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Posts by argo

A blast caster is still the funniest possible unit they could have given me but I love her

4 hours ago 6 0 0 0
A screenshot of Akkord's character screen in Arknights, with fully maxed level, potential, skills, and mod

A screenshot of Akkord's character screen in Arknights, with fully maxed level, potential, skills, and mod

At last, mod three... It's all coming together...

4 hours ago 8 0 1 0
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ニーアシリーズ16周年おめでとうございます🎉
#NieR #illustration #art

19 hours ago 254 85 0 1
Illustration of Dorothy Franks from arknights. She is smiling with her eyes closed. She has her arms outstretched. She is running in front of a cream colored wall. Projected over Dorothy and the wall is an image/video of a group of pioneers running in a field.

Illustration of Dorothy Franks from arknights. She is smiling with her eyes closed. She has her arms outstretched. She is running in front of a cream colored wall. Projected over Dorothy and the wall is an image/video of a group of pioneers running in a field.

You’re always with me!
#アークナイツ   #arknights

8 months ago 188 81 3 1
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The saintess was trained by our kind operator eblana

10 hours ago 36 23 1 0
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zzz

11 hours ago 261 89 3 0

Absolutely though I don't think any of the randos I was playing with realized that as maybe only one was running it lol

10 hours ago 0 0 0 0
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talulah ~1h5m

1 day ago 55 25 1 0

TRUE

13 hours ago 2 0 0 0

Two and a half years and I'm still here convinced that the next one is just around the corner lol

13 hours ago 4 0 1 0
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I should really stop building up the CN streams like this so I can stop being disappointed when they inevitably don't reveal any upcoming leithanien event lol

13 hours ago 8 0 1 0

But I'll have to look at it more when I can actually play with it so we'll see

13 hours ago 1 0 0 0

True. 3% more damage from her S3 isn't nothing, but even with the scaling of her charged skill and like Eyja attack boost, it'll still be 3% even if the numbers are higher. And given that her numbers aren't anywhere near as high as the current meta, I don't expect that to look esp impressive

13 hours ago 1 0 1 0

Instead I just had to watch them do the exact same set up with Haruka lol

14 hours ago 10 0 1 0

I think this was the best ice breaker games if only because of the fact that I finally didn't have to watch as people took Eyjaberry from my niche, only to set her up on a 60sp cost skill that wouldn't activate until right before she was forcibly redeployed

14 hours ago 10 0 1 0
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17 hours ago 108 29 1 0
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お題箱より 濯塵ハイビスカス🌺
ありがとうございました!

20 hours ago 122 48 0 0
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Classic yostar

14 hours ago 2 0 0 0

"Has now been fixed" I mean I GUESS if the event is closed it's not kicking anyone anymore

14 hours ago 2 0 1 0

I actually went back and watched it lol and hmm true. It's interesting that we've gotten pretty much all the characters showcased but not all the story beats

14 hours ago 3 0 0 0

Maybe if I remember by the time I get it, though it's barely noticable. At max level it's just 3.36% more attack with mod X and 3.33% more with mod Y. It's the kind of thing that's completely inconsequential if you're not playing a niche with 11 units and need all the damage you can get

14 hours ago 1 0 1 0
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This is a commission
弱碱也是碱小妈也是妈(对的)
#明日方舟 #Arknights #アークナイツ

23 hours ago 34 17 0 0

Anyway that was probably a lot lol maybe I should just make a video about this, but lmk if that helps/if there's anything else you need. Nicheknights is really cool and I (clearly) love yapping about it lmao

17 hours ago 3 0 0 0

So coming back to that first point, make sure you have units you'd want to stick with long enough to reach that. It helps that familiarity will make you more fond of them too (I might not have picked up Diamante otherwise and now I love that little weirdo), but a good foundation helps immensely

17 hours ago 2 0 1 0

The other thing is that once you commit to a niche, the viability will improve. As you gain a deeper understanding of your units, you'll be able to push them/the team further, letting you do things you might not have thought possible before

17 hours ago 3 0 1 0

Flexibility is also key; more units in a niche gives you more options (and worse case scenario you can throw bodies at something when necessary). Wide/extended ranges are huge for letting the strengths of those units cover for the weaknesses of others

17 hours ago 1 0 1 0
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For example, pre-zwillingsturme leithaniens had six units, only one of which was a ground op (who cost 24 DP). That meant there were a number of regular stages that I just couldn't do, but at the same time, I could do some boss stages because I had Eben, who was uniquely well suited to that

17 hours ago 3 0 1 0

As for viability, I tend to think in terms of what can your units do and how can they deal with various threats. Bosses, fast starts, incoming damage, big rushes, threatening elites, multi-lane setups, etc. That can greatly inform what they can do and what sort of maps you target with them

17 hours ago 2 0 1 0

I will say that enjoying the units in a niche is pretty important, which sounds obvious I guess, but clearing a stage can come down to just trying things out a ton, not to mention the repetition of just using them in most stages

17 hours ago 1 0 1 0

Well I could suggest a niche that includes at least Diamante and Lessing... /jk

17 hours ago 3 0 1 0