Après t’auras jamais de réponse définitive, tout le monde a son avis arrêté sur le sujet.
Posts by Enalye
Honnêtement l’IPS reste très bien, et t’auras pas le risque de burn avec les éléments d’interface statiques. L’OLED reste très cher et la plus grande qualité que je lui trouve, c’est de pouvoir être lisible à très basse luminosité.
La map derrière le doggo
gm_construct
Déjà, posséder une switch 2, ça filtre beaucoup de gens 🫤
C’est du talent
On m’a sorti ça l’autre jour
T’as fait Time Stranger ou pas encore ?
On continue ! https://www.twitch.tv/enalye #gamedev #indiedev
Rewriting a particle system for the 100th time because I can https://www.twitch.tv/enalye #gamedev #indiedev
Long time no stream. https://www.twitch.tv/enalye #gamedev #indiedev
Saxoooooooooooo
Pixelart is it's own style and even "unclean pixelart" as seen here just has a different visual impact compared to highres 2D. Even if it's not clean, it might have a bigger appeal to many.
Actually... let's turn this into a little thread so I can talk more about this.
Gonna stream for a bit https://www.twitch.tv/enalye I need to update the way damage colliders interact with each others #gamedev
I’m gonna experiment with adding shadows to the autotiling #gamedev https://www.twitch.tv/enalye
Another #gamedev stream ! https://www.twitch.tv/enalye
We got 17th/50 overall ! Congratulations everyone !
I might not be the brightest, but that won't prevent me from coding lights https://www.twitch.tv/enalye #gamedev
Streaming some gamedev again, yay https://www.twitch.tv/enalye #gamedev
Random gamedev stream incoming www.twitch.tv/enalye #gamedev
Progress the levels using your needle to hook/grab enemies and propel yourself. #screenshotsaturday #gamedev
A short game made in 3 days for the #touhoujam
Available here: https://enalye.itch.io/thjam16
We uploaded a postjam version which fixes the common issues with the game #touhoujam
/!\ Remember that rating should be done with the jam version in mind, not the postjam build. /!\
The changelog is available on the itch page https://enalye.itch.io/thjam16
Also Game Jammers and players, if you have trailers, screenshots, or footage of Touhou Fan Game Jam 16 games, please use the tag #touhoujam and we'll repost your posts!
Thank you to everyone who participated in Touhou Fan Game Jam 16! Even if you didn't help make a game, you can still play and rate them! If you want to play one of the over forty new Touhou Fangames (including the ones displayed here), use the link!
itch.io/jam/touhou-j...
Et un grand merci à @jonathkane.bsky.social, Archivist, Misha Foartes, DIDYMvS et Saidus pour leur contribution !
This weekend we participated in the 16th edition of the Touhou Fan Game Jam.
This time the theme was: Tailor-Made.
You can get it here: https://enalye.itch.io/thjam16
Don’t forget to play the other entries here: https://itch.io/jam/touhou-jam-16/entries
Touhou Fan Game Jam 16 starts now, and the theme is “Tailor Made!” Jammers have 72 hours to make a Touhou Fangame based around the theme! Solo work? Okay! Team work? Okay! Need to form a team? Join the Discord! Sleep? Get it!!!
Jam: itch.io/jam/touhou-j...
Discord: discord.gg/touhougamejam
I still have to do last minute changes on the engine before the gamejam starts.
Everything's fine. 🙂
Worked on pathfinding for npc. Still need some work but good enough for now.
The NavMesh is built using the map's topography and collision layers.
#screenshotsaturday #gamedev
J’organise un nouvel atelier de modèle vivant le 28 septembre ~ je sers aussi du café (slow coffee filtre) ou du thé :)