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Posts by Evolve Benchmark

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| Evolve

The article explores how long vectors in DirectX and Vulkan enable hardware-accelerated vector–matrix multiplication for neural network inference and training directly inside shaders.

Read it here 👇
www.evolvebenchmark.com/blog-posts/c...

1 month ago 1 0 0 0
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Our deep dive on Cooperative Vectors is now public.

We believe this is one of the earliest in-depth engineering write-ups on applying Cooperative Vectors to real-world rendering workloads.

1 month ago 3 0 1 0
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Built a monster PC?
Prove it.

Evolve 14.0 adds:
- Shareable score challenges
- Local .evolve result files
- GUI offline mode
- GUI Benchmark looping

Same scoring integrity.
More ways to push your hardware.

1 month ago 1 0 0 0
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Join our mailing list Join the Evolve Benchmark Newsletter

Want early access to future deep dives?

Join our mailing list 👇

www.evolvebenchmark.com/join-our-mai...

1 month ago 1 0 0 0
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Neural networks in shaders are getting real.

Our new deep dive covers "Cooperative Vectors" for inference and training on the GPU, from optimal layouts to gradients calculation and real-world integration in Breda.

One of the earliest practical write-ups on this topic.

1 month ago 2 0 1 0
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| Evolve

Ray-traced animated crowds = GPU skinning + BLAS updates + a lot of moving pieces.

This 2023 deep dive explains how we built our GPU-driven crowd system in Breda.

Still relevant for skeletal animation and large scenes 👇
www.evolvebenchmark.com/blog-posts/r...

1 month ago 1 0 0 0
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Small update for Evolve Benchmark 13.1 :
• New Settings tab in results
• Crash fixes during runs, submission, and AMD startup
• Clearer errors on unsupported Windows

2 months ago 0 0 0 0
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| Evolve

Efficient light picking lives and dies by how fast you can build a CDF.
We’ve moved an older GPU-focused deep dive to our site.
Maybe it sparks a new idea
👉 www.evolvebenchmark.com/blog-posts/f...

2 months ago 0 0 0 0
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| Evolve

Building pure Rust applications for Android comes with some interesting challenges.
Second blog post from our Medium archive is now live on our site 👇
www.evolvebenchmark.com/blog-posts/b...

More on the way.

2 months ago 0 0 0 0
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| Evolve

We’re moving our older blog posts from Medium over to the Evolve website.

First one is live 👇
Intro to Rendering of Animated Volumetric Models in Breda
www.evolvebenchmark.com/blog-posts/i...

More coming.

2 months ago 1 0 0 0
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We just shipped Evolve Benchmark 13.0 🎉
A media-focused update to make life easier for reviewers:
• UI-based run history
• 4× speed custom runs (~1 min)
• One-click zip exports

Thanks for the feedback. We’re listening 🎧
#gaming_news #Review #MedianTechnologies #TechNews #gamenews

2 months ago 2 0 0 0
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Since launching Evolve Benchmark, it has been covered by media across multiple countries and regions, from gaming press to developer-focused outlets.

Seeing a modern GPU benchmark start resonate worldwide is incredibly motivating.
Thank you to everyone who tested it, shared it, or wrote about it 💚

2 months ago 0 0 0 0
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GPC 2025 slides are available!

👉 graphicsprogrammingconference.com/archive/2025/

Missed a talk or want a refresher?

The archive is full of solid, real-world graphics programming content.

Well worth a look 👀

3 months ago 0 0 0 0
Evolve Benchmark Free Demo Launch Trailer | Industry Leading GPU Benchmark on Steam
Evolve Benchmark Free Demo Launch Trailer | Industry Leading GPU Benchmark on Steam YouTube video by Evolve benchmark

Evolve Benchmark Free Demo is out today
Go push your GPU and watch frames melt 🔥
Steam Winter Sale also begins today ❄️

Free if you want to test. Cheap if you want more
Let’s benchmark⚡
store.steampowered.com/app/2717790/...

youtu.be/YFpzmdIj7P8
#gaming_news #SteamWinterSale #gaming #gamingnews

4 months ago 0 1 1 0
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Two days out.⏰
The Free Demo lets anyone benchmark their GPU with full ray tracing workloads.
No purchase, no trial period.
Just download and run.
#SteamWinterSale #GPU #GamingNews #gaming_news

4 months ago 2 1 0 0
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We presented “Neural Radiance Cache Implementation on Mobile GPU” at SIGGRAPH Asia.
Real time GI and reflections running on Samsung Xclipse 950, scaling from desktop class GPUs down to mobile hardware.

