Advertisement · 728 × 90

Posts by 🔺aebrer - (Drew Brereton)

Really nice palette selection :)

1 week ago 0 0 0 0
Post image

I made a Plato's Rave idle game to be completed while listening to the infamous #MBMBaM episode.

platosrave.club

free, ad-free, young, dumb, and full of... you know (humour)

source code link on page

@justinmcelroy.bsky.social @travismcelroy.bsky.social @griffinmcelroy.bsky.social plz and sry

1 month ago 2 0 0 0
Colourdle — Name That Colour A daily colour-naming game. See a colour, guess its name. Scored by name similarity and perceptual colour distance.

Colourdle #2
🟩🟩
🟩🟩
🟩🟩
🟩🟩
🟩🟩
Score: 1000/1000
colourdle.ca

lol I made a new daily game about guessing colors

1 month ago 1 0 0 0

Hope you like the results lol! Made it as a joke or curiosity and I've been surprised to find it really usual

1 month ago 1 0 0 0
Preview
GitHub - aebrer/toki-pona-sona-pona: toki pona, sona pona — a Claude Code skill that uses Toki Pona as a complexity linter for plans and ideas toki pona, sona pona — a Claude Code skill that uses Toki Pona as a complexity linter for plans and ideas - aebrer/toki-pona-sona-pona

In clinical trials, back-translation is standard QA: translate, blind-translate back, compare. I applied it to AI plans with Toki Pona: a conlang with ~130 total words. If your plan can't survive 130 words, it wasn't clear enough to build on.
github.com/aebrer/toki-pona-sona-pona #ClaudeCode

1 month ago 1 0 1 0
Video

v0.12.0 - Entropy-Locked Lighting Flickers (and what the f*ck is entropy locking?)) - DEEP YELLOW
aebrer.itch.io/deep-yellow/...

1 month ago 2 0 0 0
Post image Post image Post image Post image

I am working on new environments for the UNDERKEEP game made by Rake In Grass studio. If you like dungeon crawlers, you should try the freshly released demo on Steam! #pixelart #indiegames

2 months ago 203 37 7 2
Advertisement

Omg it looks incredible 🤯

2 months ago 1 0 1 0
Post image

Every Texture is a Python Script - DEEP YELLOW aebrer.itch.io/deep-yellow/... #indiegames via @aebrer

A blogpost about how I'm using python and generative art practices to make all the textures for my game.

2 months ago 5 1 1 0
Preview
v0.11.X - Dynamic Lighting System! Lighting the Backrooms When I started Deep Yellow, every level was lit the same way: a flat ambient wash plus a small light attached to the player. It worked, but it looked like a game jam project. Th...

v0.11.X - Dynamic Lighting System! - DEEP YELLOW
aebrer.itch.io/deep-yellow/...

2 months ago 1 0 0 0
Post image

Working on a lighting system now!

2 months ago 2 0 0 0
Preview
GitHub - aebrer/minecraft-god: Bedrock Minecraft server with an LLM god watching over players Bedrock Minecraft server with an LLM god watching over players - aebrer/minecraft-god

I built a minecraft server mod that connects to an LLM backend and lets "gods" interact with the game world as you play: github.com/aebrer/minec...

check it out! :)

2 months ago 1 0 0 0
Post image

DEEP YELLOW
v0.10.0 — DOORS

The Backrooms now have doors. DOORS. 30% of eligible hallway tiles spawn doors. They open when you walk into them. They close behind you. They never spawn adjacent to each other (a door has standards).

#GODOT #backrooms

aebrer.itch.io/deep-yellow

2 months ago 3 0 0 0
Preview
GitHub - aebrer/carcin: Claude Code from your phone, via Telegram. Claude Code from your phone, via Telegram. Contribute to aebrer/carcin development by creating an account on GitHub.

