This view of re-entry was certainly an exciting one (cutting out most of the glitched parts to see it better) #Artemis
Posts by Alex_DeltaDev 🎮🚀🌏
Getting some real nice cinematic views of the start of crew recovery. #Artemis
Now that's a beautiful sight
🙌🏻 Artemis crew returns safely!
Grayscale image of the capsule under the parachutes, which look silvery. The capsule is glowing brilliantly along the bottom where the heat shield took the brunt of the atmospheric beating.
Love this shot. I think this is a thermal infrared camera, showing how the bottom of the capsule is still glowing due to its warmth after hypersonically ramming the atmosphere — compressing a gas heats it up a LOT when you're moving at superorbital speeds.
#ArtemisII
Crescent (partially illuminated) Moon and Earth facing the Sun. The Sun is just out of frame to the right leaving flares of light reaching out toward the left. NASA/Artemis II/Kevin M. Gill
This might be one of my favorites from Artemis II. A cinematic alignment of the Moon and Earth, each cradled within the warmth of sunbeams.
Taken from behind the Moon on April 6th.
flic.kr/p/2s6BABn
The Artemis re-entry map explained!
To understand this fully, I needed a visual. So here is the
@nasaartemis.bsky.social Orion OEM dataset playing in one of my realtime space scenes. The result - a fun way to visualize how this ground tracked map works! #Artemis #ArtemisII #Space #threeJS
Very unintuitive, very crazy space stuff. Great to be able to understand it because I don't think this is something most people would get right away.
2) Then the 2nd part to the map - where Orion has gotten close enough on approach that it falls deeper into Earths gravity well and speeds up very quickly. It speeds up to the point its travelling faster than Earth's spin, which is why we see its trajectory moving North-East ..
1) For the first part of the map Orion is seemingly moving East to West, this is only because Orion is still far from Earth, and going slower than the Earth is spinning (Earth is spinning towards the East). So the East->West movement across the map is moreso Earth spinning as Orion approaches ..
I did some digging to understand this properly.
(See the image below, Orion does not make any sharp turns during its approach and re-entry - so what is going on here??)
The way to think about it is that there are 2 phases of trajectory making up this path - both relative to the Earth's surface ..
Just about couldn't believe this Artemis reentry map when I saw it earlier tonight. Orion flying directly over South Australia TWICE. 🌏
This is a very interesting map though - Orion does not make any sharp turns.. so... something unintuitive is happening here. #Space #Artemis
(But other consoles are not yet tested and will require a bit of extra tooling)
I basically got tired of digging around trying to find tools to do what I want, so I started building my own.
Next I want to go through and process an entire level, which is basically my goal rn!
I've been tinkering with retro game ripping again lately (a favourite indulgence) and I have some improved workflows and tooling.
And I have also expanded out to extract and process data from #PS1, #N64 and now #PS2 as well. And basically any emulator or game in the long run.
Croc's #PS1 character model comes in at (a vertex-wobbling) 282 polys.
I really like the character design here.
🐊 #Croc #Retro #Gaming #PSX
Spending some of the Easter weekend in the Adelaide Hills. Some good family time, a bit of productive gardening, and a break from all the noise.
NASA just dropped this image of Artemis II astronaut Christina Koch looking back at us. The first woman to ever see our planet in its entirety. I’m not crying you’re crying 🥹🔭🧪 📸: NASA
PS1 enjoyers just out here turning into dust i guess.
There are FOUR HUMANS on a trajectory TO THE MOON right now! Here's a recap of the preparation, burn itself, what's to come, and when Artemis II will arrive at the moon! → youtu.be/-Vz5Le59bho
Strong Shuttle launch vibes from the Artemis launch & views/quality today. Lots of nostalgia there.
But yes SpaceX clearly put more effort/budget towards pushing the boundaries of live launch footage. #Artemis #Spaceflight
LIFTOFF OF ARTEMIS II
Carrying the hopes and dreams of millions as four of humanity’s bravest ride a great pillar of fire destined for the Moon, carrying the pride of nations.
📷 Max Evans for NSF
T-10 hours now.
Hoping to catch this launch live tomorrow! #ArtemisII
Aiming to post more often on YouTube too, especially threeJS content. I need to be more organized with my projects, and especially that last 10% of the effort to make something presentable & share it/get feedback.
www.youtube.com/@Alex_DeltaDev
But it's ok, I have gotten great feedback which I really appreciate. And a pretty good idea of what I want to improve for the next few projects 🙌
Over 20k views for this ThreeJS project across Reddit/X/BlueSky/Mastodon in the 1st week I dropped it 🙌🏻
A shame I didn't post it on YouTube right away though, because those numbers really aren't translating into YT views 😅
youtu.be/d1Z8xcpn6Nw?... #threejs #b3d #startrek #enterprise
Quick look at a feature I wanted to setup right away - three.js custom material editing.
Any edits like this are saved locally and can be exported/imported - changes persist across sessions. #threejs #b3d #gamedev
Chipping away at this WIP Model Manager again last night. I've just about got the baseline features setup - now including scene persistence (with manual export/import & consistent per-model json schema)
Updating UI with TweakPane + testing for bugs before I move on. #threejs
Once I have persistent states I can build out some extra functionality, whether its more control over custom materials (like setting up emissive materials which never really works well from blender > threeJS), or adding blinking/cyclic lights (as I did a lot with the enterprise model) ..
This is something which has been pretty tedious to work with and I have been wanting to solve for my projects for some time now ..