#SIGGRAPHAsia #NeuralRendering #MobileGPU

4 months ago 2 0 0 0
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What's the best way to optimize hardware? With precise data. The Evolve Benchmark FREE Demo is coming Dec 18th!
See why our 6 scores beats everything else out there: www.evolvebenchmark.com/compare
don't miss this! 🔥

#GPUPower #BenchmarkingTools #Hardware #gaming #free #gamingnews #game

4 months ago 2 1 0 0
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Steam Winter Sale soon ❄️
We are in and it is the biggest discount we have ever done!!
Basic 80% off Advanced DLC 70% off

Mark your calendar Dec 18
store.steampowered.com/app/2717790/...
#gamingnews #gaming #gpu #benchmark

4 months ago 0 1 0 0
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Your GPU is about to get the deep dive it deserves.
The Evolve Benchmark FREE Demo drops on Dec 18th! 📈
Measure Ray Tracing, Rasterization and Energy Consumption with 6 detailed scores.
Get ready!
#GPUs #GamingCommunity #GamingNews

4 months ago 0 1 0 0
🦕 NRC hybrid renderer on Samsung Xclipse 950 🦕
🦕 NRC hybrid renderer on Samsung Xclipse 950 🦕 YouTube video by Evolve benchmark

We will present Neural Radiance Caching on Samsung Xclipse 950 at Siggraph Asia 2025. The video shows our hybrid renderer with NRC as its cache for indirect illumination. NRC scales from discrete GPU’s, we are excited to see how far we can push it.
www.youtube.com/watch?v=Eq3s...

4 months ago 1 1 0 0
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Evolve v11.3 Critical Release: Rasterization Scores Fixed!
Now accurate and cross-platform comparable.

⚠️ ACTION: Old Hall of Fame records are invalidated. Submissions from older clients will fail.
Update now!
Full release note:https://www.evolvebenchmark.com/release-notes/11-3
#GPU #mobilegaming

4 months ago 1 1 0 0
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Final day of #GPC
DOOM path tracing from @idSoftware + @NVIDIA
PIX profiling @Intel
Fog, particles & volumetrics from @keengamesstudio.bsky.social
Real-time Cycles from @blender3d.bsky.social
V-Ray going realtime w/ @chaosgroupuk.bsky.social
3 unforgettable days
See you next year! ❤️
#conference

5 months ago 2 0 0 0
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Day 2 at #GPC 🔥
SEED 10-year R&D journey, Keen Games on water & particles, Blender on unified path tracing, NVIDIA on neural shading, BioWare appearance editor...
Thanks to everyone who came to Evolve Drinks last night, amazing vibes.🎉
#graphics #programming #conference

5 months ago 2 0 0 0
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🎮 Day 1 at #GPCBreda!
Mobile eras with @ARM, profiling & BCn tricks from @Behaviour & @GuerrillaGames, Hitman on your phone with @IOInteractive, and ray tracing insights from @Qualcomm...
Smoke, shaders, voxels & Helldivers wrapped it up nicely.
Join our Evolve Drinks tonight 🥂
#graphic

5 months ago 3 0 0 0
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We’ve been testing Shader Execution Reordering from Shader Model 6.9.
It looks like a big deal on paper, but In practice… it depends.

Coming soon on the Evolve blog.
👉 Want early access to deep-dive posts like this? Join our mailing list: www.evolvebenchmark.com/join-our-mai...

5 months ago 1 0 0 0
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Evolve 11.2 just dropped!
We’ve made the water prettier and faster
Also squashed a “device not supported” bug on Arm Mali-G1 Ultra.
Scores might shift slightly, it’s all part of getting smoother runs.
Press/influencers: grab your free Pro key 👇
🔗 evolvebenchmark.com/press-influencers
#Graphics

5 months ago 0 0 0 0
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Inline vs Pipeline Ray Tracing, same goal, different path.
Which one do you think your GPU prefers? 🤔

We benchmarked AMD, NVIDIA, and Intel. The results weren’t what we expected.
🔗 www.evolvebenchmark.com/blog-posts/i...

#RayTracing #GPU #GraphicsProgramming

5 months ago 0 0 0 0
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Great to see Traverse Research and pop up at Arm Unlocked Shenzhen 👏

Arm’s new Neural Technology points to an exciting future for AI-powered graphics, we’re thrilled to be part of that journey!
#ArmUnlocked #NeuralGraphics #GPU #RayTracing #GraphicsInnovation #Arm

5 months ago 0 0 0 0
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How does Evolve keep scenes massive and smooth?

Jan dives into our dynamic Level of Detail system, from GPU-driven selection to real-time tweaking and ray tracing tricks.
Full deep dive 👇
www.evolvebenchmark.com/blog-posts/d...

6 months ago 1 1 0 0
Dynamic levels of detail in Evolve | Evolve Lodding from scratch in a hybrid renderer

Read Jan’s full breakdown here 👇
🔗 www.evolvebenchmark.com/blog-posts/d...

6 months ago 0 0 0 0