Posts by sym 🍓
i gotchu, alt text needers >:0 i was gonna post this yesterday but didnt have the spoons to type it all
An image of the 5 team members from the interview. From left to right: Naonori Ohnishi, Programming director with Ueno, part of the planning team. Worked on Miitomo and first time in the Tomodachi Life series. Toru Minegishi, Sound director, worked on The Legend of Zelda and Splatoon. First time working on Tomodachi Life. Ryutaro Takahashi, Director of all Tomodachi Life games. Daisuke Kageyama, Art director, worked on Wii Sports Resort and Nintendogs and Cats. Takaomi Ueno, Programming director and worked on Tomodachi Life and Miitopia. All five of them are wearing factory worker jumpsuits with 'Nintendo' embroidered on them.
All five of the developers interviewed in their Mii selves, posing in front of the wish fountain in the game.
they put so much effort and love into this game to make sure they stayed true to the roots, and put in so much work to make sure that it had a long lasting experience. I can't believe they'd been working on the game since 2017...
PLEASE read the 3 part interview, I only gave notes that made me happy
Minegishi [sound director]: My child still had fun making Mii characters and exploring friendships. But the romance elements didn't capture their imagination, which is something we hadn't accounted for, and that was really interesting to see. Ohnishi: My child, on the other hand, was completely invested in my Mii character's love life. (Laughs) Everyone: (Laughs) Takahashi: Everyone who took part in the play test had a different approach to the game, and it was very rewarding to see each person discover their own way of enjoying Tomodachi Life. There are countless ways to play Tomodachi a life, and ever since the first game, we've wanted it to be something you can play casually in a relaxed way. So, we wanted to ensure that, while you can create what you want in this game through UGC, you can have just as much fun even if you don't create anything at all. There are ready-made templates for UGC that you can use if you like, but you can also choose not to create anything at all. Even island-buildung can be left entirely to the Mii characters. We wanted to ensure that anyone seeking a relaxed experience can play this game in the most carefree way. Seeing players embrace all those different ways to play was one of the biggest takeaways we got from the playtests and was a huge encouragement for us.
Kageyama: We set up an idea board where anyone on the development team could share their ideas. If someone posted a fun idea, someone else in a totally different role might pick it up and make it happen. Bringing an idea to life meant setting up a proper workflow, which presented challenges. But we trusted the passion of the team members who wanted to drive it forward and encouraged them to refine their ideas. One of the defining features of this project was seeing that kind of collaboration all the way through into the later stages of development. [Interviewer] I see. So, this game is packed with scenarios that the developers themselves thought would be fun. Kageyama: Even when it came to room designs we packed in lots of ideas. To be honest, maybe we went a bit overboard adding little touches, as some rooms turned into a headache for the graphics team... (Laughs) But the excitement each team member felt while creating those details really gave the game its energy. Ueno: Before I knew it, a bunch of things were moving, objects were making unexpected sounds, and smoke was coming out from somewhere... (Laughs) Things got pretty wild. A lot of the newer team members had played Tomodachi Life on Nintendo DS and Nintendo 3DS, and I think they were the ones most passionate about the series. They'd say things like, "We absolutely have to include this!" with so much enthusiasm.
Kageyama: Many of the directors and leads were focused on getting development across the finish line, so when the schedule got tight, they were tempted to let things go, thinking, "I'm not sure this'll make it..." But then, a passionate team member would insist, "We can't cut this, it's absolutely essential!" It was incredibly reassuring to see teammates stepping up and saying, "I'll take charge!" and driving things forward. The game's quality owes a lot to those passionate individuals who took ownership and responsibility.
making sure all types of players could play without feeling like they're missing something 🥺 you can tell they had so much fun
Article text. [Question] So, what sparked development of this all-new Tomodachi Life game? Takahashi [the director of the game]: I believe development started around 2017, after things had settled down on Miitomo. The producer, Sakamoto-san (6), and I both have a special attachment to Tomodachi Life and have been playing the previous games on Nintendo 3DS for many years. But we'd already squeeze all we could out of that game, and Sakamoto-san said to me sadly, "There's so much that I want my Mii characters to experience, but there's nothing more I can do for them."(Laughs) So, we talked about our desire to create a new Tomodachi Life game.
You sound just like a loving parent. Takahashi: Yes, I know. (Laughs) That said, if we'd simply continued with the existing development style and added new items because we wanted them to experience new things, it would've inevitably turned into a quest for quantity. Besides, once players had seen everything the game had to offer, they'd have eventually tired of it again. So, we started development with the direction of leveraging user-generated content—also known as UGC—a system that allows players to create their own content to play with in the game. The concept of Tomodachi Life is to be "the ultimate inside joke game" that can be enjoyed among people who are close to each other or share things in common. We felt that UGC, which lets players create whatever they want, for well with this concept. We thought that combining the gameplay provided by the development team with what players themselves create would open up infinite ways to enjoy the game.
