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Posts by Bill Lowe

Video

Tfw you still have some edge cases to fix in your procedural locomotion system #gamedev

2 months ago 8902 2892 73 126
A monk wearing a red and blue dress, her resolute gaze fixed on us. She is holding a giant spinning top with her left hand, a mystical parchment coiled around the grip. She's pulling the rope tied to the parchment with her right hand, uncoiling the scroll, and thus starting off the spinning of this ancient weapon.

A monk wearing a red and blue dress, her resolute gaze fixed on us. She is holding a giant spinning top with her left hand, a mystical parchment coiled around the grip. She's pulling the rope tied to the parchment with her right hand, uncoiling the scroll, and thus starting off the spinning of this ancient weapon.

Hey, it's been a while! I've been focusing on my character art render for the last few months; here's a Spinning Top Monk I have been working on for some time.

2 months ago 35 12 2 1
Video

Bless this mess!
Voice acting by Shoko Plambeck

The layout of this apartment is very similar to the one I had as a student in Kyoto 25 years ago (though this one's about 4 times bigger for gameplay purposes!)

#MadeWithUnity #LostInDreams #gamedev #indiedev

2 months ago 498 78 17 3
Video

Wishlisting is the best way of supporting Skate Style 🫶

2 months ago 12 2 1 0

Godot represents the future where the engine belongs to you and you're free to do whatever you want in the most exciting creative medium to have ever existed in the history of humanity

2 months ago 461 59 5 1

This 💯

2 months ago 0 1 0 0
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abyssal fugue

2 months ago 180 29 2 0

😍

2 months ago 3 0 0 0

ATTENTION INDIEDEVS
Show off your art style

1 year ago 26 5 0 0
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I’ve always wanted to post one of these — we’re in 2nd place, yo!

2 months ago 7 2 1 0

Visuals are sick too, putting other HDRP games to shame :)

2 months ago 1 0 0 0

Fuck yeah! Demo is solid, really lovely animation work; the landings, switch that looks like switch and the pushes are steezy too! This has real potential to be the game that the community has wanted for years, after so long being let down by XL, Session (not to mention Skate4). Stoked for you!

2 months ago 1 0 2 0
Video

The time has come…

Presenting Skate Style, a next-Gen skating game built from the ground up.

🛹 Animation editor
🛹 Realistic graphics
🛹 Replay editor
🛹 Advanced character customization
⛔ No BS, just the good stuff.

Try the demo now: store.steampowered.com/app/3862790/...

2 months ago 50 19 8 1
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I'm looking for 3D art commissions!
After grinding full-time unpaid on my own game for months now, I have to make sure my ship doesn't sink🙂
I specialise in retro graphics, PS1 and PS2, but can do everything else. Characters, cars, env, weapons, you name it.

2 months ago 248 91 2 1
Video

What do you think of this trailer? Do you grasp what this is or do I need to redo some parts?

It is a customizeable lava lamp for the desktop that you can also click to interact a bit (like a fidget toy). Is this what you would get out of this trailer?

#Godot #GodotEngine

3 months ago 23 6 6 0
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We are pleased to announce our next game, Foghorns Drown!

Play the demo here:
studio-laaya.itch.io/foghorns-drown

4 months ago 2 1 0 0
Preview
Turnbound on Steam Turnbound is an auto battler, where you manage a hero's inventory to escape a haunted boardgame. Each run is different from the last, with unique upgrades, combos and synergies. Async PvP lets you bat...

🚨Early access is live! 🚨

It brings:
🏹 Robin Hood
🏆 Leaderboards
🛠️ More abilities, ultimate's and items!

Buy the game on Steam ⤵️
store.steampowered.com/app/3802470/...

Learn more ⤵️
store.steampowered.com/news/app/380...

Every RT, Like, share and review helps!

#IndieGameDev #gaming

2 months ago 24 12 0 6
In-engine screenshot of Shrouded Suns. Fighter in the foreground. Flying toward the work-in-progress command carrier. A planet can be seen in the background.

In-engine screenshot of Shrouded Suns. Fighter in the foreground. Flying toward the work-in-progress command carrier. A planet can be seen in the background.

It helps my motivation so much to have the pipelines in place to get even half-done versions of ships into the game and see them going to town on other ships. Or, in the case of the carrier, just annihilate 1km³ of space with 28 CIWS. TODO: balancing.

#indiedev #gamedev #indiegame #godot #spacegame

3 months ago 37 5 1 0

this looks awesome, vibes for days!

3 months ago 1 0 1 0
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A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

3 months ago 1848 577 51 65
Preview
Bill Lowe | DARKSPIRE cinematic survival horror

more here

www.bill-lowe.co.uk/projects/dar...

3 months ago 3 0 0 0
wide shot of a man wearing armour, holding a flintlock pistol and sporting a stylish hat. in the background is a large staircase leading up to a doorway

wide shot of a man wearing armour, holding a flintlock pistol and sporting a stylish hat. in the background is a large staircase leading up to a doorway

3 months ago 3 0 1 0
moody shot of a man in a castle, wearing a hat and looking away from the camera

moody shot of a man in a castle, wearing a hat and looking away from the camera

man swinging a two handed sword towards a zombie wielding an axe and shield

man swinging a two handed sword towards a zombie wielding an axe and shield

thinkin' bout DARKSPIRE ❤️

3 months ago 4 2 1 0
Video

Etched in the scheme of nature's own hand

3 months ago 2376 682 21 1

wow, seeing Jake Paul get beaten half to death, true terror in his eyes, really improved my whole outlook on life

4 months ago 8409 1367 262 63
3 NPCs, a snazzy dressed woman, a grumpy old sailor, and a dapper bearded man. They are rendered in a chunky low poly style with a mix of flat vertex colors and simple textures

3 NPCs, a snazzy dressed woman, a grumpy old sailor, and a dapper bearded man. They are rendered in a chunky low poly style with a mix of flat vertex colors and simple textures

I think of Angeline Era's character art as "gestural" vertex colors: big blocks of gradients and hard edges that loosely gesture at finer details. They are often seen very small on the screen, so it helps them not appear over-detailed. But I also think it looks beautiful up close!

5 months ago 546 102 11 2
Video

fall back into place

4 months ago 3018 794 19 6
Video

Eliza emerges from her mausoleum after a long fall.
#Crocotile3D #Godot #gamedev #IndieGame #PixelArt

4 months ago 77 11 2 1
Preview
Godot’s Scene System Is Just Brilliant Joseph Humfrey is co-founder of inkle & Founder of Selkie Design

⭐️ Godot’s Scene System Is Just Brilliant ⭐️

I wanted to draw attention to a few of my favourite features in @godotengine.org. What do I love about Godot's scene system? Read all about it: joethephish.me/blog/godot-s...

4 months ago 131 27 7 2
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wow wow wow you are cooking 😍

5 months ago 1 0 0 0