Achievements are being added. 30 in total. All er achieveable without grind.
Posts by Jake Birkett - Veteran Indie
Cor!
Ok my bad, it did work but I was trying to use cursor keys instead of <> to go left and right. Also the scores are halfway down the screen which I assumed was a bug but I guess maybe intentional to avoid drawing the full column?
Ooh yeah I recall some kind of game like this. Might have been called Dogfight. Might have not been on BBC Micro...
Sounds cool! Yeah it's a very backseat driver type of game lol
I played it on C64 which I assume was a port.
Basically it's a PC game designed to be played with a mouse. Like in 1995. OK though there were some games designed to be played with a joystick back then too like flight sims and Tie Fighter etc.
Hi, sorry we haven't coded anything specific because we are using an old language without decent support. However, it works on Steam Deck with the default controller support meaning you can move the cursor around with the joystick (not great) or touchpad, or use the touchscreen.
I picked control set 2 but none of the keys worked, which was a shame as I wanted to try it.
Yes it is. More like Jet Set Willy which I guess had done well, so they tried to a make a game like that. It's quite hard though!
Oh you will get more. Much more! haha
We had it at Loders School on the BBC Micro. Before school started a small group of us would cluster around it and load a game up and take it in turns for each life. Played some other games too but I remember this one the most.
Very nice!
I played Chuckie Egg 2 on C64, weird game but was quite atmospheric for some reason.
hmm damn it didn't quite work properly in my browser.
It's more like, if you want to go deep into the strategy, you can, and you'll win more often, but if you don't, you'll be fine and can enjoy the story and reach the end.
btw, the Forbidden Solitaire demo is only 30mins long, so we can only show so much of the gameplay (though people seem to love it).
The main game is 5-6hrs long and has a lot more going on with interesting strategies due to all the joker types. But we strived to not make it over-complex either.
Chuckie Egg was designed and coded by a 15-year-old but millions of UK kids played it, including me!
www.theguardian.com/games/2026/a...
Dude I'm 50 and I went to bed past 2AM last night. Try harder!
Looks like it should float around sci-fi city streets sayng "please do not litter"
A friend had this and we played it a bunch. Had cool music.
Sorry to hear that. I'm still here and I'm nice.
Oh you guys are in for a treat. My fav Christopher episode may be when he is in the snowy woods with someone. It's very funny.
Tip: You don't have to explain everything in your game via tutorials. It's OK to have a player not understand something, then figure it out on their own, especially strategies. This is "play"
It was exactly like that.
Yes the basics must be explained carefully but not overexplained. The repeated without people realising. Also if people don't understand something and you can detect that then it's OK to remind them. We do that.
This this is essentially it. Explain mechanics but not strategies unless they are absolutely required.
plenty of man children out there too
That said we have a carefully constructed and tested on-ramp in our games but then we stop hand-holding. People enjoy figuring things out and getting aha moments.