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Posts by Zandronum

Zandronum 3.3-alpha-260112-1855 - Zandronum

A new beta of #Zandronum 3.3 has been released, addressing issues from the previous build:

https://zandronum.com/forum/viewtopic.php?f=55&t=11520

#Doom

3 months ago 1 3 0 0
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6eb487e62d34 to 9c7fa2cfd010 · Zandronum / Zandronum Stable · GitLab Heptapod FOSS public service

This week in #Zandronum: some fixes and tweaks following the beta earlier this month.

foss.heptapod.net/zandronum/zandronum-stab...

#Doom

3 months ago 4 0 0 0

Merry Christmas from the Zandronum team!

3 months ago 9 1 0 0
Version history/3.3 Zandronum 3.3 is an upcoming minor update for Zandronum.

The full changes of 3.3 so far: https://wiki.zandronum.com/Version_history/3.3

Found bugs? As always, post them on the tracker: https://zandronum.com/tracker

4 months ago 2 0 0 0

The first beta of #Zandronum 3.3 is now available! There's a lot of new stuff in 3.3, and now they're ready for testing.

https://zandronum.com/forum/viewtopic.php?f=55&t=11508

#Doom

4 months ago 3 2 1 0
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832625b0700b to 6eb487e62d34 · Zandronum / Zandronum Stable · GitLab Heptapod FOSS public service

This week in #Zandronum: Zstandard compression for in-game traffic, CheckScript ACS function, sv_requireskulltoscore, custom per-map win/lose intermissions, fixes

foss.heptapod.net/zandronum/zandronum-stab...

#Doom

4 months ago 2 1 0 0

#Doomseeker 1.5.3 has been released, fixing a tooltip focus issue and a Qt 6 bug.

https://zandronum.com/forum/viewtopic.php?f=8&t=11507

#Doom

4 months ago 2 0 0 0
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Tomb Fetus Tomb Fetus is a party shooter game, built on the Zandronum source port. With your chosen character/contestant/fella, you'll compete against other players in various gamemodes, each with their own objective and rules.

Check out #TombFetus, a standalone arena shooter by @drpyspy.bsky.social built using #Zandronum that just had its first release:
https://pyspy.neocities.org/tf/

4 months ago 28 13 1 0
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4d1fea8514d6 to 832625b0700b · Zandronum / Zandronum Stable · GitLab Heptapod FOSS public service

Last week in #Zandronum: more bot improvements, puff backports, bug fixes

foss.heptapod.net/zandronum/zandronum-stab...

#Doom

4 months ago 2 0 0 0
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e8b7e77c2fe6 to 4d1fea8514d6 · Zandronum / Zandronum Stable · GitLab Heptapod FOSS public service

and a couple of small backports and a lot of bugfixes and cleanup.

foss.heptapod.net/zandronum/zandronum-stab...

4 months ago 0 0 0 0

Last two weeks in #Zandronum: cl_netgraph for `stat nettraffic`, netcode improvements, more info from LumpGetInfo, new ACS function SetMapUsedStatus, new BotScript QuitJoinQueue command...

4 months ago 0 0 1 0

#Doomseeker 1.5.2 has been released.
It adds the ability to display custom game mode names for #Zandronum servers, alongside some fixes.
https://zandronum.com/forum/viewtopic.php?f=8&t=11501

#Doom

5 months ago 4 0 0 0
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c34601595099 to e8b7e77c2fe6 · Zandronum / Zandronum Stable · GitLab Heptapod FOSS public service

Last week in #Zandronum: drastic increase to the player class limit, fixed actor angles when resetting maps, and fixed the 'centerview' console command sometimes breaking with client prediction

foss.heptapod.net/zandronum/zandronum-stab...

#Doom

5 months ago 2 0 0 0

This week in #Zandronum: BUSY script flag from UZDoom, BotScript commands to move up/down, automated Linux AppImages, netcode improvements, and bug fixes

foss.heptapod.net/zandronum/zandronum-stab...

#Doom

5 months ago 0 0 0 0
Screenshot of MAP20 of Necromantic Thirst running in Zandronum at 21:9 resolution

Screenshot of MAP20 of Necromantic Thirst running in Zandronum at 21:9 resolution

This week in #Zandronum: W I D E R O N U M is achieved with 21:9 support, pufftid for LineAttack, more fixes.

foss.heptapod.net/zandronum/zandronum-stab...

#Doom

5 months ago 3 0 0 1
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a76b91c2386e to 7604bedc1d98 · Zandronum / Zandronum Stable · GitLab Heptapod FOSS public service

This week in #Zandronum: backported vid_activeinbackground and a fix for vid_maxfps.
foss.heptapod.net/zandronum/zandronum-stab...

#Doom

5 months ago 0 0 0 0
Version history/3.3 Zandronum 3.3 is an upcoming minor update for Zandronum.

Check the wiki for the full changelog so far. https://wiki.zandronum.com/Version_history/3.3

6 months ago 0 0 0 0

- Ability to save auth passwords to the system keyring on Linux
- New variable to change frags awarded by killing the Terminator in that mode

And of course, there are a bunch of bugfixes as well.

6 months ago 1 0 1 0

Here's a quick summary of the features in #Zandronum 3.3 so far...

- FOV is finally a CVar and can be limited by the server
- Weapon sprites are fully interpolated and bobbing can be customised even further
- MAPINFO can be used to limit the game modes a map can be played on

6 months ago 2 0 1 0

Flathub's website does show when a package is unverified and links to the package's issues page, which is great -- please, can the frontend applications catch up?

6 months ago 0 0 0 0

This is not to discourage distribution and packaging of Zandronum, but a user's first port of call for help with such packages should be the distributor - most Flatpak frontends only show when packages are verified, not the other way round; and do not show where to contact the packager, only us.

6 months ago 0 0 1 0

To the developers of #Flatpak frontends: please make it obvious when a package is unofficial. Both #KDE Discover and #GNOME Software show no such indication, and actively attribute this package to us and link to official sites, which misleads users and wastes everyone's time.

6 months ago 0 0 1 0
Original post on mastodon.gamedev.place

The only official packages are available from https://zandronum.com/download - you can also build it yourself: https://wiki.zandronum.com/Category:Build_guides and we will be more able to help you if you encounter problems.

But if those enthusiastic about Flatpak can't make it work there, we're […]

6 months ago 1 0 1 0

If you encounter problems (which people seem to do often), there is little we can do to help you, since Flatpak is a unique environment the Zandronum team don't have the time, knowledge, and interest in supporting.

6 months ago 3 0 2 0
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Gentle reminder that the Flathub package of Zandronum, which is suggested by applications such as KDE Discover and GNOME Software, is _NOT_ official.

6 months ago 4 5 1 0

Zandronum 3.2.1 has been released, a minor update adding the new sv_printconnectionmessages CVar and some fixes over 3.2.

https://zandronum.com/forum/viewtopic.php?f=8&t=11430

#Doom #Zandronum

8 months ago 2 1 0 0

It took us way too long, but emails from zandronum.com should now be functioning again.

9 months ago 1 0 0 0

It appears John Romero namedropped us on TikTok www.tiktok.com/@romerogames/video/75192...

9 months ago 1 0 1 0

The migration is all done so hopefully everything works now.

Note if you run a game server that uses the auth service, please restart it, as Zandronum caches its IP address which has now changed.

10 months ago 2 0 0 0

We're moving our stuff to a new server, so the Zandronum website and master server might experience downtime for a little bit.

10 months ago 2 0 1 0