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Posts by Rump3L

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neverending story continues #cs2
steamcommunity.com/sharedfiles/...

1 month ago 0 0 0 0
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oh, whats that
changes once again

7 months ago 1 0 0 0
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go with the flow

10 months ago 1 0 0 0
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Funny how you just need to break some angles to turn kitchen environment into a spaceship.

10 months ago 8675 1953 113 101

Thanks dude, really appreciate your feedback!

10 months ago 1 0 1 0
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The newest version of Guild is finally up, check it out:

steamcommunity.com/sharedfiles/...

Generally the map got slowed down a bit again having less or a little longer connections, the main difference is separating mid from tunnels as it led to chaos

#cs2 #greybox #blockout #ld #wip

10 months ago 4 0 2 0
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cherry on top

10 months ago 1 0 0 0
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Current iteration on Guild finished soon,
quite impressed how quick it went this time

10 months ago 0 0 0 0
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A storm has passed

10 months ago 1 0 0 0
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This is a view looking down on a portion of Saturn's rings.

Find the white structures along the edge of the ring, near the top.

Now look at their shadows, cast on the rings themselves just below them.

Those white structures are giant towers of icy ring particles, some rising more than 2 km.

11 months ago 627 173 17 6
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Guild v3 finally updated on the workshop, check it out
steamcommunity.com/sharedfiles/...

Added more space and depth to some areas, introduced jungle area connecting several parts of the map, redefined B long, shortened T rotations and more

#cs2 #greybox #blockout #ld #wip

11 months ago 1 0 0 0

Wow 8 years, congrats guys!

11 months ago 1 0 0 0
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old (left) vs new (right)
gained some complexity again but this time differently, lets see soon

11 months ago 1 0 0 0
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Cute little tactical windows

[1, 2] => mid to B main
[3, 4] => pillar (pre CT mid) to A site/pit

11 months ago 0 0 0 0
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Breathe site

11 months ago 1 0 0 0
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Maybe?!

11 months ago 0 0 0 0
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Problem - shorten non-mid T rotations without breaking the initial timings, A main or T mid

Solution - bifunctional T spawn rotation lol

11 months ago 0 0 0 0
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Controversial changes on Guild pt2
(A main & entrance, A site, A con)

1 year ago 1 0 0 0
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Controversial changes on Guild pt1
(mid, under)

1 year ago 1 0 0 0
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Had a wip dream

1 year ago 4 0 0 0
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1 year ago 0 0 0 0
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1 year ago 0 0 0 0
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Best way of celebrating birthday, fiinaly uploaded the big update for Guild, check it out!
steamcommunity.com/sharedfiles/...

Generally simplified and streamlined gameplay more, way less cubbies and potential hs angles, quicker rotations & more

#cs2 #wip #graybox #blockout #leveldesign

1 year ago 1 0 2 0
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Big update on Guild finally up, check it out!
steamcommunity.com/sharedfiles/...

Shortened timings and rotations. Improved flow. Refined some los and angles. Added squeaky and callout worldtexts.

Thanks for the support so far

#cs2 #wip #graybox #blockout #leveldesign

1 year ago 3 0 0 0

merry christmas! love the theme pick and vibes, also a big fan of your past map Guard too :)

1 year ago 1 0 0 0
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Confused, restless, buried deep in the trenches of a map, thats my smas this year. Whats yours?

1 year ago 2 0 0 0
Preview
Steam Workshop::Guild [WIP]

Meet Guild, a 5v5 defusal blockout set in central Europe
steamcommunity.com/sharedfiles/...

#CS2 #counterstrike #leveldesign #wip #blockout

1 year ago 5 0 0 0