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Posts by Gradient Games

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Supernatural entity vs man with paint balloons #horrorgame #indiegame

3 weeks ago 5 3 0 0

Usually I do research and find references but I wanted to just wing it with this one, it's a simple model and in my comfort zone :)

3 weeks ago 0 0 0 0
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Completely winging it with this model, can you guess what it will be? Animation at the end #gamedev

3 weeks ago 6 2 1 0

Unfortunately the command seems to be kind of bugged in ue5 as the meshes outside definitely do cull, I have tested this numerous times after thinking something was wrong because of this command :-/

3 weeks ago 0 0 0 0
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I think freezing mesh culling looks really interesting #gamedev

3 weeks ago 6 2 1 0
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Finished this wall warping effect by making the monster tear through the wall! #gamedev

3 weeks ago 6 2 0 0
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Would you rather identify ghosts using apple juice, a paint gun or breath mints? #ScreenshotSaturday

4 weeks ago 5 0 0 0

I just made the water translucent and used refraction to create the ripples in the "reflection"

4 weeks ago 0 0 0 0
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Screen space reflections weren't looking good so I used the old "duplicate the reflected meshes" technique, looks great now! #horrorgame

4 weeks ago 0 1 1 0
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Instead of scripted events the environment can be dynamically affected by the ghosts paranormal activity!

Like this knight armor that will fall apart piece by piece #gamedev

4 weeks ago 8 1 0 0
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Currently getting crucified on instagram because they thought this DLSS 5 post was serious.

Why is it always instagram?

1 month ago 1 0 0 0
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I finished the wall warping effect! #horrorgame

1 month ago 3 2 0 0

So glad we won't have to worry about art direction anymore!

Thanks nvidia for being a leading force in the enslopification of video games, I'm sure the shareholders love it :D

1 month ago 4 0 0 0

Ghost Scout now supports NVIDIA DLSS 5!

1 month ago 5 0 1 0
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I added some different ways to enter/exit the map to my horror game! The front gate, backyard, basement, and the roof (helicopter!) #horrorgame

1 month ago 3 1 0 0
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What the geometry of this warping wall effect actually looks like #gamedev

1 month ago 6 1 0 0
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Working on a pretty cool warping effect for my horror game, performance friendly and works on any surface! #screenshotsaturday

1 month ago 7 0 0 0
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Identifying ghosts using a glass sculpture, this one shows off the refraction effects a lot better! #horrorgame

1 month ago 0 2 0 0

Apologies for the lack of posts lately, I'm still a bit sick but I'm almost better :)

1 month ago 0 0 0 0

Kind of yes, the game is about using all kinds of objects to see and identify the ghost, glass shards, mirrors, security monitors, old film cameras, paint balloons and more!

1 month ago 1 0 0 0
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This glass shard might be too easy to use for later levels but I still like it because it shows of the concept in such a clear and cool way :) #horrorgame

1 month ago 1 1 1 0
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Identifying ghosts using water balloons #WishlistWednesday

1 month ago 4 1 0 0
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Testing an effect that allows you to see things that are otherwise invisible.

Especially happy with the custom refraction effects going on! #gamedev

1 month ago 5 1 0 0
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How to identify a ghost using a water gun #screenshotsaturday

1 month ago 5 1 1 0
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This might have been a mistake... #gamedev #horrorgame

1 month ago 4 2 0 0
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Someone suggested adding a Dreamcatcher to see ghosts, so I did! I'm pretty happy with how this turned out, a pretty easy one to use but cool nonetheless #gamedev #horrorgame

1 month ago 8 3 0 0
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This old film camera is probably the most difficult Anchor so far #gamedev #horrorgame

1 month ago 9 1 0 0
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I put a lot of time into the surface moving/warping effect. Will anyone stand still long enough to notice it? Maybe not but I'm happy with how it turned out #gamedev #horrorgame

2 months ago 6 1 0 0
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Breaking this mirror illusion... #gamedev #horrorgame

2 months ago 7 1 0 0
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I added a handheld mirror a while back but I decided to add a stationary full body mirror as well! #gamedev #indiegame

2 months ago 7 4 0 0
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