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Posts by Matt

Adding locations to TimeSync

Adding locations to TimeSync

Sharing a minimalist map of world times I created recently: mattravenhall.github.io/TimeSync/

๐Ÿ“ Add/remove/hide locations
โ›… View local weather
๐ŸŽจ Customise markers
๐Ÿ’พ Import/export locations
๐ŸŒ— Dark/Light mode
โ˜€๏ธ Show/hide daylight

#programming #opensource #javascript #webdev

8 months ago 2 1 0 0
ldjam.com

(and if you enjoy your cabin retreat, you can rate it at ldjam.com/events/ludum...)

1 year ago 3 0 0 0
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The Retreat by Matt Ravenhall Will you find peace in the woods, or something else?

Had a great birthday weekend taking part in @ludumdare.com with Becky. Her first game jam and she absolutely aced it!

You can play The Retreat on itch: mattravenhall.itch.io/the-retreat

#ld57 #indiedev #ldjam #godot

1 year ago 7 1 1 0
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Loving the trees, I ended up with a very similar design! (ignore the giant blue placeholder object).

1 year ago 0 0 0 0
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Really excited by the progress we're making as a duo for this weekend's #LD57. Totally blown away by Becky's models so far - she's literally never done any 3D modelling before.

#LDJam #gamedev #godot

1 year ago 8 0 1 0

Do most themes usually have a negative score?

1 year ago 0 0 0 0

I definitely read this as a political hot take before I realised you were talking about the AI-generated image..

1 year ago 5 0 0 0

Worth giving jolt a try perhaps? github.com/godot-jolt/j...

This solved a bunch of default Godot physics issues I was having when creating mattravenhall.itch.io/robodojo

1 year ago 0 0 1 0
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Extraction by Matt Ravenhall Command a crew of explorers across an alien world

Just submitted my entry to #BrackeysGameJam - Extraction is a choose-your-story exploration game.

mattravenhall.itch.io/extraction

#godot #indiedev #gamedev

1 year ago 10 1 0 0

Looks awesome, nice work so far!

1 year ago 1 0 0 0
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Finally got a decent wireframe mesh working in #godot - these should make a nice addition to my #BrackeysGameJam submission! #gamedev

1 year ago 5 0 0 0

Crikey, hope you're feeling better!

1 year ago 1 0 0 0

Looks awesome!

1 year ago 1 0 1 0

Just checked it out, really neat idea!

1 year ago 0 0 1 0
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Really pleased with how ROBODOJO ended up, and I'm loving the different bot builds people are creating.

You can check it out at mattravenhall.itch.io/robodojo

#gamedev #indiedev #godot #PirateJam #gamejam

1 year ago 6 1 0 0
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Really cool idea, nice job!

1 year ago 1 0 0 0

Looks great!

1 year ago 0 0 0 0
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ROBODOJO by Matt Ravenhall Robot Roguelike

Had a blast creating ROBODOJO for the latest #piratejam #gamejam.

It's Robot Wars meets roguelike.

#godot #indiedev #gamedev

1 year ago 11 1 0 0

Nice, I'll have to check this out - thanks for sharing!

1 year ago 1 0 1 0
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#AdventOfCode day 25 is complete! This is the first year I've got all 50 stars. ๐Ÿฅณ

I hope everyone has a great Christmas! ๐ŸŽ„

#Python solution on GitHub

1 year ago 41 1 4 0
Screenshot of a subset of my manual inspection plot, showing the last swap I identified (qff and qnw).

Screenshot of a subset of my manual inspection plot, showing the last swap I identified (qff and qnw).

I've probably missed a fancy coded solution for part two of today's #AdventOfCode but went for the eyeball approach instead. Three of the swaps were fairly easy to spot, but one was particularly elusive (see attached). One day left!

#Python solutions on GitHub

1 year ago 8 0 3 0

Today's #AdventOfCode initially looked like it was gearing up to be a hardcore graph problem, but was ultimately solvable in <0.5s with a couple of for loops and some basic optimisations. A nice start to the day!

My #python solution is on GitHub

1 year ago 6 0 0 0
My Advent of Code star totals for the last few years

My Advent of Code star totals for the last few years

Much nicer #AdventOfCode today - just took some careful reading. This also marks the further I've made it through an AoC. Hopefully the next few days don't get too busy!

#Python solutions: github.com/mattravenhal...

1 year ago 10 0 0 0
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Screenshot from my brute force approach that _almost_ worked

Screenshot from my brute force approach that _almost_ worked

#AdventOfCode was definitely a challenge today, as I ended up with several solutions that worked for the test cases but not the real input.

For part 2, caching helped a bit but ultimately I had to ditch the full sequences and go for counts - similar to Day 19.

My #Python solution is on GitHub

1 year ago 5 0 0 0
Visual debugging of path skips from today's (2024 Day 20) Advent of Code challenge.

Visual debugging of path skips from today's (2024 Day 20) Advent of Code challenge.

Spent a bunch of time faffing around with skip visualisations today, only to realise that the paths weren't actually needed for part 2... At least debugging part one visually was enjoyable!

#AdventOfCode #Python solutions on GitHub: github.com/mattravenhal...

1 year ago 15 0 1 0

I wasn't aware of this site, thanks for sharing it. It's nice to see that someone out there has been pip installing the random project packages I've uploaded.

1 year ago 2 0 1 0
Snippet from my (ultimately scrapped) trie-based approach

Snippet from my (ultimately scrapped) trie-based approach

Initially implemented a trie-based approach that tracked all sequences for today's #AdventOfCode. But then had to simplify this to a mix of str.startswith and counts to support caching for part two.

#Python solutions: github.com/mattravenhal...

1 year ago 7 0 0 0
Subset of my path finding visualisation

Subset of my path finding visualisation

Fairly straight-forward application of Dijkstra + binary search to solve #AdventOfCode today.

I was expecting part 2 to involve placing bytes with each step, but off-by-one errors were the real villain.

#python solutions on GitHub

1 year ago 11 0 1 0

I feel your pain!

1 year ago 0 0 0 0
Handwritten messy attempts to unpick the logic behind today's Advent of Code challenge.

Handwritten messy attempts to unpick the logic behind today's Advent of Code challenge.

Pretty intense #AdventOfCode today, I ended up down several optimisation rabbit holes as I tried to fully understand and reverse engineer the algorithm. Only to be hit with sudden realisation when I spotted the blocks of eight in the iterative output!

#python solutions on GitHub

1 year ago 11 0 0 0
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