The Gundam "war is bad" meme. There is a Neo Geo+ in place of the Gundam and it is shooting "modern slavery in saudia arabia" over the head of someone saying "wow!! neo geo is back!!"
Posts by Rian Hunter
Speaking at Tokyo Indies
Tokyo Indies sign
Super MIDI Pak Collab presentation at Tokyo Indies
CRT displaying Super MIDI Pak Collab album on Super Famicom
先週東京インディーズで『Super MIDI Pak Collab』とスーパーファミコンのドット絵の作り方と実装やオプティマイズについてプレゼンテーションを行いました!
プレゼンを公開したので、どうぞよろしくお願いいたします
I talked Super MIDI Pak Collab and making pixel art graphics work on the SNES at Tokyo Indies last week!
If you missed it, here are the slides (日本語)!
docs.google.com/presentation...
@okiokipanic.bsky.social Thanks for the detailed talk about this project it was so cool to see on a working Super Famicom! @tokyoindies.com
Another fabulous month of incredible work at @tokyoindies.com! The theme today was retro and it was possibly the most packed I've ever seen!
@okiokipanic.bsky.social @cejetvole.bsky.social @hawkun.bsky.social @vivtako.com @owljey.bsky.social
and more incredible developers showed their work! 🫶
レトロ特集のライナップが決定しました!
- Dimension Pizza @owljey.bsky.social
- UNDER WAY / Teiz・nasu._.V
- Bad Pixels @hawkun.bsky.social
- ※This Game Is Not real. @vivtako.com
- Super MIDI Pak Collab @okiokipanic.bsky.social @cejetvole.bsky.social
An old friend of mine is working on an original Metroidvania NES physical release. Looks pretty good www.youtube.com/watch?v=-_pH...
wla-dx can also assemble spc700. I use it and never have needed anything from it that it didn't already have.
Had a question but looking at the other replies I have a much better gist of what you're doing. Seems like a good amount of custom SNES code, at least enough to position sprites and scroll backgrounds. Very cool nonetheless. Would be neat as a romhack template for existing GBC games too.
Playing a Super Nintendo with a Trumpet. He's does it well www.youtube.com/watch?v=7IV_...
I agree
Weird I thought we were on the 8th branch
NES, SNES, N64, Gamecube, Wii, Wii U, Switch, Switch 2?
I often hear "constraints are good for creativity" In my experience that's totally wrong. Constraints are super fun for which to engineer solutions but in terms of actually creating the thing you want to create, it's an irrelevant time sink and it actually limits ideas.
Choosing a discrete model that preserves state space properties of your continuous system results in an accurate simulation over drastically more time steps, even at low order. I've always wondered about how to analyze these discrete model choices. Neat www.youtube.com/watch?v=nCg3...
Video for reference www.youtube.com/watch?v=LW1U...
A 19 year old comment on a video of Iwata presenting the Wii for the first time in London. It gives me hope that lateral thinking can succeed in a world of people like this.
Excellent video biography of Gunpei Yokoi www.youtube.com/watch?v=uLzn...
私のフォロワーの中に、日本在住でスーパーファミコンの作曲家へのビデオインタビュー制作に協力してくださる方はいらっしゃいますか?もしこの企画にご興味があれば、より多くの方に知っていただくためにリツイートをお願いします。
Is anyone who follows me living in Japan and willing to collaborate on producing video interviews of SNES composers? Please retweet for more exposure if this is something you'd like to see.
The more I've thought about your response, I think there is an even larger point to be made here about adult work as an extension of childhood play. Really though "adult work" is not a static thing but something that continues to evolve as we age. Seems like that has been a trend of humanity.
To make the point clearer and maybe something with which you can empathize, programming and building stuff feels more like how playing games used to feel when I was a kid than playing games now does.
I want to identify this distinction and how the shift of the games industry from making games as toys for children to games as adult leisure has made modern video games absurd and horrific without this context and in comparison to how it was in the 80s and 90s.
It's not an attack on adult gamers per se. I have many thoughts here but to keep it brief, adults generally do not play. At least what you call playing with your friends is essentially different from what kids do when they play. Play is the occupation of children, it's how they learn about the world
Video games are essentially toys and toys are essentially for kids. Making video games for kids is easier than making them for adults but only because making toys for adults is absurd. Adults want to be productive with their time, like work, exercise, or rest. Not play with toys.
What happened to them?
Official interview between Iwata and some of original Game & Watch developers. Neat iwataasks.nintendo.com/interviews/c...
Miyamoto led the production of so many games in the 90s that had such powerful emotional appeal. Was it meaningful on its own or was it just a way to maximize shareholder value?
I'm not a huge fan of the Follin brothers but you can tell listening to this track that they were trying to do something timeless and eternal with this track. This is why they are among the greatest of all time.
4-bit programming is a good time‼️
It's funny you posted this because I actually looked it up last week.
I'm actually planning on developing a little control device for the home very similar to how ratgdo does it. So it has inspired me haha