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Posts by Jake Birkett - Veteran Indie

Achievements are being added. 30 in total. All er achieveable without grind.

5 minutes ago 7 0 0 0

Cor!

5 minutes ago 0 0 0 0
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Ok my bad, it did work but I was trying to use cursor keys instead of <> to go left and right. Also the scores are halfway down the screen which I assumed was a bug but I guess maybe intentional to avoid drawing the full column?

5 minutes ago 0 0 0 0

Ooh yeah I recall some kind of game like this. Might have been called Dogfight. Might have not been on BBC Micro...

9 minutes ago 0 0 0 0

Sounds cool! Yeah it's a very backseat driver type of game lol

2 hours ago 1 0 0 0

I played it on C64 which I assume was a port.

2 hours ago 0 0 1 0

Basically it's a PC game designed to be played with a mouse. Like in 1995. OK though there were some games designed to be played with a joystick back then too like flight sims and Tie Fighter etc.

2 hours ago 1 0 0 0

Hi, sorry we haven't coded anything specific because we are using an old language without decent support. However, it works on Steam Deck with the default controller support meaning you can move the cursor around with the joystick (not great) or touchpad, or use the touchscreen.

2 hours ago 1 0 2 0

I picked control set 2 but none of the keys worked, which was a shame as I wanted to try it.

2 hours ago 2 0 1 0

Yes it is. More like Jet Set Willy which I guess had done well, so they tried to a make a game like that. It's quite hard though!

2 hours ago 0 0 1 0
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Oh you will get more. Much more! haha

2 hours ago 1 0 0 0

We had it at Loders School on the BBC Micro. Before school started a small group of us would cluster around it and load a game up and take it in turns for each life. Played some other games too but I remember this one the most.

2 hours ago 1 0 1 0

Very nice!

2 hours ago 1 0 0 0

I played Chuckie Egg 2 on C64, weird game but was quite atmospheric for some reason.

2 hours ago 0 0 0 0

hmm damn it didn't quite work properly in my browser.

5 hours ago 1 0 1 0
Electroniq Acorn Electron emulator

Ah yeah: 0xc0de6502.github.io/electroniq/?...

5 hours ago 1 0 2 0

It's more like, if you want to go deep into the strategy, you can, and you'll win more often, but if you don't, you'll be fine and can enjoy the story and reach the end.

5 hours ago 9 0 1 0

btw, the Forbidden Solitaire demo is only 30mins long, so we can only show so much of the gameplay (though people seem to love it).

The main game is 5-6hrs long and has a lot more going on with interesting strategies due to all the joker types. But we strived to not make it over-complex either.

5 hours ago 23 0 2 0
Preview
‘People still remember it 40 years later’: the making of Chuckie Egg The iconic game that came to define 8-bit programming still conjures flutters of nostalgia 40 years on – all thanks to a 15-year-old tea boy who worked a Saturday shift in a computer shop in Greater M...

Chuckie Egg was designed and coded by a 15-year-old but millions of UK kids played it, including me!

www.theguardian.com/games/2026/a...

6 hours ago 76 18 7 3
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Dude I'm 50 and I went to bed past 2AM last night. Try harder!

6 hours ago 2 0 0 0

Looks like it should float around sci-fi city streets sayng "please do not litter"

6 hours ago 4 0 1 0

A friend had this and we played it a bunch. Had cool music.

6 hours ago 1 0 0 0

Sorry to hear that. I'm still here and I'm nice.

6 hours ago 0 0 0 0

Oh you guys are in for a treat. My fav Christopher episode may be when he is in the snowy woods with someone. It's very funny.

6 hours ago 4 0 1 0

Tip: You don't have to explain everything in your game via tutorials. It's OK to have a player not understand something, then figure it out on their own, especially strategies. This is "play"

14 hours ago 66 8 3 0

It was exactly like that.

6 hours ago 1 0 0 0

Yes the basics must be explained carefully but not overexplained. The repeated without people realising. Also if people don't understand something and you can detect that then it's OK to remind them. We do that.

6 hours ago 1 0 0 0

This this is essentially it. Explain mechanics but not strategies unless they are absolutely required.

6 hours ago 0 0 0 0

plenty of man children out there too

14 hours ago 2 0 0 0
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That said we have a carefully constructed and tested on-ramp in our games but then we stop hand-holding. People enjoy figuring things out and getting aha moments.

14 hours ago 10 0 1 0