It's been a while. But now we've got lightning and some crates!
I've stopped working on the side project for now and I'm back to working on Ocean Survivors.
Posts by Ralf Gartmann
Thanks for over 800 wishlists!
Next stop 1000! 🏴☠️
#oceansurvivors #indiegame #indiedev #gamedev
Excited to announce that Ocean Survivors will be part of the #DebutFestival on Steam!
Wishlist Ocean Survivors here!
s.team/a/3225320
#indiegame #indiedev #gamedev
I've just uploaded a new trailer for my game Ocean Survivors check it out!
Working on adding more visuals that show you that the ships are at critical damage. More will be added, but now we've got smoke columns!
Here's a bit of gameplay to showcase it!
Wishlist on Steam 🏴☠️: store.steampowered.com/app/3225320/...
#oceansurvivors #indiegame #indiedev #gamedev
I thought about making settings on feedback stuff etc. Not that forward to making it though, hah. But I guess it's one of the things that are kind of needed.
I mean, it sounds fun. I actually thought about diving instead of jumping as a way of dodging. Though I haven't worked on it yet.
It's somewhat encouraging to hear that. xD
Tyty!
Thanks!
Thanks! The flashing is corresponding to the times the ships are receiving damage, so will probably leave that as is. But I agree with you on the brightness.
Optimized the sky pirates a bit more.
Shoot them farther to target more ships
Increased the amount of bullets to increase visibility
Additionally, chests are dropped instead of crates that looked like brown boxes from downed ships
#oceansurvivors #indiegame #indiedev #gamedev
Another new ability implemented - Airstrike!
Fire a barrage of cannons into the sky to wreck multiple enemy ships!
#oceansurvivors #indiegame #indiedev #gamedev
New ability implemented — Torpedo cannonballs!
Launch gunpowder powered cannonballs towards enemy ships and attack them from below!
#oceansurvivors #indiegame #indiedev #gamedev
Maybe I googled wrong, but looking it up I saw a level where you dodge maces, but not have it as an ability. Thanks, and yes, risky business!
Added the first ability where you don't shoot: Rotating Maces.
Whack 'em!
#oceansurvivors #indiegame #indiedev #gamedev
Small update, but now I've implemented fire mode settings!
Manual Firing: Um… manual firing!
Auto Firing: Constantly fires cannons
Smart Firing: Fires cannons when enemies are in line of fire
Demo will soon be updated!
#oceansurvivors #indiegame #indiedev #gamedev
Started some work on Power Ups.
You can now pick up a power up that allows you to ram through enemies!
#oceansurvivors #indiegame #indiedev #gamedev
Thanks!
Maxed out abilities now get replaced.
Here you can see how the Cannons get replaced by XP Multipliers, for example.
#oceansurvivors #indiegame #indiedev #gamedev
Reworked the Sky Pirates hit detection. Now they're not as “useless”. :D
And I've also changed their trail color to be more visible, as well as adding some visuals to let you know you have them loaded and ready to fly.
#oceansurvivors #indiegame #indiedev #gamedev
Made the enemy cannonballs more visible by changing their color.
Also added trails and other small VFX.
#oceansurvivors #indiegame #indiedev #gamedev
Just released a small update for the Ocean Survivors Demo
- Color coding
- Sky Pirate Hit Detection improvements
- VFX to aid visibility
- Trireme (charger enemy) has more health - Balancing
Check it out!
#oceansurvivors #indiegame #indiedev #gamedev
A new enemy is approaching!
#oceansurvivors #indiegame #indiedev #gamedev
Ocean Survivors Demo is now live on Steam Next Fest!
#SteamNextFest #OceanSurvivors #indiegame
store.steampowered.com/app/3501520/...
Finally updated the HUD
#oceansurvivors #indiedev #indiegame #gamedev
Become the greatest pirate of all time!
Wishlist now bit.ly/OceanSurvivors
#gamedev #indiedev #indiegame #oceansurvivors