Advertisement · 728 × 90

Posts by Oleksandr Koshlo

Did disabling texture read also mean disabling discard instruction? That way you’ve allowed for early Z and possibly even removed shader invocations. The case with the same texture coordinate is more interesting, but what do you get on screen? Is everything discarded now, everything rendered?

2 months ago 0 0 0 0
Video

Here is the DF review of Stalker 2 on Xbox and PC. I go over the graphical quality of the game, how it runs, and how the Xbox versions look next to PC. Importantly, I do this all in the context of the Day 0 patch which is drastically different to the review version. Enjoy!
youtu.be/cHQ3jAeza60

1 year ago 280 37 18 3