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Posts by Jan Huygelen
New wingman maps, playable on our FACEIT Club now!
Shit. I've been thinking about sci-fi a lot recently, and the influence of people like Syd Mead and Ron Cobb - wondering if we have artists making the same kind of impact working in games. And now I'm reminded that we do, and Viktor was up there at the top.
Just a few weeks ago I was reminded of an interview about HL2 from many years ago about how the concept of City 17 was sort of the brainchild of this one person. I then (re)read a bunch of articles/interviews. That person was Viktor Antonov. So uncanny he's suddenly not around anymore. Big legacy.
de_grail for @mapcore.org and faceit - @counter-strike.net mapping contest.
Had a blast working on that one with
@radutanasie.bsky.social @flowlee-art.bsky.social
Can't wait for new round of feedback!
There she is. Worked hard on "Timber" together with my partner in crime fewseb. We can finally present the first art pass. Our submission for Stage 2 of the @mapcore.org mapping contest: steamcommunity.com/sharedfiles/...
Discover the ancient ruins of El Dorado, the mythical city of gold!
Happy to announce that my
@counter-strike.net
map is now available on the Steam workshop: steamcommunity.com/sharedfiles/...
RadGen 2.0
CS2 radar generation tool, completely free.
It has many more improvements and new features over the old version, take a look here: radargenerator.github.io
Massive props to @angelfobs.bsky.social for all the hard work put into it
Just released an update to RadGen, completely rewrote the entire app basically with @jimwood.bsky.social over the course of 7 months.
Much faster and easier to use now, for all your CS2 map radar needs!
radargenerator.github.io
Thanks! I wasn't always responsible for the layout though, for some Sandstorm maps I did more on the visual side. So team effort ;)
And yes, I'm working on some CS2 projects at the moment.
Hello world. I love making maps and you may know my work from games like Insurgency: Sandstorm or CS:GO.