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Posts by Jean-Sebastien Guay

Video

Doing valley generation before erosion , this makes everything so easy!
#UnrealEngine #UE5 #GameDev

1 month ago 20 5 0 0
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Introduction to Mesh Terrain | Knowledge base Introduction to the new experimental Mesh Terrain plugin and its core features.

Sharing pre-release Mesh Terrain doc

Mesh Terrain is our upcoming tech supporting non-uniform res, full 3D and multi-users through non-destructive modifiers workflows and PCG.

While experimental, we look forward to feedback and seeing your experiments!

dev.epicgames.com/community/le...

1 month ago 11 4 0 0
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Unreal Engine 5.7 Feature Overview | Inside Unreal Unreal Engine 5.7 is now available! Build expansive, lifelike worlds filled with rich, beautiful details in real time; render high-fidelity layered and blended materials; light complex worlds like nev...

Hey there! Unreal Engine 5.7 just released and tomorrow I'll be part of the cast to talk a bit about new features in this version! Excited to show some of the new features of PCG the team has been working on :D

See you there :)

www.youtube.com/live/3PQga-2...

5 months ago 20 5 2 0
[UE5 Soundscape] ColorPoints With PCG Preview (No Talking)
[UE5 Soundscape] ColorPoints With PCG Preview (No Talking) YouTube video by Dan Reynolds Audio

A quick demo of what it looks like when Soundscape's Color Point system is powered by Unreal's PCG graph!

Preview now, walk-through later this week: www.youtube.com/watch?v=aD3e...

8 months ago 9 1 0 0
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PCG + Paper2D quick test :)
#UnrealEngine #UE5 #gamedev

10 months ago 44 6 0 0

This new revision includes detailed information on new features such as Streaming Performance Improvements, FastGeo Streaming, World Bookmarks, Cell Transformers and External Data Layers. It has also been extended with a new Strategies section.

10 months ago 4 0 1 0
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World Building Guide | Knowledge base This guide provides per-feature definitions, subjects to master, good practices and pitfalls, limitations, use cases specific to world building with Unr...

The World Building Guide v3 is now available in preparation of Unreal Engine 5.6 upcoming release.

Hope it helps, enjoy the reading and don't hesitate to share!

dev.epicgames.com/community/le...

10 months ago 32 9 2 0
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Epic Office Hour Live Q&A: How to use UE's Procedural Content Generation plug in Your Indie Game! Hey indie devs! 👋 Are you looking for ways to speed up development, create endless worlds, and bring your dream game to life without spending years crafting content by hand? Join us for an exclusive ...

'll be in an office hour live Q&A with @julienlheureux.bsky.social tomorrow at 3PM EST, organized by "Epic for Indies"! If you are in an indie studio and have questions about PCG, come see us :)
forums.unrealengine.com/t/epic-offic...

1 year ago 7 1 0 0
PCG: Advanced Topics & New Features in UE 5.5 | Unreal Fest 2024
PCG: Advanced Topics & New Features in UE 5.5 | Unreal Fest 2024 YouTube video by Unreal Engine

Follow along the Unreal Fest Seattle presentation below as a guided walk through or explore at your own pace.

youtu.be/j3ke6MmcaeY?...

1 year ago 6 0 0 0
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Cassini Sample The Cassini Sample takes you to space to demonstrate the latest features of the Procedural Content Generation (PCG) Framework through the creation of a space station and Saturn’s rings. In this sample...

Download from here: www.fab.com/listings/3f7...

1 year ago 6 1 1 0
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Video

We have a liftoff! All Unreal Engine running.

The Cassini Sample is now available on FAB.

Explore the PCG demo we presented at Unreal Fest Seattle recently, we hope you like it!

1 year ago 23 5 2 0

Awesome Jean-Paul! Keep it going, it is getting really good.

1 year ago 1 0 1 0

Nice Raph!

1 year ago 1 0 1 0