The most surprising thing is that he left Twitter (a decade ago though).
Posts by VGDensetsu
Part I of a profile on the arcade game company GGI arcade-terra-incognita.blogspot.com/2026/04/ggi-...
Yanoman is the publisher behind the Aretha and the Feda series.
The original artwork, exhibited last saturday by Yanoman:
3 characters amidst the ruins.
Aretha illustration by former Nintendo Power artist Shuji Imai / 今井修司:
Art by Yukihisa Fujita (MUSHA Aleste)
By the way, its developer, Jacques Brissé, gave an interview years ago for the French magazine Pix'n Love.
www.editionspixnlove.com/pix-n-love-l...
Le bagnard / Bagman is known as the first arcade game developed in France.
Metal Slug 30th anniversary illustration
Metal Slug 1 main visual
30 years after creating the main visual for Metal Slug, former SNK artist Naohisa Yamaguchi / 山口直久 (AKA NaoQ) has created a new illustration to mark the series’ anniversary.
www.snk-corp.co.jp/us/anniversa...
I’ve just noticed that Kouki Kita’s Twitter account has been suspended for "violating the X rules". Kita, an illustrator, graphics and logo designer who worked on Waku Waku 7 and Galaxy Fight (his debut work), passed away in 2017. His tweets have not been archived AFAIK...
Je ne juge pas (c'est horrible, mais c'est ce qui rend ce truc si mémorable)
Sonic, named Wired’s Man of the Year for 1993. A 3DCG illustration showing Sonic in a suit, holding a cigar in an office. Skyscrapers can be seen in the background.
Cover art for the December 1993 issue of Wired by Jim Ludtke:
www.artiestick.com/cm/art/artis...
via
forums.sonicretro.org/threads/the-...
Hi folks! Last year I came into possession of some film reels from Wild Gunman (1974) by Nintendo, and felt it was my destiny to play the game.
youtube.com/watch?v=TOfq...
4 columns showing the work of their respective illustrators: Koji Mitsunaga, Kiyotaka Tamiya, Yasushi Shibue and Takuji Kawano
Pictures of SoulCalibur Text Adventure
Masataka Ishiguro has compiled a useful list of the various illustrators who have worked on SoulCalibur, noting that Yasushi Shibue also created many of the pixel art illustrations for the VMU.
xcancel.com/Ishiguro_VS_...
xcancel.com/Ishiguro_VS_...
www.mobygames.com/game/4010/so...
Ganbare Neo-Poke Kun screenshots
Once development on Fatal Fury Real Bout 2 had been completed, the development team was split between 3 projects: Mark of the Wolves (a game to which the Last Blade 2 team was subsequently reassigned), the 3D game Buriki One and the NGPC game Ganbare Neo-Poke Kun.
xcancel.com/itokatsu1127...
Voilà. J'aurais pu me laisser tenter y a 10 ans. Aujourd'hui ? Nope.
Here's a fun one! Justin Carroll's artwork for the 1983 Atari 2600 game Demolition Herby was "swiped," ahem blatantly ripped off, for the 1989 Italian movie poster art for Cannonball Run III
Greg Martin contributed full-page interior illustrations for issues 2, 3, and 4 of Video Game & Computer Entertainment (VG&CE) magazine in early 1989. These images pre-date his earliest Nintendo work by more than a year (Little Nemo NES in 9/1990) h/t @forgottenworlds.bsky.social
Front box of the Mega Drive version of Sorcerian illustrated by Hitoshi Yoneda
Yasushi Yamaguchi recently mentioned that he had worked on a Western version of Sorcerian for the Mega Drive, which required him to remove a hexagram from one of the backgrounds. To my knowledge, this version was never announced.
xcancel.com/judy_totoya/...
It's Joe Roth. You can see his signature on the cover.
Remember all those Street Fighter history stories I did awhile back? Here's a new one.
Takeuchi's written a bit about Air Buster recently, including:
X68000 Air Buster x.com/takeuty/stat...
The X68000, FM Towns, and PC-9801 make appearances x.com/takeuty/stat...
MD Air Buster was supposed to be 8M x.com/takeuty/stat...
Lee Nordling?
web.archive.org/web/20200724...
comicvine.gamespot.com/lee-nordling...
A 1969 Fujitsû's ad using a pic of their "Train Driving Test" (shown during the 1970 Ôsaka Expo)
It focuses on the fact that interacting with a computer should be simple enough so even a child could do it, and the importance of software for real time man/machine interaction
bsky.app/profile/vgde...
I haven’t been sharing Ak1man’s posts or work here for some time now, but I’d rather speak out about it now that he’s retweeting posts that are Islamophobic, transphobic or nationalistic in nature. I place certain human values above my desire to share snippets of video game history.
"(Hirokazu) Yasuhara talked about the long hours he worked at Sega, which were sometimes up to 18 hours a day, during the process of Sonic’s creation."
fscollegian.com/2026/02/crea...
Still continuing my journey into the japanese pre-commercial era of video games / simulators / computer games.
Japan, 1969. Some images from a driving simulator using real road datas and a Facom 270-30. Thanks to funding from the Ministry of Construction.