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Posts by Knowledge

Elon Musk at a rally for Donald Trump's second presidential inauguration at the Capital One Arena, Washington DC, January 20, 2025.

Elon Musk at a rally for Donald Trump's second presidential inauguration at the Capital One Arena, Washington DC, January 20, 2025.

Tackling titans with Twine: last week, we spoke to @direkris.itch.io about developing You Are Elon Musk and You Are Jeff Bezos. They were kind enough to offer advice on how you can do the same. The entire issue: tinyurl.com/4defhbja. We publish every Friday. Sign up here: bit.ly/knowledgenew...

6 days ago 3 1 0 0
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What does the pathway to success look like for a live service game in 2026? Following Epic's layoffs due to a "downturn in Fortnite engagement" Rob Fahey analyses the live games space, looking at examples including Arc Raiders, Helldivers 2, and more. Read more on Friday: bit.ly/knowledgenewsletter

1 week ago 1 0 0 0
Inno Games co-founder and COO Michael Zillmer is standing in front of an armchair and slightly leaning on it. He's in the Inno Games office and behind him, there's a pinball machine and a shelf full of board games.

Inno Games co-founder and COO Michael Zillmer is standing in front of an armchair and slightly leaning on it. He's in the Inno Games office and behind him, there's a pinball machine and a shelf full of board games.

As we get closer to the EU Pay Transparency Directive being transposed into national law for member states, we chat to InnoGames' Michael Zillmer about fair pay in games, and why salary gaps can only be eliminated through transparency.

Sign up here to read more on Friday: bit.ly/knowledgenewsletter

2 weeks ago 0 0 0 0
Key art from San Cat Studios' Replaced.

Key art from San Cat Studios' Replaced.

This Friday, we talk to Zura ‘Yura’ Zhdanovich and Igor Gritsay, the founders of Sad Cat Studios, on finally approaching the launch of 2.5D dystopian narrative adventure Replaced after seven long years. Live at 2pm GMT. Sign up here: bit.ly/knowledgenew...

2 weeks ago 2 1 0 0
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In this week's issue, we talk to Playing for the Planet about destigmatising climate storytelling in games. Tune in on Friday at 2pm, subscribe here: bit.ly/knowledgenewsletter

3 weeks ago 1 1 0 0
A press image of Obsidian's Grounded 2.

A press image of Obsidian's Grounded 2.

In this week's issue, we speak to @obsidianent.bsky.social about the complexities of Early Access ahead of the launch of Grounded 2. Sign up to read more at 2pm GMT: bit.ly/knowledgenewsletter

1 month ago 3 1 0 0
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This week we talk to @joostvervoort.bsky.social from Speculative Agency about @allwillrise.bsky.social, a game about social movements and bottom-up action against powerful elites, as well as getting funded by people, not publishers. Sign up to read more on Friday: bit.ly/knowledgenewsletter

1 month ago 7 4 2 1
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"There are two GDCs. At one, I can spend 20 minutes talking to Soren Johnson about the art of writing good randomized events... At the other, the money is talking."

This week, @tjcwilde.bsky.social shares a tale of two Game Developers Conferences. Read more on Friday: bit.ly/knowledgenewsletter

1 month ago 1 0 0 0
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Two sticks of home PC RAM.

Two sticks of home PC RAM.

This Friday at 2pm GMT, we look at how the ongoing memory crisis could affect console hardware plans and developer intention. Get this, plus all the latest from GDC, by signing up here: bit.ly/knowledgenew...

1 month ago 2 0 0 0
Poki business development manager Romy Halfweeg.

Poki business development manager Romy Halfweeg.

In tomorrow's issue, we speak to Poki business development head Romy Halfweeg on the future of web-games and defining "instant casual". That's in addition to opinion from @robfahey.net on next week's GDC.

Live at 2pm GMT. Sign up here: bit.ly/knowledgenew...

1 month ago 1 1 0 0
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"Perhaps the international attendance figures next week will prove all [fears] unfounded, but it certainly seems likely that GDC's position as a global event will be diminished."

Could 2026 be GDC's swansong? This week, Rob Fahey assesses the state of the event. Sign up: bit.ly/knowledgenewsletter

1 month ago 0 0 0 0
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This week we analyse Xbox's leadership shake-up but also talk to @nyamakop.co.za about the recent release of Africanfuturist heist game Relooted. Ben Myres tells us about its cultural impact and the challenges of making African-themed, African-inspired games. Sign up: bit.ly/knowledgenewsletter

1 month ago 7 3 0 0
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This week, we talk to @ustwogames.co.uk about its shift to PC – which came at a cost – and why subscription services aren't sustainable. We also chat to @gamescomdev.bsky.social about next week's Lisbon Leadership Summit and the need for high level privacy. Subscribe here: bit.ly/knowledgenewsletter

2 months ago 3 1 0 0
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This week, we’re reporting live from DICE 2026 – guest writer @neillong.bsky.social made it to Las Vegas and describes an atmosphere leadened by the death of Vince Zampella.

Subscribe to read the issue out today at 2pm GMT: bit.ly/knowledgenewsletter

2 months ago 0 1 0 0
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"Asia is having this really beautiful gaming renaissance right now that I think a lot of people in the West aren't realising."

This week, we talk to @buckycm.bsky.social about the Japanese indie scene, Pocketpair Publishing and what indie *really* means.

