Doing valley generation before erosion , this makes everything so easy!
#UnrealEngine #UE5 #GameDev
Posts by Jean-Sebastien Guay
Sharing pre-release Mesh Terrain doc
Mesh Terrain is our upcoming tech supporting non-uniform res, full 3D and multi-users through non-destructive modifiers workflows and PCG.
While experimental, we look forward to feedback and seeing your experiments!
dev.epicgames.com/community/le...
Hey there! Unreal Engine 5.7 just released and tomorrow I'll be part of the cast to talk a bit about new features in this version! Excited to show some of the new features of PCG the team has been working on :D
See you there :)
www.youtube.com/live/3PQga-2...
A quick demo of what it looks like when Soundscape's Color Point system is powered by Unreal's PCG graph!
Preview now, walk-through later this week: www.youtube.com/watch?v=aD3e...
PCG + Paper2D quick test :)
#UnrealEngine #UE5 #gamedev
This new revision includes detailed information on new features such as Streaming Performance Improvements, FastGeo Streaming, World Bookmarks, Cell Transformers and External Data Layers. It has also been extended with a new Strategies section.
The World Building Guide v3 is now available in preparation of Unreal Engine 5.6 upcoming release.
Hope it helps, enjoy the reading and don't hesitate to share!
dev.epicgames.com/community/le...
'll be in an office hour live Q&A with @julienlheureux.bsky.social tomorrow at 3PM EST, organized by "Epic for Indies"! If you are in an indie studio and have questions about PCG, come see us :)
forums.unrealengine.com/t/epic-offic...
Follow along the Unreal Fest Seattle presentation below as a guided walk through or explore at your own pace.
youtu.be/j3ke6MmcaeY?...
We have a liftoff! All Unreal Engine running.
The Cassini Sample is now available on FAB.
Explore the PCG demo we presented at Unreal Fest Seattle recently, we hope you like it!
Awesome Jean-Paul! Keep it going, it is getting really good.
Nice Raph!