wip! here's the map for the GB town sim.
Realized when the map was done that my editor doesn't support overlapping objects, so now I have a new feature to work on for the next day or so. βοΈ
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Posts by Pim
wip! added the water shader and a new sand tile + some rocks to the beach. πNow I only have to figure out how to match the pixel size of the water shader and the rest of the world π
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Pixel water pattern using Worley/Voronoi and Simplex noise functions π.
Worley noise creates cells and simplex noise distorts them by offsetting their positions, breaking them up and making them wavy.
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WIP of the skate park sim. Next step is to handle collisions of the skater's while cruising the park. Right now I managed to hardcode their states perfectly so that they don't bump into each other π
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Pasted together another skate sim, this time with a rail obstacle! π
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A wip of the skate-ramp simπ
I choose to use a hardcoded motion sequence based on the keyframes for the cruising animation, looked better than to use a fancier equation. How would you have done a similar movement?
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A wooden ramp for the park! I also added an extra frame for the skateboard to make it look like it goes downwards more.
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Added diagonal movement for the skater so that the bowl animations would look smoother! Still can't decide if I should have a full 16-directional sprite for this or settle for 8. π€
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Tricks spritesheet for skater one.
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Another skate animation! Next up is to create a whole park and add some 'intelligent' behavior to the skaters π±
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Pika!
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Cornflakeskuppen 97
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Si Antes Te Hubiera Conocido βοΈ
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I made some progress on the tilemap editor this week!
The selection tool feature is still arguing a bit with the history stack, and I might have to protect the state more from speedy users, but its almost time now to start building the map for GB townπ΄π
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Blueberry forest!π«
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Pretty cactus π
This weekend I implemented a select tool for the tilemap editor I've been workin on! Only a few bugs left..πΎ
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Movie night πΏβ
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Another batch of people, the hairy one in the top left corner has the best haircut π
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