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Posts by Christopher Yabsley

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What about this then Oblivion sickos?

17 hours ago 20 2 0 0
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We have sound!

1 day ago 3 2 0 0
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Your character's ability to navigate dark areas will be linked to the light radius attribute.

3 days ago 2 0 0 0
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Who will you play as?

4 days ago 4 0 0 0

Like a crusty old dungeon crawler magazine was my goal.

5 days ago 1 0 1 0
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Heathen

5 days ago 6 0 1 0
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⚡⚡⚡🔥🔥

6 days ago 4 0 0 0
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Friendly fire!

1 week ago 7 1 0 0
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Progress on the dungeon generator continues.

1 week ago 10 0 1 0
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What about this then skyrim sickos?

1 week ago 4 0 0 0
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I cast fireball into the darkness...

1 week ago 5 0 0 0
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Do they not realise I have the high ground?

1 week ago 5 2 0 0
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First pass on the dungeon generator.
We have empty square rooms!

2 weeks ago 5 0 0 0
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Dungeon Generation in Enter The Gungeon I’ve been playing a lot of Enter The Gungeon recently. It’s a great, brutally hard, twin stick bullet hell that reminded me a lot of Binding of Isaac. But as I’ve been playing it …

Article on Enter the Gungeon dungeon generation for anyone interested.

www.boristhebrave.com/2019/07/28/d...

3 weeks ago 3 0 0 0
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Work on the dungeon generator begins. First step is creating a level blueprint editor to control flow and pacing. This idea is taken from how Enter The Gungeon generates its dungeons.

3 weeks ago 8 1 1 0
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Spatial node system approach I have been using for many years (since The Fruit). It gives AI some guidance based on their ideal range, flanking desire, and line of sight requirements.

3 weeks ago 8 0 0 0
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Pesky archers now reposition to keep distance, and I guess friendly fire also works.

3 weeks ago 5 0 0 0
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Work begins on the zombie archer.

3 weeks ago 6 0 0 0
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Wandbo Combo

3 weeks ago 7 1 0 0
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Remember, switching to your firebolt is always faster than reloading.

4 weeks ago 8 1 0 0
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Bow animations have been reworked to fit with the new spell casting system.

1 month ago 18 4 0 0
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Spell casting with a shield equipped.

1 month ago 7 0 0 0

Hell yeah, my game is definitely pulling from all of those!

1 month ago 1 0 1 0
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You can now quick cast spells while wielding whatever weapons you like. Spellblades rejoice.

1 month ago 25 4 2 0

Nice texture work 🤘

1 month ago 2 0 1 0
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Thank you sir!

1 month ago 1 0 0 0
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Poison daggers and a kick to the teeth.

1 month ago 21 4 2 0

Its a big part of the game loop. Im ready to spend hours getting the sound of a ring dropping just right.

1 month ago 2 0 0 0
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Added a glow effect to magical weapons that roll elemental damage.

1 month ago 7 2 2 0

Thank you! Not yet, but in the near future for sure.

1 month ago 1 0 0 0