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Posts by Adriano Gil

Well the savings are on inference which will be way cheaper.

1 day ago 1 0 1 0
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Graphics Programming weekly - Issue 436 - April 12th, 2026 www.jendrikillner.com/post/graphic...

1 week ago 58 25 0 0
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Graphics Programming weekly - Issue 428 - February 15th, 2026 www.jendrikillner.com/post/graphic...

2 months ago 50 20 0 1
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Structure
vec3 q,p;for(float d,i,l;l++<1e2;p+=normalize(round(FC.rgb)*2.-r.xyy)*d)for(q=p-8.,d=q.y,i=1e2;i>.4;i*=.3)q.xz*=.1*mat2(8,6,-6,8),d=max(d,min(min(q=i*.8-abs(mod(q,i+i)-i),q.y).x,q.z));o=vec4(1,1.2,1.4,1)-fwidth(ceil(p.z/.1));

2 months ago 64 14 3 1
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New post on how to do real-time diffuse global illumination using surfels and #WebGPU: juretriglav.si/surfel-based... #threejs

2 months ago 169 29 1 2
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I'm trying to figure out where to live next, and one big consideration is the climate. So naturally I made a tool that represents monthly average temperatures for cities as 3D rings so they can be compared more easily. Check it out: awjuliani.github.io/weather-expl...

3 months ago 2 1 0 0
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Graphics Programming weekly - Issue 424 - January 18th, 2026 www.jendrikillner.com/post/graphic...

2 months ago 50 17 1 0
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Graphics Programming weekly - Issue 422 - January 4th, 2025 www.jendrikillner.com/post/graphic...

3 months ago 53 24 0 1
TinyDiffRast A tiny course on differentiable rasterization.

This is a great introduction to differentiable / inverse rendering - rasterization specifically.
I've read through it and am currently working on implementing some things.
jjbannister.github.io/tinydiffrast/

3 months ago 41 7 0 0
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here's my review of games that made me think about game design this year.

...and a short summary of what I learned about the art form from playing them.

3 months ago 160 15 3 0
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#ArtAdventCalendar day 20. Already!

Here's an animation of a space elevator. Made with #Blender3d because of course.

#SciArt #spaceart

Please repost 😊

4 months ago 103 21 7 1
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Hi! I'm working on SwitchTrack, a coordination puzzle game about switches, levers and minecarts! Check it out and wishlist here: 🎮 s.team/a/3916040 #indiegame #gamedev #solodev #indiedev

4 months ago 156 48 4 3
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NEW GAME ANNOUNCEMENT 😍
PinKeep is a pinball deckbuilding roguelite – Master the ball and flippers to collect resources and defeat your enemies!

Demo coming in January, wishlist now! 👇

4 months ago 368 103 14 37

play this

www.puzzlescript.net/play.html?p=...

4 months ago 7 4 0 0

Ganhamos o prêmio de Melhor Indie Game da América Latina em 2025 no @indiegameawards.gg com o Pipistrello 🥹💜

Muito obrigado a todos que jogaram e nos apoiaram! 🇧🇷

4 months ago 115 29 10 1

It seems a prediction so positive that feels like generated by an LLM.

4 months ago 0 0 0 0
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Graphics Programming weekly - Issue 420 - December 14h, 2025 www.jendrikillner.com/post/graphic...

4 months ago 50 20 0 1
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Graphics Programming weekly - Issue 419 - December 7th, 2025 www.jendrikillner.com/post/graphic...

4 months ago 48 19 0 0
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Graphics Programming weekly - Issue 418 - November 30th, 2025 www.jendrikillner.com/post/graphic...

4 months ago 65 20 0 0

Great Siggraph 2025 presentation of Gran Turismo's tonemapping pipeline, which also includes a fantastic introduction to light perception and tonemapping, its origins and how it evolved over the years with display technology, recommended read: blog.selfshadow.com/publications...

8 months ago 107 33 1 3

A importância do Bolsa Família no socorro às famílias indígenas afetadas pela vassoura-de-bruxa nas lavouras de mandioca no Amapá #GloboRural

7 months ago 185 55 2 0

A neat 3D example of fitting an oriented bounding box using the approximate first principal component method I wrote about. Note that in the bottom left corner there's a toggle button for comparing between the exact PCA (red) its approximation (green).

9 months ago 7 1 0 0

Nesta semana, começa o recesso escolar. Como fiz no ano passado, neste semestre vou entregar material escolar a famílias de baixa renda da periferia do DF na volta às aulas. Quem quiser colaborar pode doar via pix: renatoradioacao@gmail.com, ou ajudar compartilhando.

9 months ago 326 128 4 6
Coding Adventure: Software Rasterizer
Coding Adventure: Software Rasterizer YouTube video by Sebastian Lague

A neat video about the basics of rasterization.
youtu.be/yyJ-hdISgnw?...
I started game dev before hardware accelerated 3d rendering, and back then, there was a lot more emphasis on how to efficiently write the pixels of a triangle.

10 months ago 40 8 1 0
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Graphics Programming weekly - Issue 390 - May 4th, 2025 www.jendrikillner.com/post/graphic...

11 months ago 76 19 1 0
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Graphics Programming weekly - Issue 387 - April 13th, 2025 www.jendrikillner.com/post/graphic...

1 year ago 82 23 0 1
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Graphics Programming weekly - Issue 385 - March 30th, 2025 www.jendrikillner.com/post/graphic...

1 year ago 59 22 0 1

aparentemente foi em toda a cidade

1 year ago 1 0 0 0
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Graphics Programming weekly - Issue 384 - March 24th, 2025 www.jendrikillner.com/post/graphic...

1 year ago 73 22 0 0
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Graphics Programming weekly - Issue 380 - February 23rd, 2025 www.jendrikillner.com/post/graphic...

1 year ago 71 23 0 1