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Posts by Marty's Mods

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There's never been a better time to use our #MartysMods shaders to elevate your gameplay experience

2 weeks ago 6 0 0 0
Installing ReShade to FiveM | Tutorial
Installing ReShade to FiveM | Tutorial YouTube video by Marty's Mods

INSTALLING RESHADE TO FIVEM

Using ReShade with FiveM (GTAV) requires a few extra steps and can be confusing if you've not done it before. We've created a video tutorial to walk you through the process and get you up and running in no time.

#FiveM #GTAV #ReShade

www.youtube.com/watch?v=JaT_...

4 weeks ago 2 1 0 0
Preview
Parallax Depth of Field | Marty's Mods Guides Parallax-based depth of field that calculates blur through camera rotation and positioning.

Take a look at the guide. You likely have to adjust the interval and delay settings. They need tuning per game usually, and can take a little trial and error to find what works.

guides.martysmods.com/shaders/imme...

4 weeks ago 1 0 1 0

(It's here... check our profile)

1 month ago 1 0 0 0
ReShade Shader Update: Depth of Field Bonanza! | Marty's Mods Release March 2026
ReShade Shader Update: Depth of Field Bonanza! | Marty's Mods Release March 2026 YouTube video by Marty's Mods

UPDATE 2603 IS HERE ✨

You've all been patiently waiting, and finally the latest update to iMMERSE Pro and iMMERSE Ultimate is here.

Find out more in our release video!

#ReShade #VirtualPhotography #MartysMods

www.youtube.com/watch?v=dv4e...

1 month ago 11 7 1 0

Very!

1 month ago 1 0 1 0

bsky.app/profile/mart...

1 month ago 0 0 1 0

Are you ready?

SoonerThanYouThink™️

1 month ago 6 0 1 1

VerySoon™️

1 month ago 0 1 1 0
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State of the art near blur, beautiful far blur, re-engineered bokeh sprites, dynamic variable rate compute shaders, advanced auto-focus

The up-coming iMMERSE Depth of Field shader has got you covered 📸

#VirtualPhotography #ReShade #MartysMods

1 month ago 13 3 2 0

Just finishing up the release video, shouldn't be long now.

1 month ago 2 0 0 0
A screenshot from The Outer Worlds 2 showing some industrial pipes snaking across the floor. The emphasis is on the blurred foreground and background, acting as a showcase for an upcoming ReShade shader release.

A screenshot from The Outer Worlds 2 showing some industrial pipes snaking across the floor. The emphasis is on the blurred foreground and background, acting as a showcase for an upcoming ReShade shader release.

Depth of Field shader sprites

That is all

✨🫧

#ReShade #VirtualPhotography #SoonTM #MartysMods

1 month ago 15 3 0 0
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What's that? A new toy to play with in the upcoming Parallax Depth of Field addon? 🙌

#ReShade #VirtualPhotography #MartysMods

1 month ago 15 3 2 0

ICYMI

Demystify confusing ReShade presets with this comprehensive (but easy to understand!) guide on how to set up the order of your shader effects so they not only don't cause problems but also make everything look ✨😍

#reshade #virtualphotography

1 month ago 7 3 0 0
Understanding Load Order in ReShade | Tutorial
Understanding Load Order in ReShade | Tutorial YouTube video by Marty's Mods

UNDERSTANDING LOAD ORDER IN RESHADE

We've made the ultimate guide to getting your shader load order right when using #ReShade

Watch to the end to go through a full shader category list that will make it easy to understand what goes where.

#VirtualPhotography

youtu.be/WG378hzcplo

2 months ago 16 7 1 1
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Completely rewritten, this shader now holds its own when you don't have access to Parallax DoF through the camera tools.

We'll have a more thorough breakdown soon. Expect to hear about the innovative way it deals with near blur handling, sprite rendering, and variable rate shading.

(2/2)

2 months ago 5 0 1 0
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After our showcase of the upcoming Parallax DoF addon (bsky.app/profile/mart...), here's a little comparison between that and the new version of our Physical Depth of Field shader in the iMMERSE Pro pack.

(1/2)

2 months ago 11 0 1 0
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So that gives you an idea of what Parallax DoF is doing. The sampling stuff is state of the art in an area that’s really complicated.

And you'll get to try it out soon(™)

2 months ago 8 0 1 0
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Thanks to frame stacking you’ll be able to reliably render frames no matter the game.

With the accumulation controls there'll always be a combination that works to stop the camera spinning out of control.

We’ll have a guide on how to use these settings once the addon releases.

2 months ago 3 0 1 0

Next, with IGCSDoF sometimes it can be hard to get sharp focus despite the frame wait options.

There are two things in Parallax DoF that will help: the accumulation controls, and Lanczos resampling for sharper focus.

2 months ago 3 0 1 0
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So I optimised it & used it to optimise a snapshot of the progressive pattern with the required amount of samples at runtime.

The 4th eg is what you get in the 3rd but optimised. It’s no longer progressive but that’s a tradeoff.

I found the best solutions available anywhere for both modes.

2 months ago 3 0 1 0
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4. Sliced Optimal Transport Sampling

- Optimises a nonprogressive point set for better spacing and uniformity
- Takes a point set and wiggles it around to maximise spacing
- Problematic for runtime bc it’s slow (normally). Could be precomputed but that is expensive and unfeasible

(cont.)

2 months ago 3 0 1 0
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3. Coulomb-Optimal Points

- My new progressive pattern (precomputed)
- It offers direct competition to Sobol, but is clearly much better

2 months ago 2 0 1 0
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2. Sobol Sequence

This is a so-called quasirandom sequence, one of the best.

- Progressive, hence more grainy at 4096 samples (so requiring more time to resolve adequately)
- Normally state of the art for progressive patterns

2 months ago 2 0 1 0
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I compared multiple methods at 4096 samples each, seen in the screenshot (left to right) below. Let’s go through each one.

1. Vogel Spiral

- Not progressive
- Mathematically nearly optimal for sample spacing
- But: has an evident structure that can look like moiré patterns

2 months ago 3 0 1 0

In addition to progressive rendering, bokeh disc sampling has been greatly improved.

You want samples that don’t have a dominant pattern, so it doesn’t create artifacts. But you also want uniform spacing between samples for faster convergence and better quality.

That is challenging.

2 months ago 3 0 1 0
Video

One major new feature is the progressive rendering mode.

Instead of deciding on a fixed number of samples and hoping it’s enough, you can keep rendering until you’re happy with the quality.

And you can pause and resume rendering whenever you want.

2 months ago 6 2 1 0
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We’re kicking off our Depth of Field previews with Parallax DoF, an addon made to work with camera tools from Otis_inf (@fransbouma.com)

So let’s dive in and see what’s going on under the hood.

Strap in! 🧵

#VirtualPhotography #ReShade

2 months ago 21 6 1 0

Keep an eye out in the next update for a rewrite of the iMMERSE Pro DoF shader too. It's the most advanced real time DoF so far, and will bridge that gap for when there are no camera tools available.

2 months ago 1 0 0 0
A screenshot from The Outer Worlds 2 showing a detail shot of knobs on a console. In the background, blurred heavily, is an assortment of other consoles.

A screenshot from The Outer Worlds 2 showing a detail shot of knobs on a console. In the background, blurred heavily, is an assortment of other consoles.

COMING UP!

We'll be covering TWO imminent Depth of Field shaders, er, in depth!

The 1st we've already teased: an addon DoF that utilises the camera tools by @fransbouma.com; the 2nd is a rewrite of iMMERSE DoF, making it the most advanced of its type.

Keep watching!

#VirtualPhotography

2 months ago 18 3 2 0