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Posts by Ishutani

this is just the tip of the iceberg though, we went through many different iterations of many different ideas and versions.

2 months ago 0 0 0 0
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his mist while pretty restrictive tech-wise. I think the team really came up with something cool to do with how it opens up a rift in the ground and seeing shades swim through it. That even if the concept can't be executed it can still inspire and get imagination flowing for how it could work.

2 months ago 0 0 1 0
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For both the design and vfx of the swords it was about making their identity specific and come out in the details of the power. Like how the mage sword is about the power of lightning being brought forth by magical formulas and diagrams. And the holy sword through scriptures.

2 months ago 1 0 1 0
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Sharing the final concept for revenant reign viego! It took a very long time to make, but the community's excitement makes it worth it!

We wanted to able to take viego's base character and really amping it up, making it feel like he's like the all powerful tragic demon king of his own universe.

2 months ago 8 1 1 0

and big thanks to charles liu, for help on the wings construction, I got super stuck on that one.

3 months ago 3 0 0 0
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It was tricky to figure out a construction for the wings where they didn't feel like a mechanical construct, in-organic and still adhered enough to her wing shapes for animation, keeping their appearance to real stained glass was the key. 🧵3/3

3 months ago 22 4 1 0
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Having the swords appear briefly and shaping her abilities to just be a little more sword shaped, designing out the stained glass patterns, and just finding places to involve swords helps sell these layers of sword magic and stained glass together 🧵2/3

3 months ago 19 4 1 0
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Sharing the concept I've done on prestiege veiled lady morgana! To fit morgana into the season, we considered how she might appear to demacians and that meshed really well into the white and gold look of the og prestiege skins. 🧵1/3

3 months ago 37 9 1 0
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💀

5 months ago 12 2 1 0

<3

6 months ago 1 0 0 0

<3 thank you

6 months ago 0 0 0 0
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6 months ago 89 9 1 0

Referencing unusual couture helps identify the right places to add these flower and thorns in a way that makes these characters look beautiful in an exotic way.

6 months ago 2 0 0 0

we leaned more into strange fungus, exotic seeds and unusual flowers, we also had to deliberately had to side-step anything that looked insectoid because faerie court occupies that space. And I think that helped it look much more unique.

Thorns being straight keeps it more plant, less insect

6 months ago 2 0 1 0

To create an alien and exotic feeling, it was important to be faithful to how flowers, plants and fungus appear in the real world because they were so alien already and have such specific anatomies to them that going off would actually make something look more generic.

6 months ago 2 0 1 0
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I did the initial concepting for developing the flora fatalis skins!

We aimed to make them look both beautiful and deadly by having light, vibrant colors, soft shapes for their petals and dark colors, shiny and sharp materials for their thorns. like a carrot and stick

6 months ago 16 6 2 0
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The visuals for the anomaly are beautiful and so trippy, and we wanted to lean into a brighter and hopeful interpretation of the arcane anomaly, in visual opposition to jayce's darker more nihilistic view of the arcane #LoLDevArt 🧵2/2

1 year ago 4 0 0 0
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These are some of the explorations for arcane savior viktor! Fortiche's visuals for viktor and the anomaly are beautifully psychedelic, so we wanted to represent that and showcase viktor's human side that fortiche has built up throughout the show #LoLDevArt 🧵1/2

1 year ago 24 3 1 0