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Posts by Sander van Rossen🇺🇦🇪🇺

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🚨🚨MAJOR BREAKING: Opposition leader Péter Magyar WINS the election for prime minister of Hungary, defeating Putin and Trump’s ally Viktor Orbán. 🇭🇺

1 day ago 5348 1201 269 202
Republican logo but with a sheep instead of an elephant. Since all republicans do not want to think for themselves, and just do what they're told by their leader.

Republican logo but with a sheep instead of an elephant. Since all republicans do not want to think for themselves, and just do what they're told by their leader.

New republican logo just dropped

3 days ago 0 0 0 0

He was always insane. Some people were just late to catch on to this fact

3 days ago 0 0 0 0

and it's small

4 days ago 0 0 0 0

I'm running my local office, in my house, where my office is

4 days ago 0 0 1 0

amazing work as always

1 week ago 0 0 0 0

niiice, the gamedev community is lucky to have you!

1 week ago 2 0 1 0
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meshoptimizer 1.1 is out!

github.com/zeux/meshopt...

Featuring two new major features, meshlet topology compression and opacity micromaps, as well as a few smaller features and improvements! More information in the infographic and release above :)

Boosts and repository stars are welcome!

1 week ago 103 35 5 0

shouldn't that be "here's why it antimatters?"
😁😀😐😔
I'll see myself out

2 weeks ago 0 0 0 0

"Trump gives Iran 48-hour ultimatum to reopen Strait of Hormuz"
Or what? He's going to war with them?
Such. an. idiot.

3 weeks ago 1 0 0 0

Made it work by remove ALL include directories in the property pages of my project 😶
Let's see how long this keeps working

3 weeks ago 0 0 0 0

and the "fix" doesn't work anymore. great

3 weeks ago 1 0 1 0

oh. after a recompile the problem is back again!
amazing

3 weeks ago 1 0 1 0

ok, made it work by increasing MaxSharedIncludePaths value in Engine\Saved\UnrealBuildTool\BuildConfiguration.xml
so far UE feels fragile

3 weeks ago 1 0 2 0

But my Paths aren't really long on the system level, and I have no control over the Paths that visual studio adds. How can I make this work?

3 weeks ago 0 0 1 0

I have a question for Unreal devs, I've created a project in Unreal 5.7, but after going through the whole broken visual studio auto integration, I keep getting SetEnv errors (path too long) when compiling? 1/2

3 weeks ago 2 1 1 0
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I guess your house had its trial by fire then, err trial by water
Lets hope this is the last of your house troubles

3 weeks ago 1 0 0 0

yikes, scary 😬
glad your damage was limited to your garage & wasn't something worse

3 weeks ago 2 0 0 0

yikes! hope that you didn't have too much damage

3 weeks ago 0 0 1 0

quadris?

3 weeks ago 0 0 0 0

how long before the company is renamed to AGI?

3 weeks ago 0 1 0 0
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3 weeks ago 7 0 0 0

"cheap gas"?
this place must be fictional

4 weeks ago 3 1 0 0

That sounds much more reasonable :P

1 month ago 0 0 0 0
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70C holy sh...

1 month ago 0 0 1 0

it's important that you buy this game TODAY. it just is

1 month ago 21 6 1 2

love how it says waiting for assets when no assets have been changed

1 month ago 3 0 1 0
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My life right now

1 month ago 7 0 1 0

0xA000
0xB800
those who know, know

1 month ago 2 0 0 0

only downside I can think of is that if your file somehow gets corrupted / references to it somehow get broken, you have more things to fix if you have multiple meshes in the same fbx

1 month ago 1 0 0 0