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Posts by Brian Crick

A screenshot of Mio: Memories in Orbit showing a tutorial screen with minimalistic line art platforms and character

A screenshot of Mio: Memories in Orbit showing a tutorial screen with minimalistic line art platforms and character

I adore the tutorial levels in Mio: Memories in Orbit. I'd totally play a whole game that looked like this.

Of course, it took me over a dozen tries to get through this tutorial, so my experience of Mio is... maybe a bit more of this than it's intended to be anyway

2 days ago 3 0 0 0
Video

This book is so FIRE 🔥🔥
#TheGodsAwoke #BookSky #Matriarchy @reasie.bsky.social

2 weeks ago 5 2 1 2
Highly stylized illustrations of a mage, fighter, orc and archer.

Highly stylized illustrations of a mage, fighter, orc and archer.

Stumbled across this old character art I'd totally forgotten about while looking for another file. I still like them.

2 weeks ago 3 0 0 0

If you don't spend time doing a thing badly, you'll never learn to do it well. Everyone is bad at everything at first, some people are just better at keeping that part to themselves. But doing things badly is fun too, as long as you just enjoy the thing and don't sweat the outcome. That comes later.

2 weeks ago 17 2 3 0

Sometimes I think about a gdc years ago where one person was unhelpfully grumpy and critical about our indie game.

It's weird how that sticks with you, how you forget the other person who was swept up in the experience and said it was the best thing on the floor.

Please don't be the grumpy person

3 weeks ago 1 0 0 0
A screenshot of the game Exophobia showing a wide corridor with stars overhead

A screenshot of the game Exophobia showing a wide corridor with stars overhead

pixelly twinkling stars in Exophobia make me happy

3 weeks ago 1 0 0 0
Tinselfly navigation guide debugging
Tinselfly navigation guide debugging YouTube video by Brian Crick

Tinselfly now has formalized knowledge of where the player should go to move the story along, which will be used to drive companion behaviors. Using NavMesh to figure out the direction the player needs to go immediately, which is driving the position of this debug wire sphere.

#unity3d #indiedev

3 weeks ago 4 0 0 0
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3 weeks ago 14 6 2 0
block of code reading:

[InitializeOnLoad]
public class SceneValidator
{
    static SceneValidator()
    {
        EditorSceneManager.sceneSaved += OnSceneSaved;
    }

    private static void OnSceneSaved(Scene argScene)
    {
        StorySceneDefinition.OnValidateScene(argScene);
    }
}

block of code reading: [InitializeOnLoad] public class SceneValidator { static SceneValidator() { EditorSceneManager.sceneSaved += OnSceneSaved; } private static void OnSceneSaved(Scene argScene) { StorySceneDefinition.OnValidateScene(argScene); } }

Learned you can have scripts run when you save a scene in Unity, which is great when you need to validate objects across a whole scene.

I'm using it to save the positions of certain GameObjects in other ScriptableObjects, so that information can be accessed before the scenes have finished loading.

3 weeks ago 2 0 0 0

Saw Crime 101 and loved it. It's beautifully composed, and lets the visuals do a lot of the heavy lifting in terms of character, setting, story and themes. And, also surprisingly touching at the end.

4 weeks ago 0 0 0 0

Considering getting Clair Obscur.

Played a little with a game pass trial and found combat confusing, transitions jarring and got lost a lot.

But it gnaws at me. The characters and story were fascinating. I might end up loving the experience as much as I'm ambivalent about the mechanics.

4 weeks ago 1 0 0 0

Whether it's this or a game or anything else, finishing is a skill I need to practice.

4 weeks ago 1 0 0 0

Finishing something is in many ways a different skill than learning the skills needed to finish something. I've been modeling Star Trek ships since the early 90s, one for every new modeling program I picked up. But I never finished one.

4 weeks ago 1 0 1 0

But here in 2026, I feel like I need to prove to myself that I can make something I'm happy with. Something a little different, a little whimsical, that looks beautiful and wondrous and real.

At this point I'm absolutely confident I can get there. It will just take time.

4 weeks ago 1 0 1 0
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I wasn't happy with my entry in 2011. I wasn't happy with my modeling skills. I hadn't modeled anything in a decade, and used the contest as an excuse to learn Blender.

And nothing I designed would ever have won the contest. I just wasn't interested in the era of Star Trek the contest was about.

