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Axis-aligned normals

Axis-aligned normals

Planet render with axis-aligned normals

Planet render with axis-aligned normals

Soft normals

Soft normals

Planet render with soft normals

Planet render with soft normals

Soft normals for my #voxel ray tracer in C++.

#raytracing #graphics #programming #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime #indiegamedev

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DirectX 12 PBR Renderer in C: github.com/simstim-star...

#graphicsprogramming #gamedev #cprogramming

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๐Ÿ”” Weโ€™re #Hiring! The Forge Interactive is looking for Graphics Programmers and Interns to join our team!

๐ŸŒ Apply on LinkedIn: The Forge Interactive, Inc.

#GraphicsProgramming #Intern #GameDevCareers #OpenRole

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Preview
Into the Dream Again โ€“ The Wii GX Pipeline Observations from Orbit

New dev blog is live

This week I went deep into the Wii GX pipelineโ€”breaking down how rendering actually works on the hardware

dreamagaingames.com/blog/f/into-...

#gamedev #indiedev #wii #retrogaming #homebrew #graphicsprogramming

dreamagaingames.com/blog/f/into-...

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Procedurally generated voxel planet with different bioms, seas and continents; test skydome in the background

Procedurally generated voxel planet with different bioms, seas and continents; test skydome in the background

Procedurally generated voxel planet with different bioms, seas and continents; test skydome in the background

Procedurally generated voxel planet with different bioms, seas and continents; test skydome in the background

Procedurally generated voxel planet with exaggerated mountain peaks; test skydome in the background; debug GUI

Procedurally generated voxel planet with exaggerated mountain peaks; test skydome in the background; debug GUI

Ray traced #voxel planet procedural #generation in C++! Continents, seas, mountains and fields.

#raytracing #graphics #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime #indiegamedev

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Video

Been busy at work, but Iโ€™m almost there. No animation yet, but I think Iโ€™ve got the joints set up correctly. ๐Ÿ’ƒ This is the famous Cesium Man (from the glTF sample assets), and of course, the Tarisland Dragon.

#GraphicsProgramming #GameDev #IndieDev
#Vulkan #CSharp #DotNet

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Woo, mesh shader emulation support in Entropy. This triangle is being subdivided by a mesh shader. The emulation aspect comes in with a compute pipeline + using indirect draws and dispatches. Why emulate? Because my hardware demographic doesn't all support these things. #GraphicsProgramming

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Update on my university CPU Ray Tracer: recursive tracing, HDR sky with global illumination, spheres... and painfully low fps :P It's Work In Progress though!

#raytracing #graphics #computergraphics #3d #cplusplus #graphicsprogramming #gamedev #indiedev #solodev #gaming #realtime #indiegamedev

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Cat Game - Solving Simulation Drift: Why Your Game Physics Needs Deterministic Atomic Buffers
Cat Game - Solving Simulation Drift: Why Your Game Physics Needs Deterministic Atomic Buffers YouTube video by p3nGu1nZz

New video just dropped: Why Your Game Physics Needs Deterministic Atomic Buffers. If you're building game engines or leveling up your GPU workflow, this one is for you.

๐Ÿ‘€๐Ÿ‘‰ youtu.be/g7cR3Nze5Es

#Vulkan #GameDev #GraphicsProgramming #Rendering #GPU #EngineDev #TechVideo #gpu #programming

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Tech Deep Dive: M9 Real-Time Ray Traced Lighting in V-Engine
Tech Deep Dive: M9 Real-Time Ray Traced Lighting in V-Engine YouTube video by p3nGu1nZz

New video just dropped: Advanced Lighting and Shadows with Vulkan. If you're building game engines or leveling up your GPU workflow, this one is for you.

๐Ÿ‘€๐Ÿ‘‰ youtu.be/M8iRAjoteDc

#Vulkan #GameDev #GraphicsProgramming #Rendering #GPU #EngineDev #TechVideo #gpu #programming

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SPIR-V 1.6 Revision 7 has been released.

See change log: registry.khronos.org/SPIR-V/specs/unified1/SP...
#SPIRV #vulkan [โ€ฆ]

[Original post on fosstodon.org]

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SPIR-V Specification

SPIR-V 1.6 Revision 7 has been released.

