Advertisement · 728 × 90
#
Hashtag
#ue5
Advertisement · 728 × 90
Preview
Buy Devenestration a Coffee Become a supporter of Devenestration today!

For those not in the know, I've moved over to Ko-Fi! Membership prices 40% off. For $3 you can download annotated project files & plug and play actor components made from my tutorials, and a few unlisted videos on YT as well. There's also some free stuff there too.

#ue5 #ko-fi #gamedev #indiedev

0 1 0 0
Video

All paper guns, in an all cardboard western. Watch yerselves out there on this #screenshotsaturday pardners! 🌵🤠

#indiegame #UE5 #FPS #Stylized

1 2 0 0
Post image

It's exciting and scary at the same time when Steam approves your Coming Soon to Early Access announcement. 😃😱

#ScreenshotSaturday #indiegamedev #ue5 #gamedev #womeningames

7 3 0 0
Post image

Game assets for #gamedev #indiedev

▶ FAB - Unreal Engine
www.fab.com/sellers/Down...

▶ Unity Asset Store
assetstore.unity.com/publishers/3...

#ue5 #unity3d #unrealengine #indiegamedev
#ゲーム制作 #ゲーム開発

6 2 0 0
Post image

www.cgtrader.com/3d-models/...

#PBRТекстуры
#PBRМатериалы
#SubstancePainter
#ПроцедурныеТекстуры
#ИскусствоТекстур
#БесшовныеТекстуры
#ИскусствоМатериалов
#Unity3D
#UnrealEngine
#UE5
#Blender3D
#3DSMax
#Maya3D
#ZBrush
#ИндиИгры
#МагазинАссетов

1 0 0 0
Post image Post image Post image

#screenshotTuesday #IndieDev #gamedev #indieGameDev #indieGame #ue5

9 3 0 0
Post image

www.fab.com/listings/3f6bff...

#Unity3D
#UnrealEngine
#UE5
#Blender3D
#3DSMax
#Maya3D
#ZBrush
#DesarrolloIndie
#TiendaDeRecursos

1 0 0 0
Video

Forgot to update here. I decided to change perspective in this little ship game.
After working on making the ship move and shot how I want to, the next step is to make it look like it's moving how I want.
It's all slowly developing.
#ue5 #gamedevelopment

3 1 1 0
This game...ERASED MY SOUL! (new horror demo Shadows Of Deceit) no commentary
This game...ERASED MY SOUL! (new horror demo Shadows Of Deceit) no commentary YouTube video by GlitchInTheDarkTV

New Demo Gameplay Shadows Of Deceit!
#UE5 #indiedev #IndieDevs #blueprint #UnrealEngine #horrorgame #indiedev #horrorgamescommunity #horrorcommunity #steam #indiehorror
youtu.be/EfR05x453lw?...

4 2 0 0
Video

Other important feedback I received from friends: the Mech weapons tutorial was not clear about incremental step progress. To fix this, I added in counters to the overlay so the player knows their progress and what the current step is asking

#ue5 #mech #screenshotsaturday

1 0 0 0

superhivemarket.com/product...

#Unity3D
#UnrealEngine
#UE5
#Blender3D
#3DSMax
#Maya3D
#ZBrush
#DesarrolloIndie
#TiendaDeRecursos

1 0 0 0
Post image

superhivemarket.com/product...


#Unity3D
#UnrealEngine
#UE5
#Blender3D
#3DSMax
#Maya3D
#ZBrush
#DesarrolloIndie
#TiendaDeRecursos

1 0 0 0
Post image

Got my new weapon pipeline down to a few minutes, so spent some time adding the remaining weapons to the game!

It's a lot but I really like a mixed sandbox. Depending on the game, weapons can overlap functions for the sake of fun.

#altfire #indiegame #indiedev #gamedev #ue5 #screenshotsaturday

12 3 1 0
Video

For me, Easter is all about time with family. Whether you celebrate or not, I hope you have a great weekend #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #unrealengine5 #easter

12 3 0 0
Video

Hello, how we doin'?
Work on "Project Beat Stands" was paused over the last couple of weeks, and will be (slowly) resuming this week.
#gamedev #indiegame #indiedev #wip #UE5 #screenshotSaturday #cat

10 3 0 0
Post image

Tests.Much better #CreatedwithFab #gamedev #インディーゲーム #スーパーゲ制デー #UE5 #indiegames #Unity

10 4 0 0
Post image

Game assets for #gamedev #indiedev

■ Key Features
- Includes basic animations.
- Formats:FBX / GLB

▶itchio
downraindc3d.itch.io

#godot #ue5 #unrealengine #unity3d #indiegamedev
#ゲーム制作 #ゲーム開発

8 2 0 0

superhivemarket.com/product...

#Unity3D
#UnrealEngine
#UE5
#Blender3D
#3DSMax
#Maya3D
#ZBrush
#ИндиИгры
#МагазинАссетов

1 0 0 0
Video

Arcane Energy Shield FX in Unreal Engine 5 Niagara
youtu.be/GjIY7OSieUs
www.youtube.com/cghow
@unrealengine
#CGHOW #realtimevfx #ue4 #ue5 #ue5niagara #unrealengine #VFX #Game #ue4niagara cghow.com

1 1 0 0

superhivemarket.com/product...

#Unity3D
#UnrealEngine
#UE5
#Blender3D
#3DSMax
#Maya3D
#ZBrush
#DevIndie
#MagasinAssets

1 0 0 0
Post image

superhivemarket.com/product...