4 weeks ago 1 0 1 0

It's worth asking myself why I'm doing this. This takes a great deal of time and energy.

Ostensibly, I'm doing to learn Unreal for work and potential side projects.

But really, I'm doing it in the hopes of winning this Star Trek design contest. Which I failed to win in 2011.

4 weeks ago 1 0 1 0
An Unreal screen capture showing a Star Trek style spaceship with very little sun or fill light.

An Unreal screen capture showing a Star Trek style spaceship with very little sun or fill light.

A close up of a glowing red nacelle cap on a Star Trek style spaceship

A close up of a glowing red nacelle cap on a Star Trek style spaceship

Working on #startrek ship nacelle cap geometry and material. Learning about Substrate in #unreal, #blender geometry nodes, and what it takes to make things look realistic.

(it takes a lot)

(like, a whole lot)

4 weeks ago 15 2 1 0
A wireframe model of a Star Trek style spaceship

A wireframe model of a Star Trek style spaceship

Cleaning up the topology on the nacelle struts. I frequently try to find (or make) tools to automate this sort of thing but it always always ends up being faster to just do it by hand.

#startrek #blender3d

1 month ago 11 1 0 0

when Marie proposed to me I was completely surprised and also happened to be mid-brain-chewing at the fancy restaurant we were at, not realizing that was the strange unpleasant thing I was eating

(you are absolutely correct.)

1 month ago 1 0 1 0

Thank you so much for mentioning that! Making the neck/saucer joint smooth and interesting was one of the primary goals for this design.

1 month ago 0 0 0 0
Wireframe model of a U.S.S. Enterprise-like spaceship

Wireframe model of a U.S.S. Enterprise-like spaceship

Made this #startrek -y ship section quads only just to see if I could do it.

that was a lot of triangles and ngons to deal with but I think I'm getting better at this

#blender3d

1 month ago 29 3 1 0

every time I snap the lid of my shampoo bottle closed it sends a few small bubbles floating through the air which is a little surprising every time, and it's just this random little thing that makes my days feel better

1 month ago 0 0 0 0
A screenshot of a first person game showing a hot air balloon sitting on a wooden platform

A screenshot of a first person game showing a hot air balloon sitting on a wooden platform

A screenshot of a first person game showing brick streets winding around cute spherical boutiquey shops

A screenshot of a first person game showing brick streets winding around cute spherical boutiquey shops

A screenshot of a first person game showing an ominous looking spaceship

A screenshot of a first person game showing an ominous looking spaceship

A screenshot of a first person game showing an ornately decorated ceremonial space

A screenshot of a first person game showing an ornately decorated ceremonial space

Hi #teaseyagame!

Tinselfly is a first person narrative game with...

🧩Character driven puzzles!
🪐A wacky science fantasy setting!
⚙️A story about an engineer who herds fairies, coming to terms with the crushing banality of getting her dream job on a spaceship!

store.steampowered.com/app/1113840/...

1 month ago 1 0 0 0
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Finally getting around to setting up the new AI Navigation components in #unity3d and I really love them. It's so much easier to get nav meshes where I want them... and only where I want them.

1 month ago 3 0 0 0

give me six hours to chop down a tree and i will spend the first twelve sipping hot chocolate and reading about axes

1 month ago 0 0 0 0

I got to try Forbidden Jungle for the first time last week and loved it! Really curious where they're going with this one.

1 month ago 1 0 0 0
Video

There's something kinda relaxing about doing optimization passes in #Unity3d.

Went from 16 FPS to 90, and 12,000 draw calls to 1,900 by combining meshes, cleaning up this shader-level flight sim effect, and doing some manual culling since Unity's occlusion culling isn't cooperating.

#indiegame

1 month ago 6 2 0 0

Music player served up Henryk Gorecki's Symphony #3 followed by James Newton Howard's Flying from the 2003 Peter Pan.

Which was a surprisingly fluid transition.

Which was also kinda hilarious since I associate the former with a horrific movie plane crash and the latter with uh flying.

1 month ago 0 0 0 0
View of work-in-progress Star Trek style spaceship called the Lollipop

View of work-in-progress Star Trek style spaceship called the Lollipop

Completely by accident, the lighting for the Starfleet delta on this here U.S.S. Lollipop ended up being... Starfleet delta shaped.

Excited about running with that.

#StarTrek

1 month ago 2 0 0 0
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have a bear

8 months ago 2 0 0 0