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Posts by RenderQueue

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The RenderQueue - Sportswear IBL combined with pre-baked shadow and ao maps

New (old) prototype online renderqueue.dev/sportswear-c...

3 months ago 2 1 0 0
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WebGPU SDF Editor: Real-Time Signed Distance Field Modeling - reindernijhoff.net This is a guest post on my website. It is written by Johan Holwerda about the SDF editor he built for the RenderQueue. I’ve been working on a WebGPU-based SDF editor for modeling using signed distance...

You can find a blog post with technical details about this demo here: reindernijhoff.net/2026/01/webg...

3 months ago 2 1 0 0
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The RenderQueue - SDF editor Point renderer for hard surfaces

@johanholwerda.bsky.social pushed a WebGPU real-time SDF-editor to the RenderQueue: renderqueue.dev/sdf-editor

3 months ago 13 2 2 0
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The RenderQueue - Wolfenstein RTX Ray Tracing On using WebGL1

Wolfenstein RTX (WebGL)

Ray tracing is used to add diffuse global illumination to the first level of the Wolfenstein 3D game.

renderqueue.dev/wolfenstein

1 year ago 1 0 0 1
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The RenderQueue - Particle Dance Dancing character made out of particles

Particle Dance

Particles are spawned at the surface of an animated skinned mesh.

renderqueue.dev/particledance

1 year ago 2 1 0 0