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Posts by Arthur

Work in Progress: How we're tackling Sidewalk Sheds (with John Wilson)
Work in Progress: How we're tackling Sidewalk Sheds (with John Wilson) YouTube video by NYC Mayor's Office

No one likes unnecessary scaffolding. Thankfully, we have a plan β€” and John Wilson is here to help break it down.

1 week ago 2976 376 79 217

So sorry to hear Laryssa, good luck & sending love for both of you, all the best with the recovery

1 month ago 1 0 0 0

It was so nice seeing you get up on stage slightly baffled, was some good competition πŸ˜„ Congrats Will, amazing achievement for you and the team, super happy to have been a part of it!

2 months ago 3 0 1 0
A promotional graphic for Hotel Infinity featuring a gold 29th Annual D.I.C.E. Winner laurel wreath overlaying an image of the game's stylized architectural structures. The bold red and white "Hotel Infinity" logo sits prominently at the bottom against the moody, atmospheric background of the hotel.

A promotional graphic for Hotel Infinity featuring a gold 29th Annual D.I.C.E. Winner laurel wreath overlaying an image of the game's stylized architectural structures. The bold red and white "Hotel Infinity" logo sits prominently at the bottom against the moody, atmospheric background of the hotel.

A wide shot of the D.I.C.E. Awards stage showing William Chyr at the microphone while a massive screen behind him displays "Immersive Reality Technical Achievement: Hotel Infinity." The screen also lists the names of key contributors of the game from Studio Chyr: 

Creative Director: William Chyr
Graphics Programming Consultant: Arthur Brussee
Producer: August Brown
Technical Director: Tyler LaGrange
Level Designers: Oscar De Anda, Nick Williams, Jacob Mooney, Sydney Glenn
Gameplay Programmers: Tanner Davis, Melody Yang
Concept Artist: Tara Quinsac

A wide shot of the D.I.C.E. Awards stage showing William Chyr at the microphone while a massive screen behind him displays "Immersive Reality Technical Achievement: Hotel Infinity." The screen also lists the names of key contributors of the game from Studio Chyr: Creative Director: William Chyr Graphics Programming Consultant: Arthur Brussee Producer: August Brown Technical Director: Tyler LaGrange Level Designers: Oscar De Anda, Nick Williams, Jacob Mooney, Sydney Glenn Gameplay Programmers: Tanner Davis, Melody Yang Concept Artist: Tara Quinsac

William Chyr stands at a podium on a brightly lit stage with a vibrant purple background, holding the sleek, silver D.I.C.E. Award trophy. He is wearing a grey blazer over a black shirt and white-framed glasses, speaking into the microphone.

William Chyr stands at a podium on a brightly lit stage with a vibrant purple background, holding the sleek, silver D.I.C.E. Award trophy. He is wearing a grey blazer over a black shirt and white-framed glasses, speaking into the microphone.

Hotel Infinity won the award for Immersive Reality Technical Achievement at the 29th #DICEAwards! πŸ†

The recognition from @official-aias.bsky.social means the world to us at @studiochyr.bsky.social.

It was an honor to be nominated alongside amazing #VR titles.

To win is an unforgettable moment.

2 months ago 66 11 9 4
Promotional artwork for the VR game Hotel Infinity, featuring a logo that identifies it as a finalist for the 29th Annual D.I.C.E. Awards. The game title, "HOTEL Infinity," is displayed in large, bold red serif font across the center. A thin white horizontal line separates the two words. The background depicts a low-angle, perspective-heavy view of a dense, stylized architectural environment. The buildings are light gray or white with many dark rectangular windows, reminiscent of a classic grand hotel's exterior. A single window at the top right is brightly lit with a warm orange glow, contrasting with the otherwise cool and dark exterior.

