Maybe I need to look into how to upload things there so Panzer Dragoon can get justice.
Posts by Hannes
It does but neither it nor the ending has been uploaded to AMQ. Both songs are also taken straight from the game's OST so they'd be easy to recognise if they did come up on AMQ.
Anyway the Panzer Dragoon OVA isn't good and I really don't understand why it exists but don't think its worthy of its reputation as one of the worst things ever. At least I don't regret watching it.
But the main thing that makes this OVA bad is how ugly it looks. The best example of this is the part where they go through the first stage of Panzer Dragoon 1 because its mix of 2D art on 3D backgrounds looks horrific, especially when compared to how gorgeous the stage looked on Sega Saturn.
Also I think it's kind of lame the voice acting is all in Japanese instead of the fantasy language the games use. There's so little dialogue in this anyway that I don't think it would've been unfeasible to have it that language, and I think it would've made this a little more interesting.
It's absolutely not worth watching if you haven't played Panzer Dragoon 1 because none of this makes sense if you don't know the game's story. But if you have played the game it makes some sense, not much sense but at least you'll catch all the callbacks to the game.
I'm not gonna say it's secretly good but it's only 26 minutes long and there's far worse ways to spend 26 minutes than watching this. I'm mainly just confused why this was made in the first place because it's a just a weird sequel(?) to the first Panzer Dragoon that repeats the game's plot.
With an average score of 3.50 this is one of the lowest rated things on all of MAL, which is quite an accomplishment but I don't think it really deserves such a bad reputation. Its story is weird and the OVA's visuals are pretty shit, but it wasn't the worst thing I've ever seen.
Watched the Panzer Dragoon OVA. I didn't even know Panzer Dragoon had an OVA until a few days ago but I had to watch it once I found out about it.
Good face
moomin + #witchhatatelier
Front Mission 1 already felt like "SRPG Armored Core" with its customisation but in Gun Hazard you also have to pay money to refill your ammunation and heal your HP after missions, so I wonder how big of an influence Front Mission was on Armored Core.
#ブルアカ
板垣カノエ
キュアアルカナ・シャドウ
#precure
秤アツコ
#ブルアカ
But I hate that they turned this into a crossover. The movie benefits absolutely nothing from having Hirogaru Sky's and Wonderful's casts here because they contribute nothing to the plot and are only here to be a deus ex machina during the final battle.
Despite the movie following a lot of the same conventions as other Precure movies, there's a really interesting twist that I wasn't expecting from Precure. Tera is also a fun new character and it's a shame that just like any other movie exclusive character, we will never see her again after this.
Watched the idol Precure movie this morning. Considering I wasn't too fond of the TV series I found this surprisingly decent, I'd say better than the average Precure movie. Its main flaws are following the usual Precure movie formula and the completely unnecessary crossover aspect.
るるかちゃんは変装が得意なので当然ガンダムにも変装できる。
オトギ実装おめでと~ #ブルアカ
Thought there's no way today can be Super Robot Wars' 35th anniversary because SRW 30 was released like 2 years ago.
But no that really was 5 years ago. How has it already been 5 years?
On the 20th of April 1991, Super Robot Wars was released for the Gameboy. A simply strategy game with Gundam, Mazinger & Getter Robo series would go on to be a long running franchise featuring multiple Mecha IPs across multiple gaming platforms.
Happy 35th Anniversary SRW 🎉
Only Yukino isn't playable, I just never bothered posting about Kurumi. But I assume Yukino isn't going to be limited since iirc rerun characters are never limited even if the previous banners of that event were limited.
A funny detail in Gun Hazard is that you take damage if you ram against a wall at full speed. It's a bit frustrating since it causes some knockback, but also totally understandable that your robot would be damaged when hitting a wall at high speeds.
And when the game specifically guides you with those green exclamation marks then those NPC events feel like pace breakers instead of cool little things since of course you aren't going to skip something the game is explicitly guiding you towards.
It's why I kinda dislike that from CS3 onward they added those green exclamation marks to important NPC events. Of course I appreciate knowing I won't miss out on important optional scenes but to me it gives the impression of "these are the important NPCs, no need to bother with the rest"