@riad.de, our MD, wrote for @pocketgamerbiz.bsky.social on the difficulties of making your game stand out in today's industry, and why the future success of game studios isn't just creative; it's operational. Have a read here: www.pocketgamer.biz/why-the-futu... #gamedev #gamestudios #indiedev
Posts by Codecks
@riad.de, our MD, wrote for @pocketgamerbiz.bsky.social on the difficulties of making your game stand out in today's industry, and why the future success of game studios isn't just creative; it's operational. Have a read here: www.pocketgamer.biz/why-the-futu... #gamedev #gamestudios #indiedev
Are you going to #gamescom? Or #devcom? Or any other conferences happening this year? Going to these events can be intimidating, particularly at the start. That's why we wrote a guide on how to make the most out of a #game conference! Have a look: www.codecks.io/blog/game-co... #gamedev #gaming
A fast-paced, top-down Survivors-style roguelite where you build your own abilities through programming? How could we not love this?? Check out Net.Attack() now! We're proud to say this is yet another game powered by Codecks! store.steampowered.com/app/3047370/... #gamedev #roguelite #indiedev
A fast-paced, top-down Survivors-style roguelite where you build your own abilities through programming? How could we not love this?? Check out Net.Attack() now! We're proud to say this is yet another game powered by Codecks! store.steampowered.com/app/3047370/... #gamedev #roguelite #indiedev
Are you going to #gamescom? Or #devcom? Or any other conferences happening this year? Going to these events can be intimidating, particularly at the start. That's why we wrote a guide on how to make the most out of a #game conference! Have a look: www.codecks.io/blog/game-co... #gamedev #gaming
How does #scrum fit into #gamedev? What's the difference between "Doing Scrum" and "Scrum-inspired"? In our latest blog post, our co-founder and MD @riad.de explains this and more, going into the different aspects of Scrum and how they apply to game dev. Have a read: www.codecks.io/blog/a-scrum...
How does #scrum fit into #gamedev? What's the difference between "Doing Scrum" and "Scrum-inspired"? In our latest blog post, our co-founder and MD @riad.de explains this and more, going into the different aspects of Scrum and how they apply to game dev. Have a read: www.codecks.io/blog/a-scrum...
@riad.de, our co-founder and MD, joined the latest Indie Game Movement podcast to talk about why traditional tools fall short for game dev workflows, practices to best manage your #gamedev team, his love for Street Fighter II, and more. Have a listen: www.rengenmarketing.com/podcast/game...
@riad.de, our co-founder and MD, joined the latest Indie Game Movement podcast to talk about why traditional tools fall short for game dev workflows, practices to best manage your #gamedev team, his love for Street Fighter II, and more. Have a listen: www.rengenmarketing.com/podcast/game...
And along with our article posted yesterday about what agile really means and what makes a #gamedev team an agile one, we also have one about how to properly plan and execute a game development sprint! Have a read: www.codecks.io/blog/a-step-... #agile #projectmanagement #gaming
In #gamedev, the word "agile" gets thrown around a lot. But what does it mean, exactly? What makes a game dev team an agile one? Our MD @riad.de writes about this in our newest blog post, going deep into what being agile *really* means. Have a read: www.codecks.io/blog/2025/re... #agile #gaming
Discount Alert! 🚨
For our upcoming FREE content update, we setup a special discount. 💸
Get a copy of Mother Machine today!
We also have a bundle with the Game + All paid DLCs for a special price.
https://loom.ly/7uu8Mb8
In #gamedev, the word "agile" gets thrown around a lot. But what does it mean, exactly? What makes a game dev team an agile one? Our MD @riad.de writes about this in our newest blog post, going deep into what being agile *really* means. Have a read: www.codecks.io/blog/2025/re... #agile #gaming
Making a game often means collaborating across departments and timezones, which can make communication a bit tricky. We've been there, which is why we wrote a blog post all about how to build better collaboration in #gamedev teams! Check it out: www.codecks.io/blog/2025/ho... #gaming #gameproduction
Making a game often means collaborating across departments and timezones, which can make communication a bit tricky. We've been there, which is why we wrote a blog post all about how to build better collaboration in #gamedev teams! Check it out: www.codecks.io/blog/2025/ho... #gaming #gameproduction
WOHOO!! Amazing news!! Congratulations to the team behind #EyesofHellfire, a game we're proud to say is powered by Codecks! Looking forward to the early access, and you can wishlist the game here: store.steampowered.com/app/1724030/... #indiedev #gamedev #blumhouse #gaming
@riad.de, our co-founder and MD, sat with @pocketgamerbiz.bsky.social to talk about the challenges of #gamedev in 2025, the vision behind Codecks (including our plan for this year and beyond), and share some advice for new studios. Have a read: www.pocketgamer.biz/how-codecks-... #gaming #gamemaker
I think it's no secret I love @codecks.bsky.social as a task management tool. Well, here's their roadmap for 2025. There's a lot of exciting stuff in there: youtu.be/slL3qHHoQ9c?...
Having used JIRA, Clickup, and Github in the past for project managment tools, it's always been a slog.
We adopted codecks as our project management tool and everything fell into place for our studio.
Looking forward to what they do next!
In the Match Tree Demo we released yesterday, you can send feedback directly via @codecks.bsky.social
This morning I went through more than 100 new entries and even as they are anonymous I know who send this. I nearly spilled my coffee.
store.steampowered.com/app/3010870/...
If you still haven't checked out our new game Mother Machine, you should do it!
We will make a *big update* soon and it will be FREE for all players. Make sure to get a copy or Wishlist: https://loom.ly/zZSNIDk
#indiegame #platformer
@riad.de, our co-founder and MD, sat with @pocketgamerbiz.bsky.social to talk about the challenges of #gamedev in 2025, the vision behind Codecks (including our plan for this year and beyond), and share some advice for new studios. Have a read: www.pocketgamer.biz/how-codecks-... #gaming #gamemaker
We hope you like it!
Thank you! Some of those exciting things will be coming sooner than later, too...
Also: Ciro's behind the excellent Codecks Scene Notes, an integration that brings Codecks cards directly into the Unity editor. Check it out here: assetstore.unity.com/packages/too... #gamedev #codecks
This is *exactly* the kind of feedback we love to see being shared through Codecks! And if you haven't yet... give Match Tree's demo a spin and wishlist the game now on Steam! #gamedev #indiegame store.steampowered.com/app/3010870/...
Discord! Steam! Bluesky (hi!)! Community management in gaming means dealing with *tons* of channels, each one unique. That's why we wrote our Guide for Community Management in Game Dev, with all you need on how to best use each one! Have a read: www.codecks.io/blog/guide-f... #gamedev #gaming
This is also why we made Decky and Steamy, our bots that help out with community management and player feedback on Discord and Steam! You can learn more about them (and all our other cool integrations, many made by our incredible community) here: www.codecks.io/community/ #gamedev #gaming
Discord! Steam! Bluesky (hi!)! Community management in gaming means dealing with *tons* of channels, each one unique. That's why we wrote our Guide for Community Management in Game Dev, with all you need on how to best use each one! Have a read: www.codecks.io/blog/guide-f... #gamedev #gaming