#Unity3D
#UnrealEngine
#UE5
#Blender3D
#3DSMax
#Maya3D
#ZBrush
#IndieOyun
#AssetMağazası

1 0 0 0

www.cgtrader.com/3d-models/...

#Unity3D
#UnrealEngine
#UE5
#Blender3D
#3DSMax
#Maya3D
#ZBrush
#DevIndie

1 0 0 0
Video

#ScreenshotSaturday it's a little buggy but we now have status effect popups #gamedev #indiedev #solodev #jrpg #rpg #rpggame #indierpg #UE5

8 3 0 0
Video

SNEAK PEEK WIP

Some Work in process of some UE5 scenes! I'm finishing up editing 4 videos in the next week.
All upcoming videos will be available earlier as a longer 4k version on Patreon! :)

Thanks for watching; follow not to miss the finished videos!

#nsfw #art #animation #UE5 #blender #WIP

0 0 0 0
Video

chaotic gameplay of my #VFXFriday until I have time to put this effect in a nice grey box.

#realtimevfx #ue5 #gamedev

9 3 0 0
Video

Save and Load is working!
A few bugs to iron out but a big step to getting player creations in game.
#UE5 #EpicGames #GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy

9 3 0 0
Video

💡Did you know you can visualize Motion Warping notify durations directly in the animation viewport?
While it seems like a minor UI feature, it is critical for precision. When adjusting the start and end frames of a warping notify during root motion

#unrealengine5 #ue5 #IndieGameDev #gamedev

10 3 0 0
Post image Post image

Blueprint Singletons Update 🚀

Replacing "Blueprint Subsystems" with a more stable Singleton system.

🔹 Same workflow, higher reliability.
🔹 Transition: New modules added to current asset.
🔹 Fab: Working to grant free access for current owners.

#UnrealEngine #UE5 #GameDev #Blueprints #IndieDev

7 3 0 0
Video

Supposed to be a terrifying kitchen anomaly. Ended up being anti-gravity knives casually floating around the room. Killer kitchen cutlery at its finest. 🔪✨

Working As Intended: Episode 11.

Link to wishlist and site in bio! 👇

#indiedev #gamedev #unrealengine #ue5 #glitch #TheHauntedLoop #horror

8 2 0 0
Progress

Made death animations for the juvi dragon and wyvern.
Did some flight number value tweaking for a playtest.
Implemented a very simple main menu/select screen and minimal UI to conduct a playtest.
Fixed some minor bugs related to the refactor.
Fixed various bugs around fall brake and ground movement.

We conducted a larger-scale playtest across the wider team! The purpose of the test was to see what people generally thought of the flight and movement mechanics. The results were very helpful! (Though keep in mind the sample group was still pretty small). We had players fly around on a placeholder map and look for Free Barrel Asset (⁠︱announcements⁠) placed around.
Here's a summary of our conclusions for the test:

Everyone generally enjoyed the experience.
Players found it difficult to ascend (this was intentional due to map height balance, but we're still going to see what we can do to improve this)
There were surprisingly few bugs and things generally felt solid. Though we still found some new silly ones!
Ground movement generally felt good, apart from turning feeling sluggish (this can be changed pretty easily by adjusting values. Though later we'll have to also adjust the animations to match, to avoid foot sliding).
Flight is fairly difficult to master (this is intentional, though we'll keep an eye on this and make adjustments as necessary). The obstacle course was very difficult for new players. (Nova is too good at flight).
The controls might not be extremely intuitive for some players.
For those who understood flight well, it was very very enjoyable.
The camera felt solid, and players enjoyed the two different flight steering options related to the camera.

Overall summary: We feel really good about this playtest. Almost every criticism is adjustable by tweaking existing values, rather than changing anything about the core flight system. The feedback is very helpful for us!

We spent a little time making a silly April Fool's game. Check it out!

Progress Made death animations for the juvi dragon and wyvern. Did some flight number value tweaking for a playtest. Implemented a very simple main menu/select screen and minimal UI to conduct a playtest. Fixed some minor bugs related to the refactor. Fixed various bugs around fall brake and ground movement. We conducted a larger-scale playtest across the wider team! The purpose of the test was to see what people generally thought of the flight and movement mechanics. The results were very helpful! (Though keep in mind the sample group was still pretty small). We had players fly around on a placeholder map and look for Free Barrel Asset (⁠︱announcements⁠) placed around. Here's a summary of our conclusions for the test: Everyone generally enjoyed the experience. Players found it difficult to ascend (this was intentional due to map height balance, but we're still going to see what we can do to improve this) There were surprisingly few bugs and things generally felt solid. Though we still found some new silly ones! Ground movement generally felt good, apart from turning feeling sluggish (this can be changed pretty easily by adjusting values. Though later we'll have to also adjust the animations to match, to avoid foot sliding). Flight is fairly difficult to master (this is intentional, though we'll keep an eye on this and make adjustments as necessary). The obstacle course was very difficult for new players. (Nova is too good at flight). The controls might not be extremely intuitive for some players. For those who understood flight well, it was very very enjoyable. The camera felt solid, and players enjoyed the two different flight steering options related to the camera. Overall summary: We feel really good about this playtest. Almost every criticism is adjustable by tweaking existing values, rather than changing anything about the core flight system. The feedback is very helpful for us! We spent a little time making a silly April Fool's game. Check it out!

Biweekly Newsletter April 03/2026 (1 image, 1 link)

April Fool's Game: lindwyrm-studios.itch.io/the-last-san...

#TheLastSanctum #indiedev #gamedev #indiegamedev #ue5 #dragon #dragonart #survival #survivalgame #dragongame #pixelart #aprilfools

13 3 0 0