Collinear... *shudder*
Posts by Darcy Matheson
a partially finished analytic 2D lighting solution, showing both the angular and radial component with a checkerboard pattern and color coding
I'm almost there it's so pretty!! π
this is the first time I've made extensive use of complex numbers in shader code, which has been fun!
it's an analytic 2D lighting system through piecewise conformal maps representing angular light/"sky" exposure, which means you get fully analytic penumbras!
Oh that's neat! Are you just adding the player's Y-velocity to the bullets or something more sophisticated like factoring that motion into the fire rate to keep the projectile speed consistent?
X is hiring a creative writing specialist at $40 an hour to make Grok better at writing and a true LOL at the qualifications
CONTROL Resonant announcement art. In the bottom right corner, you can see Dylan Faden standing on top of a destroyed Taxi that is being taken over by the Mold. In his hand he holds the Aberrant, a shapeshifting weapon that is currently in form of a large hammer. In front of him is a warped Manhattan city scape with impossible geometry. From the bottom of the screen, Hiss corrupted people are floating up and at the top is a mysterious cosmic entity.
CONTROL Resonant releases in 2026! Take on the role of Dylan Faden, as he fights to save humanity from a mysterious reality-bending cosmic threat.
Get the high-resolution version of this CONTROL Resonant wallpaper here: https://controlgame.com/?media=wallpapers
#CONTROLResonant
There's something uniquely fun about save-scumming Balatro runs on the brink of loss. Optimising the build when you've already played through what's coming up adds a totally new strategic layer to the game.
Makes me wonder if a roguelike that *doesn't* change the seed until you win would be fun...
The screen in the room just before the start of our ACMI talk. Celeste: In Conversation
Thanks everyone who came to our talk at ACMI :) I had a lot of fun. Thanks everyone at ACMI for your hospitality and @astroblob.bsky.social for being such a wonderful moderator!!
The event sign for Pax Australia.
The booth for Enter The Chronosphere at Pax Australia 2025.
Thank you so much to everyone who came to check out our booth at @paxaus.bsky.social!
Had a blast meeting all of you and seeing so many reactions to our game this weekend!
So excited to get into early access and continue working with this spectacularly talented team <3
Waluigi in Celeste, for self-explanatory reasons.
Feeling so inspired to make really small games after hearing @noelfb.bsky.social and @maddymakesgames.com talk about their time working on Celeste tonight!
But there's something very important that must be done first...
Google Sign in is dunkin cereal milk gluten fr Al Overview +1 No, Dunkin' Cereal Milk is not gluten-free because it contains milk, which is a common allergen, and as a result, it is not suitable for those with celiac disease or gluten intolerance. However, coffee drinks, dairy milk, and non-dairy milks like oat, almond, and coconut milk are naturally gluten-free at Dunkin'.
In 25 years, every business school in the country will be doing case studies about how a long defunct company known as βGoogleβ once had an unbeatable lock on online information retrieval and then started doing shit like this.
Ay congrats, SE is no pushover! Got a favourite raid/dungeon?
π€
Weβre looking for a full time senior 3D artist and animator for Enter the Chronosphere (fully remote).
We hope to fill this role ASAP, so take a look at the job description if it sounds like itβs for you.
effortstar.games/careers
#hiring #indiedev #Australia
Why do people with DOOMS make the best porters?
Because they can run on anything.
Best birthday present ever!! πβ¨
Awesome, wave function collapse and cellular automata are both great algorithms to have experience with too!
If you're interested in trying out some irregular grids for a more cavernous look, you could also check out Fortune's Algorithm for Voronoi Diagrams.
jacquesheunis.com/post/fortune...
Maybe you could add some more details to it, like lock & key structures or enemies.
This one is a nice example that has little lore tidbits and special points of interest.
watabou.itch.io/one-page-dun...
Well I haven't seen any tools combine grid types this way before, but maybe there is something out there!
If you're new to procedural content generation, then it's probably best to start with a square grid like this and see what you're drawn to after that.
journal.stuffwithstuff.com/2014/12/21/r...
Dungeon generation created from a subdivided quadtree which blends seamlessly into a radial grid.
Dungeon generation created from a subdivided hex grid which blends seamlessly into a delaunay triangulation.
Introducing my latest proc gen experiment, hybrid grids! I've been planning these for ages and it's been so much fun seeing them finally coming together in the game.
Left - Radial grid + flattened/subdivided quadtree
Right - Subdivided hex grid + Delaunay triangulation
#procgen #gamedev #roguelike