So, making the character designs more elaborate, or voices and movements more realistic, in line with improved hardware performance, was actually creating a sense of inconsistency with the series? Takahashi; That's right. The development team has numerous discussions on the topic, pondering what makes Mii characters in Tomodachi Life unique. Ueno [programming director]: This goes not only for appearance, voice and movements, but also for actions. As the Mii characters became more capable, they started to come across as too mature. The opinion gradually emerged within the team that these characters—who were so cute in previous games—had started to feel a little off. Takahashi: We were all like, "Hmm, it just doesn't feel like a Mii." Ohnishi [programming director]: We wanted them to be loveable characters that you can't resist taking care of. (Laughs)
Takahashi: We also learned from past titles that some players want to create original characters, not just people who exist in real-life, like themselves, or their family and friends. So we made it possible for players to create any kind of Mii with a bit of creativity. More freedom to adjust skin tone and the color of individual facial features means it's now easier to create non-human Mii characters, such as animals or aliens. Kageyama [art director]: You can also draw face paint however you like, so depending on how you make use of it, you can draw whiskers, like this. Image of two Miis that look like cats. One is a tuxedo cat with a suit, the other is a gray cat with a gray sweatsuit. The cat heads are very detailed to look like real cats, and they are in a regal looking room. The tuxedo cat Mii is speaking to the player in Japanese, holding a baby that looks like them. The caption underneath reads: *Image created during development. **English Translation: We like the name Kyuta. What do you think?
i was reading the 'ask the developer' article for tomodachi life and I'm gonna cry 😭🩷
www.nintendo.com/us/whatsnew/...
nobody post about tomodachi life until i get home from work 🫵
looking with my peepers... 3 dog hat one day you could be mine...
trying out new hat colorways!!
the dog hat is denim hehe
A character sitting with one leg up. He is wearing a stylish outfit.
💙 13/19
A drawing of the characters Paulo, Mike, Lucy, and Daisy from the webcomic Bittersweet Candy Bowl. They’re carrying a tower of boxes together with the title “Final Day!” at the top
A screenshot of stock that is going to run out for good: Choices Mike poster (1) Stacy pinback button (1) Jordan pinback button (1) Classroom sticker set (2) Volume 1 softcover (3) Flat pack (4) Volume 5 (4) 6-button set (4) Rachel charm (6)
Anniversary sale ends tonight!!! 11pm EST! And then the BCB store will close for the foreseeable future as we move countries! Get your goodies while they’re still available! So many things about to run out!
#bcbart
anniversarysale.bittersweetcandybowl.com
hmm... how are you gonna fit on the bus...
omg muppetbain... idk why but i think hed find that fun (is only in the tutorial still)
i know this was unintentional but it looks like hes yappin'
im glad you got a replacement!!
A man with his head in his hand, looking bored, is about to be attacked by a wizard.
💙 8/19
A girl kicking a boy, who is flung backwards.
💙 9/19
Sym and her two characters wearing silly sunglasses.
💙 12/19
3 days 👁
Back on my once every five year bullshit ( making a mini comic )
A photo of a png lobster and rabbit with colored party hats (pink and red). The lobster is waving, and they are in front of the Tomodachi Life (2013) map. Text reads: April 2026 Birthday Shenanigans! Kindle Street Discord
APRILOOZA!! It's my birthday month, and we're watching anime and movies this month in my discord :>
symliadoo.com/discord
schedule below!!
Please support my homie y'all, she's currently fighting a very rough work situation. Your support to her would be greatly needed & appreciated 💖
tomodachi life in 4 days...
A traditional halfbody artwork of Kenzie’s OC, Ainsley. They wear a sleeveless collared shirt that is “colored” with a floral patterned washi tape. The background also uses various bright and fun patterned washi tapes. The rest of the artwork uses alcohol markers and fineliner pens.
A lil gift art for @wyntersong.com bc I’ve been meaning to draw one of their OCs for a while now! Hope you like it! ^^
#WashiTape #WashiTapeArt #ArtSky #art #TraditionalArt #AlcoholMarkers #AlcoholMarkerArt #OCArt #OCSky
Hey all! There's another storm rolling through Hawai`i this week while a lot of locals are still recovering from the devastating floods from late March--I'd appreciate if you could share/donate to some of the recovery efforts!
📋 www.kitv.com/news/local/h...
✅ GFM: www.gofundme.com/f/2026-flood...
Digital graphic showing two versions of the April digital wallpapers offered on my Patreon this month. The wallpaper shows Nora about to eat a strawberry, banana, ice cream crepe.
🍓🍌 April's wallpapers are available for the Teacup, Coffee Mug, and Tumbler tiers of my Patreon (or one-time purchase)!
🌟 www.patreon.com/posts/wallpa...
Young adult happiness is falling. Percent of young people who are pretty or very happy has dropped from 88% to 76% over the last 15 years after having held fairly steady between 1980 and 2010
My hottest “I have no data to back this up” take is that phones aren’t making young people less happy. What’s making them less happy is living in a world where everyone is having their reality defined by recommendation algorithms that can only care about whether something keeps you watching.
Two girlfriends hugging.
💙 11/19
Please consider ordering! I’m reordering the backup reminder cards and physical version of “how I learned to not hate my art” zine. Really both of these are lifesavers and I recommend them to everyone!!💖
Thinking about when Ko Takeuchi (Warioware/Rhythm Heaven) got really into drawing art suggestions on Twitter and this included multiple Paul Blart Mall Cop illustrations.