With lighting and a 3D skybox with a rotating sun, moon and stars. And this isn't for the game I am developing now, this is for the next one...
Posts by Tim Wheatley
A few days ago I figured out how to wrap my terrain tech around a sphere as a band (it was originally a bowl shaped block that would only give me circles of land on the sphere), then last night I finished day/night cycles...(cont) youtu.be/1yM4tmApa30 #gamedev
That game still inspires. :) I have just started working on a game where there is a lot of inspiration from this era.
New 14-minute video of the third-person helicopter game I have been developing. #gamedev youtu.be/zXvL5niqHWc
Based on what I have seen removed from govt sites, no. I'd go with "variation of..."
I’d kind of forgotten how much I loved space. I really just needed NASA.
Figured out how to live without fixed coordinates over the weekend, by taking on a spherical game world. youtu.be/eAjgmihaJ38
On behalf of Katherine Legge I’d like to say how happy I am to hear that spinning cars is a good thing now. 👍
Now the novice gamedev has learned:
Menus and cutscenes.
Options (keybinding).
Pause menu, access to options.
Audio design and balancing (still WIP).
Scoring (higher scores for taking out more enemies with less weapons, etc).
Player led mission departure.
youtu.be/n_Q85qzit5Q
One of our gutters starting overflowing, straight down by a window well, filling the well eventually and blowing in the window, flooding our basement. I don’t know how to find a way to pay for this shit right now. Timing couldn’t be worse.
Spent tonight cleaning things up that I have learned about, and adding water and dirt spray from the minigun.
Couple of #Coyote passing by yesterday.
Need to add some fade and adjust the timings, but I have a retry loop on mission failure now.
- Weapon systems.
- Damage systems.
- Damage states (even for trees).
- Body interactions for damage, landing (on the carrier to resupply, etc).
- HUD (including minimap with object, character and player tracking).
- Non-path based world building (planes dogfight overhead, submarine patrols waters).
Went into this a complete novice.
- I've done all the models (learning blender and making mistakes as I went).
- Procedurally generated terrain inspired by Zeewolf (1994) built on launch from a seed.
- Procedurally placed trees within generated terrain.
- Easy arcade flight model.
- (cont...)
As long as nothing is happening behind me, I'm sure everything is fine.
This will be an objective in the game I am making and is an instant game over if you don't take it out before launch.
Anyone who does modeling. Is there any best practice on things that I'm really missing here? When transitioning from the circle to the straight edge, I am not sure what to do other than grouping them like I have. Feel free to send back a picture as an example when explaining. :)
They litter the battlefield… Added destroyed tank models, explosions and smoke today.
Although they won't be a main enemy (they will be a target), even tanks deserve a chance to fight back...
Enemies report player position to each other. The first tank I destroyed had already told the others my location, so they approach my last known location to investigate...
NPCs out here just casually starting wars and stuff. Status update on the game I randomly seem to have decided to develop.
A few lowish poly items for the game I have somehow decided to make. Was literally learning how to use blender while making them, so they are crap, but, they are what they are.
Terrain is procedural from a seed so missions can be modded. It has a very arcade flight model and a weapon working with hits being registered.
At what point do I consider myself a programmer? I've written thousands of lines of HTML, PHP, CSS, and because it seems nobody will ever make the exact Zeewolf-like game I want, I started making one. Using Godot, and there's a TON of good guides out there.
Turning it off and on, then off again.
They were both ailing, elderly and so heavily bonded that we brought someone to the house and let them go in an environment of their own smells, sounds and able to see each other to the end.
The word sad doesn't even begin to emptiness I feel in the house today.
Today, my office is empty. I've worked from home for more than 20 years, and for more than 13 of those there has been a dog at my feet. Every meeting. Every deal. Every interview. Every email.
Just booked at home euthanasia for both our heavily bonded, ailing and elderly dogs. Now I get to wrestle with the emotions of having made that purely logical decision for the next two hours. 👍
We had some adventures.
“With DLSS5 we get realtime AI generated images that take the real thing and alter it so they all have that AI generated look because they’re AI generated. Is that what you wanted? Who cares! It’s AI!” - NVIDIA probably.
Ex-Overwatch game director Jeff Kaplan says a former Blizzard CFO told him 1000 staff would be fired if the game didn't make a specific amount of money by a certain date
“And [those firings] are gonna be on you” added the Blizzard exec