Promotional artwork for the VR game Hotel Infinity, featuring a logo that identifies it as a finalist for the 29th Annual D.I.C.E. Awards. The game title, "HOTEL Infinity," is displayed in large, bold red serif font across the center. A thin white horizontal line separates the two words. The background depicts a low-angle, perspective-heavy view of a dense, stylized architectural environment. The buildings are light gray or white with many dark rectangular windows, reminiscent of a classic grand hotel's exterior. A single window at the top right is brightly lit with a warm orange glow, contrasting with the otherwise cool and dark exterior.

This image displays five nominees for the "Immersive Reality Technical Achievement" DICE Award, organized in a table with promotional artwork for each project. Below the art, it lists the game titles, developing studios, and key team members for each entry. The games are: Ghost Town, Hotel Infinity, Marvel's Deadpool VR, Star Wars: Beyond Victory - A Mixed Reality Playset, and Unloop.

This image displays five nominees for the "Immersive Reality Technical Achievement" DICE Award, organized in a table with promotional artwork for each project. Below the art, it lists the game titles, developing studios, and key team members for each entry. The games are: Ghost Town, Hotel Infinity, Marvel's Deadpool VR, Star Wars: Beyond Victory - A Mixed Reality Playset, and Unloop.

Hotel Infinity is a finalist for "Immersive Reality Technical Achievement" at the #DICEAwards from @official-aias.bsky.social!

Hotel Infinity was a team effort and wouldn’t be possible without the contributions from many talented people.

Full list of nominees: www.interactive.org/awards/29th_...

3 months ago 33 7 2 1
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Hotel Infinity received a score of 8/10 from EDGE Magazine and is a Runner-Up for VR Game of the Year!

3 months ago 33 5 1 0
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New post! "Realtime Raytracing in Bevy 0.18 (Solari)"

jms55.github.io/posts/2025-1...

3 months ago 62 12 0 0
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To my trans folks. I'm so sorry these assholes have decided to single you out for just trying to live your lives. It's a disgusting attack on a person's simple right to exist. I hope one day we bring them all to account - no tolerance for intolerance. Trans rights are human rights. Love you all.

4 months ago 70 10 0 2
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Save 75% on Manifold Garden on Steam Rediscover gravity and explore an Escher-esque world of impossible architecture. Witness infinity in first-person and master its rules to solve physics-defying puzzles. Cultivate a garden to open new ...

Manifold Garden is currently 75% off on Steam: store.steampowered.com/app/473950/M...

4 months ago 19 4 0 2
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Hotel Infinity Review: A Standout Example Of True Room-Scale VR Hotel Infinity is a standout example of true room-scale VR, and a must-own for anyone interested in understanding the potential of this medium.

"Hotel Infinity is a standout example of true room-scale VR, and a must-own for anyone interested in understanding the potential of this medium... What a revelation of a game this is."

Over the moon reading this review of Hotel infinity from @uploadvr.com

www.uploadvr.com/hotel-infini...

4 months ago 12 4 1 1
Infinite Hallways in Roomscale VR | Hotel Infinity Devlog #2
Infinite Hallways in Roomscale VR | Hotel Infinity Devlog #2 YouTube video by William Chyr

Here's a video going over how the impossible hallways are built in our roomscale VR game Hotel Infinity

It also shows how the hallways evolved over the course of development

www.youtube.com/watch?v=fjZ5...

#vr #psvr2 #metaquest

5 months ago 9 4 0 0
Hotel Infinity - Launch Trailer (Meta Quest & PS VR2)
Hotel Infinity - Launch Trailer (Meta Quest & PS VR2) YouTube video by William Chyr

Hotel Infinity launches today on Meta Quest & PS VR2!

It's a roomscale VR experience built around natural locomotion. Every step you take in real life moves you through the game

Meta Quest: www.meta.com/experiences/...

PS VR2: store.playstation.com/en-us/concep...

youtu.be/ixaSqmiYqyU?...

