Greybox blockout of an underground waterway dungeon. The point of view is isometric. The protagonist of the game shoots a blue magic projectile from the palm of his hand. You can see a staircase which leads into the room. The protagonist stands on a bridge which leads over a water channel with greenish water in it.
Happy #screenshotSaturday everyone!
This week I refined the puzzles. The player can now fully interact with them and the states of puzzles are now saved and restored properly.
I also worked on some dungeon planning and greyboxing. Man, isometric level design is tough!
#indidev #gamedev #3d #unity