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Posts by Jaume Sanchez Elias

bringing this project back to life, let's see where it leads

1 year ago 23 1 2 0
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going through my old folder, i think i never released this #threejs particle system that i made for JSConf EU 2019

i forgot to do something interesting with it...

1 year ago 46 6 0 1

would love to see more than 1 second of that last video 😄

1 year ago 1 0 1 0

not really? first, it's not night, but eve. and nightmare is cauchemar, difficult to rhyme or turn into something that makes sense as it does in English. in Spanish and Italian they translated the title directly so it doesn't have the meaning of "christmas eve" either

1 year ago 1 0 0 0
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two levels of truchet tiles superposed on an icosphere

1 year ago 39 5 1 1
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the snub dodecahedron is quite good, too. except the pentagonal faces

1 year ago 1 0 0 0
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trying other solids, with varying degrees of "success"

1 year ago 8 0 1 0
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done. by the end, the AI in visual studio was on to me

1 year ago 0 0 0 0
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building a truncated icosahedron by hand. 12 pentagons done, now to the 20 hexagons...

1 year ago 0 0 1 0
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sometimes debugging geometries requires tedious and extreme measures

1 year ago 15 0 1 0
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1 year ago 104 44 2 10
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tests with nested structures

1 year ago 12 0 0 0
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better tiles, still quite a bit to go

1 year ago 13 0 0 0

ah, that's wonderful, thanks! the idea is that it will be a web page to generate any combination and download it as STL or whatever format makes more sense, so everybody with a 3d printer can get one. i'll keep you posted!

1 year ago 0 0 0 0

that's the goal! but i don't have a 3d printer :)

1 year ago 0 0 2 0
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ah, i see what you mean! these tiles are meant to be contiguous and solid -at least for now-, so i've removed the "sides". but yes, i would either add the internal walls in-shader, or add a final geometry pass to add a single wall between each tile

1 year ago 1 0 1 0
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there are a few problems related to the tile, because it's a model hand-made in blender, but i think it can be fixed. with a mathematically generated tile, it's all correct

1 year ago 1 0 1 0
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progress, bit by bit

1 year ago 45 3 2 0
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triangularly trippy

1 year ago 12 1 1 0
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i'll have to figure out that equation or there's no way i'm doing the dodecahedron, or any other platonic/archimedean solid

1 year ago 11 0 0 0
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degrees of closeness...

i'm pretty sure there has to be a formula to make this easy 😅

1 year ago 4 0 1 0
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debugging oddities (it will make sense, hopefully)

1 year ago 15 2 1 0

worth every goddamn last penny

on people commenting, they're just regurgitating some article. i don't they they would be able to say which was the _previous_ most expensive animated series ever

1 year ago 1 0 0 0

we'll see :) it's hard to fight back the feeling that there are so many possibilties, but also so much that needs to be done first. trying to get back on that horse, from scratch :D

1 year ago 4 0 0 0
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1 year ago 36 2 0 1
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1 year ago 3 0 0 0
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it always comes down to the torus

1 year ago 24 2 2 0
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1 year ago 16 1 0 0
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