Wuxia Logs Update
- A new path through the frontier begins today.
- River Trade Road foundation now open
- New atmosphere of woodsmoke and roadside spices
- The journey toward the misty city of Yanlan continues
Experience at wuxialogs.com
#wuxia #textgame #turnbased #rpg #solodev #indiedev #pbbg
Posts by TextSloth
Wuxia Logs Dev Update
A massive core engine upgrade is live today to support the new zones.
- True Martial Foundation system
- The Archive Logs added
- Complete UI and NPC interactions overhaul
Try now at wuxialogs.com
#wuxia #textgame #turnbased #rpg #solodev #indiedev #pbbg
Wuxia Logs Dev Update
I am moving the next release to next week to finish two new zones and two new sects. Life is a bit difficult lately but I am still pushing forward one step at a time.
- Two new zones and sects in progress
wuxialogs.com
#wuxia #textgame #turnbased #rpg #solodev #indiedev
Wuxia Logs Update: Sunless Caverns
- Explore Sunless Caverns via Mountain Pass
- Feeling buffs now restore HP and Fatigue
- Added Recent Items and Battle UI polish
- Fixed autoplay and zone access bugs
- Soon: New city and throwing knives
wuxialogs.com
#wuxia #textgame #rpg #solodev #turnbased
Wuxia Logs Update: Steeds and Mastery
- Get horses in Ming Village for faster travel
- Endless mastery from duplicate scrolls
- Rest system now integrates bed items
- Extra rewards for 1 vs X battles
- New cave zone testing soon
At wuxialogs.com
#wuxia #textgame #turnbased #rpg #solodev #indiedev
Wuxia Logs Update: QoL & UI
- Added choice hints to help guide your journey
- Easier adjustable log heights for better visibility
- Overall UI polishing
Fixed a bug with the starting village visibility
Explore now at wuxialogs.com
#wuxia #gamedev #indiedev #textgame #rpg #choicebased #turnbased
Wuxia Logs Update: Time and Travel
- Replaced instant zone hopping with exploration based travel
- The Jianghu now has a real flow of time
- Added an Objectives tracker for Sect missions
- Returning to a steady weekly update schedule
At wuxialogs.com
#wuxia #gamedev #indiedev #textgame #turnbased
Wuxia Logs: (WIP)
- Currently building Living Events where NPC live their own lives
- Adding time and distance as new features into the world
- Working to mix these well into the current system
- I will keep you updated on the progress.
wuxialogs.com
#wuxia #gamedev #indiedev #textgame #turnbased
Wuxia Logs Lite Update. My side project break.
- New skills support status effects like Poison.
- Added Life Leech and damage scaling at low HP.
- Events adapt to your Path after 100 Li.
Try the endless at textsloth.itch.io/wuxialogs
#wuxia #roguelike #textgame #indiedev #turn-based
Wuxia Logs Update: Crossing Paths
- Encounter martial artists who passed through recently
- Observe, nod, or spar with their presence
- Win rare items or skills with zero loss to others
Toggle Conceal Identity in Char Settings at wuxialogs.com
#wuxia #gamedev #indiedev #textgame #turnbased
Wuxia Logs Update: Life on the Edge
- Shanyinli City zone is now complete and fully populated
- Discover two new unique NPCs with personal storylines
- New companion to travel alongside you (if you know how to treat them)
The path awaits: wuxialogs.com
#wuxia #gamedev #indiedev #textgame #turnbased
I am so grateful for those who continue to check in during this early stage. Please wait a little longer while I finish the core foundations. Once everything is ready I will definitely be releasing new content much faster and more regularly.
Wuxia Logs Update: Refinement and Durability
- Equipment durability and maintenance
- New refinement system for extra stats
- Major backend performance improvements
The path awaits: wuxialogs.com
#wuxia #gamedev #indiedev #textgame #turnbased
Wuxia Logs Update: Companions and Reputation
- Companion events and stay extensions for battles.
- Fixed bugs with joining minor sects.
- New events and tasks for high reputation disciples.
The journey continues: wuxialogs.com
#wuxia #gamedev #indiedev #textgame #turnbased
Wuxia Logs Update: Training and Synthesis.
- New Training system with Breakthroughs.
- New Small Artisan Bench for Crafting Items.
- Improve resting system foundation for events.
- New events and martial arts.
