I love when you can tell a level designer was at the end of their rope at one point
Posts by djee
i pretty much rebuilt the whole thing
Starting a thread to keep all my UNDERGROWTH stuff in. One nice easily scrollable pinned post.
1/??
Product Design used to be a thing
I have been working on data inheritance recently. The kind of stuff that you usually see with prefabs, but I believe that all the assets should support data inheritance.
experimenting with a new enemy in City of None with @liamberry.ca
(haven't done the creature art yet, not sure what it's gonna look like)
New blog post: A Decade of Slug
This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain.
terathon.com/blog/decade-...
been feeling kinda stressed lately so I made a little prototype
is this anything
GDC 2026 is a wrap! Thanks to every studio that connected with the Havok team.
Missed us? Let's talk: havok.com/evaluate/
Slides from Ben Sunshine-Hill's "Best Practices for Character Navigation" session are up: havok.com/presentations-and-sessions/
It’s Pi Day, we give it 3.14159 out of 5.
An oldie
Possible cover for a Zine of my Spaceship illustrations. Showing a teal, twin hulled spaceship, with orange text overlaid.
Working on a thing…
#Spaceships
our wizard-in-chief at @thegamebakers.com Anthony Beyer made a breakdown about ミ🪨 rocks 🪨彡. check it out! www.artstation.com/artwork/AZzrJm
Made low-poly goldfish #256fes
256 polygons, 150 vertices each
getting free dopamine from my new test loot pickups and loot vacuum + collection UI. I think we call this done for now.
#godot #gamedev #prototype #devlog
Havok for Unreal support for Unreal 5.7.3 was released on Tuesday 17th Feb, following the release of the Unreal hotfix on 10th Feb.
This update is fully supported and ready for customers to upgrade.
Easy to pick up but hard to master! Check out our latest dev update and follow for more.
view looking up at the underside of a stone pencheck stair built of Mississquoi marble, with one end if the treads unsupported and the other sitting on a wall of Tyndall limestone
We’re dismantling a stone pencheck stair right now and so it seems a good time to revisit a short 🧵 on the subject.
How pencheck stairs work (resist torsion), and how they don’t (cantilever):
It’s on my list too 🙄 but I think either you do it with 1 particle per blade just for placement, and it‘s not much different than what you have now, or a ribbon per blade, and you might need particle constraints, which are not implemented. Unless your blade motion is not simulated but procedural.
tried to make a soap bubble shader (in bevy)
Now do the same thing with particles! 😉
City builder
the principles are similar just different software
basically distance field texture then animate in a shader
www.youtube.com/watch?v=NMTX...
Some character designs/sculpts from *checks watch* 15 years ago?!?!? These were heavily influenced by animation maquettes by Kent Melton (RIP) and Team Fortress 2.
My thought too, it’s a bit immersion breaking. Even if I instinctively dissociate the car in the menu from the one in the world when the menu opens (even though there‘s no reason to), when it closes it breaks that dissociation and highlights that the car in the world was being rotated.
I was noodling away on prototyping an opalescent
glass material in #Toolbag for a 1930s Art Deco style perfume case. I'm trying out a specular reflectance workflow to add that soft iridescent, thin-film shimmer. Still plenty of modelling left, but I'm happy with the direction the look is going in
Digital Illustration: Plan view of a spaceship. Symmetrical along its spine. Front, mid, and rear hull sections are teal and cream striped. The girder like structure holding things together is a bright buttery yellow.
Digital illustration: Plan view of a spaceship. A small blue tug, with a cockpit right at the front, and three engines at the back, attached to a bright orange framework. Either side of the frame, two oversized containers.
Fast Picket 'Erebus', and Cargo Engine 'Husky VII'.
#Spaceships #SciFi #Illustration #MadyByHumans
Sketchbook drawing of a big old spaceship, ink and marker
From the Lockdown Era