We are now offering our first paid tier Starlite for free for 7 days for everybody! Try starlight now and invest in your world.
starlightengine.live
#Roleplay #soloroleplay #StoryTogether #chooseyourownadventure
Posts by Silantic Interactive
Some people don't have friends to play DnD with. Some people can't. Should they not get to roleplay in their favorite stories because of that?
I fell in love with AI roleplay for exactly that reason. I grew up with choose your own adventure stories. Now, time to choose yours
starlightengine.live
Built a living world narrative engine that actually remembers what matters across hundreds of turns. It's in beta and I need people to break it — run a campaign, find the edges, tell me where it fails.
starlightengine.live
#AIStorytelling #IndieAI #NarrativeAI #BetaTest
I’m excited to share a project I’ve been developing:
The Ordinary Gentleman a narrative investigation game focused on atmosphere, restraint, and slow-burn tension.
This project explores how perspective shapes what we think we understand.
Coming May 2026.
#GameDevelopment #IndieDev
Go check out my new teaser trailer for The Ordinary Gentleman!!
youtu.be/GhuytwRb4uA?...
New game coming... Interesting
We teach devs to ship games. We don’t teach them to build careers.
Your studio name. Your catalog. Your voice. The thread connecting it all.
There’s a difference between releasing games and building trust.
Did anyone teach you this? Or did you figure it out alone?
The hardest part about starting isn’t the work it’s believing you’re allowed to.
No perfect moment is coming. No one’s going to give you permission.
Just start messy and figure it out as you go.
The only person who can really stop you is yourself.
Why Do You Make Video Games?
Not asking about money or success.
I’m genuinely curious what makes you keep going.
What drives you to create?
What makes it worth the frustration, the long hours, the uncertainty?
I’d love to hear what keeps you building.
I released two games in two weeks, Apollo 22 and Isolocation. Both games I Filled with silence.
Most indie devs are terrified of empty space. We bloat our games with features nobody needs because we think more = better.
Your game doesn’t need more. It needs less.
www.reddit.com/r/IndieGameD...
A lot of advice says “start with a genre.”
I think that quietly limits you.
Themes compound. Genres don’t.
I wrote a dev log on why idea-first games build longevity better than trend chasing.
www.reddit.com/r/IndieGamin...
Devlog #2 Isolocation taught me patience.
It’s my second game ever, and I wanted it to mirror my first. The writing here is more restrained, the space more deliberate. I didn’t want to make a direct sequel to Apollo 22. I wanted it to mean something. Enjoy.
silantic-interactive.itch.io/isolocation
Devlog #1 Finishing my first game.
Apollo 22 is finished. This project taught me that clarity matters more than scope. I tried to build too much too quickly, broke code, reset, and learned to let the structure stay ugly but structured.
silantic-interactive.itch.io/apollo-22
Silantic makes games that give players orientation without direction.
We build spaces and systems, then let players decide what to do with them — at their own pace, in their own way.
If that sounds interesting, you’re welcome here.
Contact: silantic.interactive@gmail.com