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Posts by Brother4am

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Diced to pick back up 3d animation
Rig by @/Kani_Natto_

5 days ago 4 0 0 0

Need to do some hair studies

3 weeks ago 1 0 0 0
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I give this animation 6 maybe 7 out of 10

3 weeks ago 2 0 0 0
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I update the rig!!! The expressions work as intended without crutches (no expressions used here, everything is activated from face data and lipsync)

3 weeks ago 3 0 0 0

I love learning from more experienced people then me

3 weeks ago 1 0 0 0
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Here is how it looks in #warudo #Jetsketch

3 weeks ago 7 0 0 0
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Jets 3d model finished! #Jetsketch

3 weeks ago 6 0 0 0

I wish 3d vtuber software was more adaptable to different styles of models and not just plain humans

4 weeks ago 4 0 0 0
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Mouth sprites

4 weeks ago 0 0 0 0
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Jets rig is pretty much finished, but I want to tinker with the automatic shoulders

1 month ago 7 0 0 0

One of my blender addons has a memory leak, but I don't know which one...

1 month ago 1 0 0 0
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Something is a bit off about the depth map but I can't pinpoint what. Is it 7448.2% depth value on the brush perchance

1 month ago 1 0 0 0
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I need to do smth about this hair

1 month ago 3 0 0 0
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I am so funny

1 month ago 0 0 0 0

hair is so tough to paint :(

1 month ago 2 0 0 0
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Layed in the base colors on lowpoly Jets

1 month ago 2 0 0 0
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Yaaay everything is packed

1 month ago 3 1 0 0
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Almost finished the uvs for jets

1 month ago 3 0 0 0
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I still don't get why uvs do this sometimes

1 month ago 0 0 0 0
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Finally figuring out her hair

1 month ago 2 0 0 0
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gestures, somehow longer ones are harder, I feel like 40 seconds is the sweet spot

1 month ago 1 0 0 0
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Maki because I don't want to show more of Jets model yet

1 month ago 3 0 0 0
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I have the power of god

1 month ago 0 0 0 0
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Finishing up jets block out, now onto the hair

1 month ago 1 0 0 0
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Bae has low cortisol #BaelzBrush

1 month ago 21 2 0 0

arc raiders wipe yippee

1 month ago 0 0 0 0
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The human head part of the Bridgman book starts on page 67. Brainrot can't leave my head

1 month ago 0 0 0 0

place the blink texture on the place of blink r and l combined or did you find another fix for this problem?

1 month ago 0 0 1 0

I got a question. If you use textures for eyes and you blink you usually have your blink_R and blink_L blendshape values combined and instead of displaying a blink part of the texture it would display something else that is on position of blinkL and R combined. How did you fix it, did you just 1/2

1 month ago 0 0 1 0
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blender experience

1 month ago 5 1 0 0