Lowkey feel this way about doom eternal with the fact that campaign and dlc are all balanced for the perma death + lives modes
Master Levels in particular feels like one entire arcade game per master level, with level segments acting as stages and under an hour of playtimes
Posts by knif
Jamestown, a co op focused shmup, making entirely new edition called Jamestown plus and not including online co op </3
Oh well, atleast there's pop n twinbee + couples mode via fightcade
Funny thing is that RE6 was infamous for being extra stingy with ammo and everyone hated it
Despite the major emphasis on the new melee moves
The thing with doom is that they're still made to be pistol started because quick saving both took up a lot of space and a lot of time to do at the time
Unfortunately this just became an expected standard on pc and Serious Sam in general could've benefited with less bloat and checkpoint design
There's definitely some shmups pushing it
Notably, cotton reboot and high tension
People who dismissed streets of rage 4 for being retro slop due to not having a sprint for everyone like in sor2 instead of being like how it is in sor3 (sprint attack spamming)
I like how doom the dark ages atleast acknowledges this which is why there's literally no hitscan nor any long range options whatsoever
Now if only the skill ceiling wasn't also the skill floor with that obnoxious melee parries, bullet parries sure, but the melee parries barely has depth
This is why you just block grok
Or leave twats entirely but y'know
Attention for commissions n whatnot
I don't read pcgamer cuz theyve got shit taste
Not my goats noisy pixel tho
Shame tho
I did say maybe lol
Absolum maybe
Tho that'll be dependent on your love for exploration and how the world gets affected with each run
(I like how the true final boss forces you to keep atleast one life lol)
tho it could've been pushed further and should've gotten difficulty modifiers, which it will soon in an update
I liked it when shadow just sounds like Anakin Skywalker
You should look at irem's Holy Diver where they put shmup enemy patterns into a Castlevania inspired game cuz they wanted to make Medusa heads but extra
I just face myself with the insanity that is retroarch and play via fbneo that just has sdoj in its database
Shmuparch is just very dated in general
Doesn't even have the pre-emptive frames of later retroarch
Where are you even getting the burnout clones
All I'm getting is "Oops! It's all F-zero and wipeout clones! But mostly f-zero!"
Shinobi Art of Vengeance was my biggest disappointment this year tbqh...
The devs seems so insecure about Shinobi as an inherently arcade rooted franchise and not just another console 16 bit platformer
Roguelikes/lites made by devs who has never played rogue or atleast pokemon mystery dungeon
I remember seeing a video of someone yapping that 8 and 2 way shooting are inferior and that mouse aiming should be the standard for run n guns (he is a very biased PC player)
Which is funny cuz of hollow knight (via an endgame upgrade) gave your dash i-frames which is abusable
They seemed to have taken note on the i-frame + damage boosting then massively toned it down (the evergreen 2 mask of damage)
It's surprising cuz usually other devs would've double down on it
The runbacks in silksong is fine
Bilewater being controverl
But it's very clearly intentional assholery with how they make that bench appear after the fight but it has a purpose screamkng at you to "use your goddamn hookshot for fights"
Lame that it's mostly positive on steam cuz of this but I hope that they keep at it with this direction for whatever game they make or remake next
In need of galvanized square steels with screws borrowed from your aunt
Ofc there's Raiden 3 and 4
A bunch of cave ports, in particular the espgaluda PS2 port with the esp ra. de. arranged mode
There's the trigger heart PS2 version with differences from dreamcast
Then there's the Sega ages remake
Xii Stag
Oh and psikyo's final game, a cho aniki PS2 game
My hope that it's just sonic adventure but bigger with fleshed out hub levels with the linear levels still being the main progression point, maybe some mega man "play in any order" every open zone
My cope is that something like station square has the same kind of verticality as brc or jet set future
That's right
You could be playing zeroranger and void stranger instead!
I wanted this to be the bullet hell dos doom I wanted </3 but whatevs we've got 2016 and Eternal
I feel like Hugo felt they've already proved that they can go beyond the typical fps conventions and feels comfortable enough to spinoff into the Pacific W40K Doom game of his dreams, warts and all
Another commission of a bee insect girl thingie
#art #commission
Man my attempt of the thigh tie squish does not come close sobs
Looks great!
Okay but is it galvanized steel built with bolts borrowed from your aunt
Devil Blade Reboot "Vega" I adore
All of devil blade reboot tbh
The trash talking is amazing lol