Subscribe here: bit.ly/knowledgenewsletter

2 months ago 6 3 0 0
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A screenshot of Cairn, a videogame developed by The Game Bakers.

A screenshot of Cairn, a videogame developed by The Game Bakers.

In today's edition, we speak to The Game Bakers' @emericthoa.bsky.social on Cairn and the advantages France presents to indie devs. Also, Chucklefish COO @donnaorl.bsky.social talks publishing and converting a decade of Witchbrook wishlists. Live at 2pm GMT. Sign up here: bit.ly/knowledgenew...

2 months ago 3 1 0 0
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In this week's issue we look back at Kate Edwards' talk during Pocket Gamer Connects, discussing the challenges of creating culturally sensitive videogames in an increasingly polarising world. Tune in on Friday to read more, subscribe here: bit.ly/knowledgenewsletter

2 months ago 2 0 0 0
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In this week's issue and ahead of BAFTA Games in Concert, we talk to @baftagames.bsky.social committee chair Tara Saunders and committee member Adele Cutting about the event & the role music plays in the wider cultural recognition of games. Sign up to read more on Friday: bit.ly/knowledgenewsletter

2 months ago 0 0 0 0
UK minister Chris Bryant with Steel Media chairman Chris James at PGC this week in London. Image credit: Pocket Gamer Connects/Steel Media Ltd/Martin Burton.

UK minister Chris Bryant with Steel Media chairman Chris James at PGC this week in London. Image credit: Pocket Gamer Connects/Steel Media Ltd/Martin Burton.

This week's edition reports from Pocket Gamer Connects on the call for government industry assistance in the UK. We also speak to Secret Mode co-founder James Schall about the console versions of Escape The Backrooms. Live at 2pm UK. Sign up here: bit.ly/knowledgenew...

2 months ago 2 2 0 1
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This week, we talk to two legendary British developers: Introversion Software and Jagex.

Jagex's Jon Bellamy chats about 25 years of RuneScape and Introversion's Mark Morris about The Last Starship finally leaving Early Access.

Subscribe to receive the issue at 2pm UK: bit.ly/knowledgenewsletter

3 months ago 2 1 0 0
Key art from RuneScape.

Key art from RuneScape.

RuneScape's 25th birthday celebrations were announced today, detailing an impressive roadmap for the franchise. In tomorrow's edition, we speak to Jagex CEO Jon Bellamy about what's next for the world's most successful free MMO. Sign up here: bit.ly/knowledgenew...

3 months ago 3 1 0 0
Key art from Introversion Software's The Last Starship.

Key art from Introversion Software's The Last Starship.

This Friday, we talk to Introversion Software co-founder and managing director Mark Morris about indie development, The Last Starship and more. Definitely don't miss this. Sign up here: bit.ly/knowledgenew...

3 months ago 2 2 0 0
Screenshot of a character from Grand Theft Auto VI.

Screenshot of a character from Grand Theft Auto VI.

Our first issue of the year contains industry predictions for 2026 from @robfahey.net, as well as opinion from @intogames.bsky.social on why game retailers should be thinking more along the lines of the book. Live at 2pm GMT. Sign up here: bit.ly/knowledgenew...

3 months ago 3 1 0 0
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This week, we welcome @intogames.bsky.social's Brandon Cole for a guest piece on creating meaning behind every purchase and the necessity to look "beyond the nearest sale, the most tantalising discount, the optimal launch date." Subscribe here to read more on Friday: bit.ly/knowledgenewsletter

3 months ago 1 0 0 0
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Generative AI, Steam Machine, Grand Theft Auto VI, funding challenges... What does 2026 have in store for the videogames industry? Rob Fahey sketches out some broad strokes for the next 12 months in our first issue of the year, out this Friday. Sign up here: bit.ly/knowledgenewsletter

3 months ago 1 0 0 0
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The new edition of Edge, available next week, crowns the winners of 2025. In this week’s Knowledge, read a preview extract from Edge 419's full-blown eight-page interview with Sandfall Interactive about Clair Obscur: Expedition 33's success. Sign up to read more on Friday: bit.ly/knowledgenewsletter

4 months ago 3 1 0 0
Finding ways to adapt, thrive and build sustainable success in the videogame industry
Finding ways to adapt, thrive and build sustainable success in the videogame industry YouTube video by FGS

As the debate around genAI is rekindled yet again, this is a good opportunity to point you in the direction of our recent Knowledge Live panel, which covered whether the tech can meaningfully contribute to sustainable development

A recap is now available on YouTube👇
www.youtube.com/watch?v=NzIN...

4 months ago 1 1 0 0
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The games sector has endured another year of ups and downs – in this week's issue, Ampere's Piers Harding-Rolls looks back at 2025's biggest trends. We also talk to @neowiz.bsky.social's Sean Kim about the Korean firm's global ambitions. Read more on Friday, sign up here: bit.ly/knowledgenewsletter

4 months ago 2 0 0 0
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In this week's issue, we also talk to developer @adhocstudio.com about episodic releases, why it worked for Dispatch and why "from every metric, from a production perspective, no one should do this." Read more this afternoon, subscribe here: bit.ly/knowledgenewsletter

4 months ago 0 0 0 0
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As the debate about AI generated content is rekindled yet again, our Knowledge Live panellists presented a candid discussion about whether gen AI can meaningfully contribute to sustainable game development. Read more in this week’s issue, out Friday. Subscribe here: bit.ly/knowledgenewsletter

4 months ago 1 0 0 0