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Posts by Kirill Dmitrenko

Mac system requirements appear somewhat unusual. Are ARM Macs unsupported?

9 months ago 0 0 1 0
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Parallax on Meta Quest Immerse yourself into volumetric six-degree-of-freedom 3D photographs. This app contains thousands of such photographs captured around the World. Travel to India, Scotland, Iceland, Thailand, Tanzania...

In the meantime, we've released a new app with a whole bunch of 6DoF 3D photos from around the world. Check it out! vr.meta.me/s/1MCBiXdsaD...

1 year ago 0 0 0 0
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Realistic terrain with custom styling Add the new client-side hillshade layer

Something like this exists :) blog.mapbox.com/realistic-te...

1 year ago 1 0 0 0

It is, at least partially. However, GLTF lacks certain features and was designed to be most compatible with web graphics (it reuses constants from WebGL). But I know that they are working on adding stuff to make it closer to being a good option, e.g. physics.

1 year ago 1 0 1 0

Yeah, the industry needs a suitable asset interchange format. FBX is, as far as I know, widely adopted, but it has only a closed-source SDK and no specification or description. USD looks promising, though, as it gains traction in the industry.

1 year ago 1 0 2 0

I'm curious about differences. Unity basically converts blend files to FBX under the hood.

1 year ago 0 0 1 0