new example because so many 2.2 triggers could be simplified with this
Posts by mrgrizz
i forgot to mention this idea; recolor the editor squares for pulsing objects, so they are easy to tell apart from the non pulsing ones (like how invisible objs are colored blue, make them pink or something)
(ugly example)
-icon block, when placed player can use the player customization menu to form and place any icon with any colors into a level in a single object, and an option to copy the player's current icon, and maybe one that copies a certain user's icons, gamemodes can maybe be swapped with the animate trigger
-shade certain elements of a trigger to overwhelm the player less
(example)
-make the ui fade off with every trigger especially the alpha trigger why is it only shaders ๐ญ
if preview shaders/ a preview zoom option is off add back the follow player option and some other 2.1 playtest things
ideas for the editor (thread)
#geometrydash
glad everyone is migrating here lol
twitter is crashing and burning