Advertisement · 728 × 90

Posts by briar dickey

Post image

Me in 2007: I’ll make a game that exposes the secret links between Big Oil and U.S. covert interventions in Venezuela. Gamers will finally see through smoke and mirrors!

Trump in 2026: We kidnapped Maduro, we’ll run Venezuela, and steal its oil.

3 months ago 117 29 3 0

what would mark fisher think of bangface

5 months ago 3 1 0 0

DM me your email! :)

5 months ago 0 0 1 0

i think the study of games and gaming can be an interesting way to approach these questions. gaming makes us think about how the structural constraints and possibilities of technological and imaginative environments impact us - where is the power to make things do-able or be-able located ?

5 months ago 0 0 0 0

i think what this begins to lead me towards is the desire to not ask ‘which stories/imaginaries make people want to participate in fascism’ but rather ‘which structures make fascism be-able and do-able? who is in charge of them? can they be broken? what structures wouldmake other things possible?’

5 months ago 0 0 1 0

but i think these questions only began to emerge during and after the research and so the article to me falls a bit short on making tangible, solution-oriented conclusions which aid an antifascist struggle. i feel dissatisfied with the conclusions i ended up making in this article.

5 months ago 0 0 1 0

- how does technocultural constraint shape subjectivity more generally?
- how can placing far-right gaming under a magnifying glass inform antifascist strategy?
- are we/am i asking the right questions about the relationship between popular culture, stories, imagination and fascist participation?

5 months ago 2 0 1 0

questions that puzzle(d) me during/since this research:
- what is distinctive about the discourse of platformed play?
- how do the constraints of a ludic environment impact and co-construct discourse?
- what are the political consequences/possibilities of these constraints?

5 months ago 0 0 1 0
Preview
Respawning the Hero: Metapolitics, Historical Fiction Video Games and the Shifting Strategies and Subjectivities of Far-right Influencers This article critically examines how far-right influencers engage with historical fiction video games to articulate far-right cultural imaginaries. Through a Multimodal Critical Discourse Analysis ...

article by me on far right influencers, let’s plays of historical fiction games, temporal cultural imaginaries and the different subjectivities that are negotiated in far right platformed play www.tandfonline.com/doi/full/10....

5 months ago 1 2 1 0
Advertisement
Post image

⚡ Out now: Javnost-The Public special issue "The far-right and the politics of films, series and videogames", co-edited w @benjamindecleen.bsky.social, Omran Shroufi, Joke Bauwens & me. Full issue here www.tandfonline.com/toc/rjav20/3...

5 months ago 6 4 1 0
Post image
7 months ago 772 316 14 8
Preview
rave on smiley face :) i turned 30!!! these are songs + genres + overused transitions of my 30th year / tunes played at my bday party / big feelings i had < 3 love you ! 🥴 /\___/\ ꒰ ˶• ༝ - ˶꒱ ./づ︻┻┳══━一 ꒰ა ♡ ໒꒱ DJ Ham

:)

7 months ago 2 0 0 0