Thank you 😊
Posts by JumbliVR
My debut novella is available for pre-order on Amazon. If you enjoy dry British humour, speculative sci-fi, and strange stories, search for The Bunny Vortex. #Booksky #IndieAuthor #SciFi
Try the free trial of FastHands on the Meta Quest and feel the flow with some parkour action
www.meta.com/experiences/... #vr #gamedev
Thanks. I would have sent you a key. Let me know if you want some more for friends or to try multiplayer. It takes a little getting used to so take your time with the tutorials.
🚀 FastHands (your parkour playground) is now live on the #MetaQuest store!
Feel the flow with immersive #VR movement mechanics:
🎮 Mini-games
📖 A narrative adventure
🌀 Infinite procedural tracks
🫱 Bring your friends — it’s go time.
👉 www.meta.com/experiences/...
Day 1 of our 5 day countdown to FastHands release on Meta Quest - immersive hand-tracked controls (+optional controllers). Releases tomorrow :)
#vr #gamedev
Day 2 of our 5 day countdown to FastHands release on Meta Quest - bonus features - extras to make your visit more fun
#gamedev #vr #screenshotsaturday
www.meta.com/experiences/...
Day 3 of our 5 day countdown to FastHands release on Meta Quest - explore the anomalies #vr #gamedev
www.meta.com/experiences/...
Day 4 of 5 our day countdown to FastHands release on Meta Quest - bring your friends for some multiplayer fun #vr #gamedev
www.meta.com/experiences/...
Starting our 5 day countdown to FastHands release on Meta Quest. Here's some tips on keeping the flow in your parkour runs #vr #indiegame #gamdev
Pre-release keys are available for #VR content creators looking for something different to try on the Meta Quest. Hand-tracked parkour, mini-games, multiplayer and narrative. Info for content creators here:
www.x82hub.com/keys
Entering the final stretch before release in just over a week. Feel the freedom of hand-tracked parkour on Meta Quest - 19th May #screenshotsaturday #vr #gamedev
FastHands is coming to Meta Quest on 19th May 2025. Ready for some multiplayer VR parkour action in a quantum realm? Bring your friends :) #screenshotsaturday #vr #gamedev
www.meta.com/experiences/...
I’ve changed the “spider fingers” quick climbing instructions in FastHands & added direction indicators because testers didn’t quite get it. Hopefully it'll help as I don't want players to miss out on the feature :) #vr #gamedev
The new "random" powerup adds to the weirdness in FastHands :) It may change the environment or it could give you a boost. #gamedev #vr
Finalising Season One tracks for a game testing event next week. Climb the leaderboards on 11 tracks, each having 2 stages and its own type of hazards / powerups. Plus mini-games, multiplayer modes and random track generators #vr #screenshotsaturday #gamedev
The 2nd bonus mini-game in FastHands (on Meta Quest) is to use your parkour skills to catch quantum dragon flies and climb the leaderboard. Shoot them, or touch them for a 3x bonus. The smaller the fly, the bigger the score. Have fun :) #screenshotsaturday #xr #gamedev
Pick your locomotion method for FastHands (VR parkour). I love hand tracking because climbing with sticky palms and gliding using your hands to bank and dive feels more natural. Which will you choose? #gamedev #vr #screenshotsaturday
Another hazard has spawned in FastHands. Some tracks are infected by electrified tentacles :) #gamedev #vr
We have set a release date and it's not far off. Announcement coming over next couple of weeks :)
FastHands now includes “particle geysers”. Get an instant 20m+ height boost to enjoy your gliding during your parkour platforming action. It's really fun :) #vr #gamedev
I changed my approach to stop users accidentally running through UI panels in FastHands (a rapid action parkour game). As soon as you enter an “info zone” locomotion is paused, until you close the UI and then you’re good to go. #gamedev #vr
More life arrived in FastHands as grubs evolved into dragon flies. I like trying to catch them :) As usual, they can’t be harmed and simply reform. #gamedev #vr Coming to Meta Quest 3 soon.