The journey continues: wuxialogs.com
#wuxia #gamedev #indiedev #textgame #turnbased
Happy New Year! Wuxia Logs is officially 1 year old today. To celebrate our anniversary we have two gifts for all practitioners.
Codes: NEWDESTINY NEWPATH
Each code gives 100 Reset Status Points once per character. Thank you for a wonderful year in the Jianghu.
Play now at: wuxialogs.com
Wuxia Logs Update: Ghost Busting & Combat Flow.
Fixed "ghost" enemies stalling battle.
Added Stun Resist to prevent stun locks.
Fixed the "Polite Bed" bug (enemies won't wait for you to nap anymore).
+ Overall improvements
Play now: wuxialogs.com #wuxia #gamedev #indiedev #textgame #turnbased
Wuxia Logs Update: Minimalist Mode & Secret Identities.
- New UI for an (almost) pure text experience.
- Exploration and battle logs look much better!
- Renaming is live.
- Concealment Mode.
- New events.
The journey continues: wuxialogs.com
#wuxia #gamedev #indiedev #textgame #turnbased
Wuxia Logs Update: v0.10.0 World Expansion!
- Two new explorable zones are now open.
- The first two Sects are ready to join.
- Travel Fatigue removed.
- New item notifications & system updates.
The gates to the wider Jianghu are open: wuxialogs.com
#wuxia #gamedev #indiedev #textgame #turnbased
Wuxia Logs Update: The Martial Record & Compact UI.
The new Martial Record is your character home, summarizing your story and progress.
You can now select and display your unlocked Titles.
New cleaner UI and more.
Update is live at: wuxialogs.com
#wuxia #gamedev #indiedev #textgame #turnbased
Wuxia Logs Update: World Data & Unorthodox Path.
- Journey Log has received an upgrade.
- NPC Relationship Status is now displayed.
- Better Zone Completion tracks.
- A new companion for the unorthodox path.
The latest content is live: wuxialogs.com
#wuxia #gamedev #indiedev #textgame #turnbased
Wuxia Logs Update: Semi-Idle Cultivation is Live!
Auto-Battle Toggle: Start your semi-idle journey. Your character can now handle simple fights on their own.
Companion System: Basic support added!.
Test the new flow at: wuxialogs.com
#wuxia #gamedev #indiedev #textgame #turnbased
The engine is tuned up! Wuxia Logs Alpha Update:
Focus Reactions: Parry/Block costs Focus. Full defensive control, resource-limited.
Titles System: Foundational Alpha rewards are ready!
Smarter Enemies & Faster Shop/Inn flow.
Play at: wuxialogs.com
#wuxia #gamedev #indiedev #textgame #TurnBased
A small update on combat!
- Skill Filters: quickly swap between Standard, Reaction, and Finisher moves.
- Core combat flow is now snappier, smoother, and more responsive.
Play alpha here: wuxialogs.com
#wuxia #IndieDev #GameDev #TextRPG #InteractiveFiction #ChoiceBased #TurnBasedCombat #SoloDev
This week's update adds:
2 new skills
Journey Logs page (Character menu)
The first foundation for the Crafting system
Faster event/place loading (QOL)
Alpha: wuxialogs.com #wuxia #gamedev #indiedev #textgame
Wuxia Logs Update!
New passives added.
Text speed setting.
Biggest news: The first Sect is complete & in local testing! This marks the completion of the game's core systems. Now, the real fun of adding more content begins.
Alpha: wuxialogs.com #wuxia #gamedev #indiedev #textgame
New patch is up for Wuxia Logs!
Added an "Auto-Pass Reaction" toggle to speed up battles.
The Reputation system is now expanding, with shops and training grounds able to check your standing.
Play the alpha: wuxialogs.com #wuxia #textbasedrpg #gamedev #indiegame
(And yes, as you can see in the pic, I can't even afford to buy any food right now. I'm just a humbled villager 🥲)
Just pushed a major backend system update for Wuxia Logs! Check the in-game log for all the details.
If you haven't tried the alpha yet, come play at: wuxialogs.com
Wish you all a nice weekend and rest well!
#wuxia #indiedev #gamedev #textgame
Also, I'm making good progress on the new Sect system. This requires upgrading the battle backend to be more flexible for all the new features. This will pave the way for sect discipline ranks, new tasks, and even skills based on your rank.