5 months ago 80 32 10 6

Thank you, super interesting! I also want really good interop with 'boring' code, so I'm more enthusiastic for full langs made to be parallel. I hope some 'scalar' awkardness could be solved on a lib level, eg. thread level vs triton style tile level parallelism as invocation modes

5 months ago 1 0 0 0
Building an Impossible VR Game | Hotel Infinity Devlog #1
Building an Impossible VR Game | Hotel Infinity Devlog #1 YouTube video by William Chyr

We're working on a roomscale VR game called Hotel Infinity (hotelinfinityvr.com) that lets you explore a vast environment by physically walking.

The game is coming out for Meta Quest and PS VR2 on November 13, 2025

Here's a video explaining how we've designed the game: youtu.be/Yz862FOR_jQ?...

5 months ago 15 2 0 0

What a cutie!

7 months ago 1 0 1 0
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Captured Rocco in 3D using an iPhone. Aligned on device in 5 seconds and processed through Brush - the most accessible way to create 3D splats!

Alignment can use some work, but Brush did a great job on the fur.

Great work @arthurperpixel.bsky.social !

7 months ago 5 1 1 0
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Error while waiting for package to be published Β· Issue #2334 Β· release-plz/release-plz Bug description The CI run for my latest release failed with the following error: -- Running release-plz release -- 2025-08-12T19:40:36.877762Z INFO using release-plz config file release-plz.toml 2...

github.com/release-plz/... :( also had this but was hoping it was fixed liked claimed here

7 months ago 0 0 0 0
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Objc2 foundation not working with MacOS 26 / Xcode 26 Β· Issue #765 Β· madsmtm/objc2 When I want to use objc2_founation with macOS 26, I get the following error message: /src/generated/NSEnumerator.rs:7:1: invalid message send to -[_TtGCs23_ContiguousArrayStorageCSo8NSScreen_$ coun...

For a tracking-ish bug see github.com/madsmtm/objc.... Will be a while before winit updates have landed everywhere. TBF it's possible to apply github.com/rust-windowi... for your own projects!

8 months ago 0 0 0 0

It’s great BUT egui apps crash :( Needs futzing with objc2 to get it to work

8 months ago 0 0 1 0
Pink Floyd - Echoes (Live At Pompeii) (Parts 1 & 2)
Pink Floyd - Echoes (Live At Pompeii) (Parts 1 & 2) YouTube video by Diego SebastiΓ‘n

youtu.be/PGfUdaQseCM?...

9 months ago 0 0 0 0
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10 months ago 1 0 0 0

πŸ¦€

10 months ago 0 0 1 0

Whewwwwww sounds fun :D Esp with all the custom rules lol. Never thought about the possibility to hash incrementally

10 months ago 1 0 0 0
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PowerToys File Locksmith utility for Windows A Windows shell extension for checking which files are in use and by which processes.

They did somehow make it as a power toys utility learn.microsoft.com/en-us/window... so maybe it is somehow considered something too complicated for mere mortals? No clue it’s maddening

10 months ago 5 0 1 0
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@fortunos.bsky.social

10 months ago 0 0 0 0
DESOLUS Announcement Trailer
DESOLUS Announcement Trailer YouTube video by Mark Mayers

After nearly a decade of development, I am very excited to finally announce Desolus!

Explore a city of Gothic architecture torn between past and future in Desolus, a first person puzzle game.

www.youtube.com/watch?v=HxfV...

11 months ago 72 32 10 5

Who would win 500 lifetimes or one Box<dyn> boy

11 months ago 1 0 0 0
screenshot of fund.blender.org

screenshot of fund.blender.org

Reminder that if corporations are people, the reverse can also be true. You can just pretend to be a corporation, and do practical jokes like donate to #blender fund or something.

11 months ago 45 5 2 0

Don’t out me like this :( :(

11 months ago 2 0 1 0
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Testing the Insta360 X5 @insta360official.bsky.social for gaussian splatting.

Kensal Green Cemetery, London.

Trained in Brush by @arthurperpixel.bsky.social and running around with a PS5 controller in Unity using Aras P's plugin.

#gaussiansplatting #3DGS

11 months ago 10 1 0 0