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Posts by doosead

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#devlog 84 - SHOPPING!

In-game shop, lead by Naal, a caracal. You sell stuff, buy stuff, Naal explains what the items are via hover over menu, he has animations, there's also particles on the UI.
And im not done!

#gamedev #indiedev #roguelike #game #dungeoncrawler #games #design #programming #art

3 days ago 16 2 2 0

Will post an update later today. I am working on some bigger features so the milestones to share are I guess further apart

3 days ago 1 0 0 0
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2 weeks ago 1 0 0 0

I managed to pull my shoulder by lifting a regular weight I usually lift in a usual manner
Being old is not for people, or cats

2 weeks ago 1 0 1 0

I love this meme so much

2 weeks ago 1 0 0 0
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#devlog 83 - Magnetics photos!
You now load up a camera with film to take photos that reveal quantum lines, highlight living objects etc.
Lots of possibilities!

#gamedev #indiedev #roguelike #game #2d #design #dungeon #programming

2 weeks ago 9 3 1 0

No #devlog updates recently - I am suffering at the moment from FLU
In the meantime I’m trying to draw, but I lack some brainrot content to play in the background

Everything feels boring when sick.

3 weeks ago 1 0 0 0
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Also a movie camera like this is an interesting idea

1 month ago 0 0 0 0

I agree! Hence I need to find a good use case, the current one is pretty static. Might pivot at some point too, who knew game dev is dynamic and agile like that! ♥️

1 month ago 1 0 0 0

But dynamic usage of this is not out of the question - just didn’t figure out a use case yet

1 month ago 0 1 1 0

Localizing an object from afar having magnetic lines might be more challenging than if they were just circles or markers on map, especially if there is 3-5 of them and their fields combine

1 month ago 0 0 1 0

It is for Polaroid photo, so you take a picture of it to help you figure out where the quantum object is - and it might be hiding a secret passage with mega treasure

1 month ago 0 0 1 0
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#devlog 82 - magnetics!
Yeah I’m using that Maxwell college math and that’s the result in practice - I visualize quantum objects as magnetic fields cause who’s gonna judge
Way more interesting than just circles!

#gamedev #indiedev #screenshotsaturday #roguelike #game #design #programming

1 month ago 13 4 2 0

So tired
Cardio is the worst
Send help
😵

1 month ago 1 0 1 0
Dylan Faden wielding the Aberrant, in its hammer shape, and fighting mis-shapen Hiss enemies on the streets of Manhattan. Everything is bathed in aggressive tones of Hiss red.

Dylan Faden wielding the Aberrant, in its hammer shape, and fighting mis-shapen Hiss enemies on the streets of Manhattan. Everything is bathed in aggressive tones of Hiss red.

We revealed more CONTROL Resonant gameplay details!

Thank you to all the media outlets around the world that shared their first impressions.

Read some highlights on our blog! 📰 https://bit.ly/4rXBtfU

CONTROL Resonant releases 2026. Wishlist now!

#CONTROLResonant

1 month ago 173 21 5 0
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#devlog 81 - Polaroids!
You can take a special photo with a quantum camera that shows a bit altered picture of your surroundings.

For now it shows a smear of living beings in gold color. More to come!

#gamedev #indiedev #screenshotsaturday #roguelike #game #design #programming #graphics

1 month ago 14 3 0 0

#devlog 80
Learning Maxwells equations for magnetic fields since I want to visualize my quantum fluctuations like magnetic field
And my school friends said I will never even use a sine in practice

#gamedev #indiedev #programming #design #math

1 month ago 9 2 1 0

😭

1 month ago 0 0 0 0

Every time I touch social media i do so hesitantly
There is a lot of needless hate and negativity that just causes me anxiety and makes me reconsider every post
It discourages me from working and sharing

I hope I am not the only one feeling like this

1 month ago 0 0 1 0

NEXT up…
I will be giving you a way to outsmart quantum physics. Stay put

1 month ago 0 0 0 0
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#devlog 79 - Quantum objects

Those are in superposition unless you look at them - then they take a form!
For example, a door can change a color or swap to a wall. Can you outsmart quantum physics??

#gamedev #indiedev #roguelike #2d #game #programming #design #screenshotsaturday

1 month ago 6 2 0 0
Kitty on a heater

Kitty on a heater

Ann says Happy Valentines! 💘

2 months ago 1 0 0 0
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#devlog 78 - Illusory Walls
YES, DARK SOULS THING!
Walls you need to blindly hit to discover it is actually not a wall, but a door! AoE damage or special items might help finding those secret bastards
#screenshotsaturday #indiedev #gamedev #roguelike #game #design #programming

2 months ago 10 2 1 0

#devlog 77 - collapses doors!
The nature of my dungeon generator almost guarantees some doors will lead to nowhere. Now having detection for those doors, I can replace them with a collapsed-ceiling blocker. Or so I think… 🤔

#gamedev #indiedev #roguelike #game #design #programming

2 months ago 10 2 0 0
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#devlog 76
Level gen with subrooms now creates subrooms. The broken empty walls are discarded rooms
Rooms can have now a small storage or extension, and also a secret subroom! That should be fun

#gamedev #indiedev #roguelike #game #design #programming #procedural

2 months ago 9 3 0 0

#devlog 75 - secret rooms
Planning to amend my dungeon generator to support sub rooms that would essentially be basis for secret rooms!
It’s gonna take some time, the level gen is the absurdly complex part in my project ngl

#gamedev #indiedev #roguelike #game #design #games

3 months ago 8 2 0 0

#devlog 74 - inventory afflictions
Since I like inventory Tetris management I figured extending the system to have debuffs, buffs, obstacles could be fun.
Like dip your bag in water and your sword rusts. Let’s see how it feels

#gamedev #indiedev #roguelike #game #design #ideas

3 months ago 6 2 0 0
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#devlog 73 - Quality improvements

I added rotating circle ⭕️ when an action is unavailable. Also progress bar and pressed button visual feedback.
Few droplets in the sea of needs.

#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design #programming #games

3 months ago 8 2 1 0
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#devlog 72 - Material visuals
The key element of randomly generated items of various materials should be a readable material. Therefore i made some graphics and shaders to do a first step towards that!

#gamedev #indiedev #roguelike #game #programming #design #2d #unity

3 months ago 9 3 0 0

At last, holidays <3

4 months ago 0 0 0 0