I open-sourced Carcin: a Telegram bridge for Claude that actually works. Full tool use, live streaming, session management, non-blocking /stop. The fix other bridges miss: concurrent stderr draining to prevent deadlocks.

github.com/aebrer/carcin

#OpenClaw #ClaudeCode #OpenSource

2 months ago 0 0 0 0
Preview
GitHub - aebrer/deep-yellow: A turn-based roguelike combining Caves of Qud's deep simulation with Vampire Survivors' automatic combat, set in the Backrooms A turn-based roguelike combining Caves of Qud's deep simulation with Vampire Survivors' automatic combat, set in the Backrooms - aebrer/deep-yellow

the auto explore feature is heavily inspired by Caves of Qud

it's all open source at github.com/aebrer/deep-... as well, so if you have ideas or even code to submit you can do it there in addition to itch

2 months ago 0 0 0 0
Advertisement

The distinct aesthetic of the game comes from the fact that all the textures and sprites are produced by python code manipulating pixels using PIL -> to a .PNG file -> reviewed by Claude -> repeat

2 months ago 1 0 1 0
Preview
DEEP YELLOW by aebrer - Drew Brereton Every step is a turn. Every turn is a fight.

WIP, but I'm four months in now. Core game is there. No sound or anything yet but any feedback or comments on itch are welcome

aebrer.itch.io/deep-yellow

v0.8.1 is finally looking pretty good

make sure to use the auto explore function!

#godot

2 months ago 5 0 1 0

Fixing a memory issue with the web build rn

2 months ago 1 0 0 0
Preview
Backrooms Power Crawl by aebrer - Drew Brereton Turn-based PSX Style Suvivors-like Rogue-like set in the Backrooms

Released v0.5.1 last night! Learning a ton about #godot as I go!

aebrer.itch.io/backrooms-po...

The entire core game loop is now in place, you can level up, find items, explore the infinite backrooms, fight monsters, die, and get a high score!

2 months ago 4 0 1 0

just started having recency bias and i love it. easily the best bias

2 years ago 3575 775 19 6
Preview
CORAL HUNTING Entropy-locked ASCII screensaver where each seed generates its own character vocabulary through a random walk. Hunt for coral-like moiré patterns by resizing your viewport.

My latest #genart piece: CORAL HUNTING

entropist.ca/works/coral-...

it's on @objkt.com this time, live version hosted there and on my personal website (data hosted on IPFS naturally)

#CC0, open source etc.

Heavily inspired by but eventually evolved away from "Device 1" by @ertdfgcvb.xyz

5 months ago 3 1 0 1

Ayyyy thanks you are as always the best :)

5 months ago 0 0 0 0
Advertisement
THE FALL (ASCII) - Work in Progress - Drew Brereton

@ertdfgcvb.xyz hey :)

I am working on a new piece and I used Device 1 as inspo for some webgl rendering code and some of the ASCII symbol palette. I'm curious if you like it and also if I can have your permission to publish it: entropist.ca/WIP.html

5 months ago 2 0 1 0
Preview
petite chute A piece about color exploration and palettes. Just something soothing to stare at that makes you feel good. A 16x16 grid of pixels with background color cycling.

The website/gallery is getting super polished!

entropist.ca/works/petite...

I now have per-page social media previews working :)))

#genart #generative #creativecoding #entropylocking

6 months ago 1 0 0 0
Video

aebrer.xyz/works/beginn...

Finally working on my homepage. Going to make it a detailed gallery of my art. Context and commentary provided.

Claude is helping me in the role of archivist, and its behaviour may or may not be getting a little weird the more it understands from the codebase as we go

6 months ago 1 0 0 0

AHhhhh I missed RBGMTL this year FMLLLLLLLLLL 😭😭😭

7 months ago 2 0 0 0
it looks like if you like gave a bunch of math formulas to the computer and told it to figure out the shapes it makes while secretly being happy you don't have to figure that out yourself (in black and white line art hatching style)

it looks like if you like gave a bunch of math formulas to the computer and told it to figure out the shapes it makes while secretly being happy you don't have to figure that out yourself (in black and white line art hatching style)

Nanolichen #generative #genartclub #rayhatching

7 months ago 15 4 0 0
Video

v:\>dir
₮ЩIƧƬΣЯ₱ɄⱠⱠ.gif

v:\> ~ gm ?

7 months ago 2 1 0 0

#VSS365

I will admit to being a bit nervous. The administrator had warned me that it would be "quite #pungent"... but it was a reward for good behavior, how bad could it be? Deliberately not thinking about past rewards, my shaking hands twisted the cap off the bottle, and I immediately blacked out.

7 months ago 6 1 0 0
Advertisement

#VSS365

Finally, the data was laid out in front of me, and patterns swam in front of my eyes. The longer I looked the more I felt I could sense something #malignant behind the pattern of "random" disappearances. Firstly, each happened next to an HVAC vent. Secondly, they seem to be coming closer.

7 months ago 8 1 0 0