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Posts by PureAsbestos

to be fair, it's been about 735 years since a crusade

18 minutes ago 0 0 0 0
Day of the Tentacle - Intro
Day of the Tentacle - Intro YouTube video by Nostalgic Games

Mmmm... I'm thirsty!

I don't think you should drink that... It looks bad for you.

Nonsense! It makes me feel GREAT! Smarter! More aggressive!
I feel like I could... like I could... like... I... could... TAKE ON THE WORLD!!!

youtu.be/aqPFHJYD2R4?...

35 minutes ago 0 0 0 0

this is why we gotta codify saying "on go"

4 hours ago 1 0 0 0

the rhythm of it is much nicer with shoot. and everyone I've played RPS with has gone on shoot. I fear it may be the better candidate for the ISO standard

4 hours ago 1 0 0 0

I'm not sure I understand the whole thing here, but it sounds like this is already ~70% done in Godot with signals. Would be interesting to take it a bit further 🧐

4 hours ago 0 0 0 0
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PureAsbestos - Twitch Doing my taxes (real)

LIVE: Doing my taxes (real)
www.twitch.tv/pureasbestos

21 hours ago 0 0 0 0

It would be an approximation of the "true" CA, which is the limit as the resolution increases. I think that would be hard/impossible to solve analytically though and small disturbances may have large effects so idk how well it would approximate, especially over long simulation times

1 day ago 1 0 1 0
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what about a resolution-independent CA that samples regions around the cell rather than direct neighbors?

1 day ago 1 0 1 0

there is no good war, only good reasons to fight them. and those are few and far between

1 day ago 2 0 0 0
Bisection (software engineering) - Wikipedia

we also use this concept for regression testing, to find out which commit introduced a bug
en.wikipedia.org/wiki/Bisecti...

1 day ago 0 0 0 0

bugs me that this is described as a sorting algorithm, when it's a search algorithm. but this is a really nice real world example of binary search

1 day ago 4 0 1 0

in fact it should be the same as the support functions used with GJK 👀

1 day ago 0 0 0 0

the music really brings it together fr

1 day ago 1 0 0 0

Scorn.

1 day ago 0 0 0 0

yeah I realized that after I replied. it does complicate things, but those have analytic solutions as well

1 day ago 0 0 1 0

🥴

1 day ago 0 0 0 0

I think you could do this more directly. like by transforming the points such that the given direction is now down, and then taking the point with the minimum y-coord. or, equivalently, just minimizing the dot product with the direction vector...

1 day ago 0 0 1 0
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this post has been factchecked by real tick patriots

1 day ago 1 0 0 0

This kind of workflow is also made easier in 4.7 with DrawableTexture. This is a cool technique if you need the full power of scenes though!

1 day ago 0 0 0 0

it will definitely need some tinkering though to get it to work exactly how you want it to still

1 day ago 1 0 0 0

I think lines_skipped might do what you want there

1 day ago 2 0 1 0

using visible_characters_behavior = VC_CHARS_AFTER_SHAPING on a Label I believe

1 day ago 3 0 1 0
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Word-wrapping dialogue I have a teeny tiny pet peeve with dialogue boxes. Er, not dialog boxes — dialogue boxes, the ones in video games with scrolling lines of dialogue. I recently wrote a dialogue box, and I saw a game th...

reminds me of the article @eev.ee wrote on the subject eev.ee/blog/2016/10...

2 days ago 2 0 1 0

consider adding this snippet to @thegodotbarn.com 👀

2 days ago 1 0 0 0

flannel is the fabric, plaid is the pattern 🗣️

3 days ago 0 0 0 0
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Tribune of the plebs - Wikipedia

it's giving en.wikipedia.org/wiki/Tribune...

3 days ago 0 0 0 0
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the token one in particular is pretty tongue-in-cheek, feel free to keep using token in its lexical sense lol

3 days ago 1 0 0 0

a bug, if you will

3 days ago 1 0 0 0

mmm good VO

3 days ago 1 0 0 0
3 days ago 3 1 1 0