See change log: registry.khronos.org/SPIR-V/specs...
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming

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Video

I can now load any format supported by Assimp. ๐Ÿ˜Š Iโ€™ve tested it with FXB and GLTF. ๐Ÿ’ƒThis example uses a GLTF file. Iโ€™m hoping to finish the animation routine later this week. ๐Ÿ‘ฉโ€๐Ÿ’ป

#GraphicsProgramming #GameDev #IndieDev
#Vulkan #CSharp #DotNet

Tarisland Dragon:by Hallow:shetchfab:CC-BY-4.0

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Finished Ray Tracing in One Weekend. Really interesting stuff and looking forward to go through Ray Tracing the Next Week. This is part of my learning journey of graphics programming #graphicsprogramming

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DX11Lab Week 2 is live ๐Ÿš€

This week I built the first real Direct3D rendering path:
CPU vertex data โ†’ GPU vertex buffer โ†’ HLSL shaders โ†’ triangle on screen.

Read the breakdown:
dreamagaingames.com/blog/f/dream...

#gamedev #DirectX11 #graphicsprogramming

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ReSTIR definitely showed me how mathematically inept i am
though the spatial reuse already makes a bit of a difference
#voxelgame #indiedev #minecraft #graphicsprogramming

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Slow development on my Vulkan framework/engine. I'm currently in the middle of creating the asset/content cooker using AssimpSharp. Right now, my mesh loader only supports OBJ and MS3D, which I wrote from scratch...

#GameDev #IndieDev #GraphicsProgramming
#Vulkan #DotNet #CSharp

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Going to get into L-Systems soon.
#graphics #graphicsprogramming

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Video

compute shaders are fascinating

#glsl #shader #graphics #computergraphics #graphicsprogramming #gamedev #realtime #screenshotsaturday

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I just had to make sure it runs on the real Linux platform because the file handling is different from Windows or on its WSL. And ta-daa! It works on ๐—Ÿ๐—ถ๐—ป๐˜‚๐˜… ๐— ๐—ถ๐—ป๐˜! Iโ€™m so happy! โœจ๐Ÿง๐Ÿ’š

#GameDev #IndieDev #GraphicsProgramming
#Vulkan #Linux #MintDistro #DotNet #CSharp

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Advanced Vulkan Rendering: Frame Graphs and Memory Management
Advanced Vulkan Rendering: Frame Graphs and Memory Management YouTube video by p3nGu1nZz

New video just dropped: Advanced Vulkan Rendering of Frame Graphs & Memory Management. If you're building game engines or leveling up your GPU workflow, this one is for you.

๐Ÿ‘€๐Ÿ‘‰ youtu.be/TUh5E04m3z0

#Vulkan #GameDev #GraphicsProgramming #Rendering #GPU #EngineDev #TechVideo #gpu #programming

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Graphics Programming

Graphics Programming

Graphics Programming

#Opengl #Graphicsprogramming #Gpu #Shaders #Cpp

programmerhumor.io/cpp-memes/graphics-progr...

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C64 Line Drawing - The Oasis BBS C64 line drawing gets a deep dive as Quiss of Reflex explains Bresenham, faster pixel writes, and wild math ideas from Fjรคlldata 2026.

C64 Line Drawing: Quiss of Reflex Breaks Down Bresenham and Beyond at Fjรคlldata 2026
#Commodore64 #C64 #Demoscene #MOS6502 #Assembly #Bresenham #RetroComputing #Fjalldata #FairLight #GraphicsProgramming

theoasisbbs.com/c64-line-dra...

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Video

Hooray!๐ŸŽ‰I canโ€™t believe Iโ€™ve pulled this off ~ this #Vulkan project is now running on Windows โœ… and Android โœ…Next step: I need to install Linux to test it there as well and maybe grab a Steam Deck too, just for testing purposes.๐Ÿ’ƒ

#GraphicsProgramming #Gamedev #IndieDev
#DotNet #CSharp #Android

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Video

I have absolutely no reason to be so excited and satisfied about doing this.

#vulkan
#graphicsprogramming

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One step at a time! ๐Ÿ™‚ At least now I know I can successfully load the Vulkan API and retrieve the Vulkan version using pure C#. This is a small milestone, but it confirms that the core integration is working. ๐Ÿ’ƒ

#GraphicsProgramming #Vulkan #GameDev #IndieDev
#Dotnet #CSharp #Android

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Video

Been playing with perspective projection to give the illusion of 3D. I know this technique's been used forever, but I'm actually surprised how easy it to pull off effectively.
(This is just basic JavaScript running in a browser)
#gamedev #indiedev #programming #graphicsprogramming #gameengine

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Render Text Using MSDF Atlas Generate atlas, read in coordinates, and generate quads.

Just added a new post to my blog. This is how I am currently rendering text in Cadera

#Blog #OpenSource #Coding #Vulkan #GraphicsProgramming

blog.mschuberth.com/posts/msdf-t...

gitlab.com/caderacad/Ca...

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I Built a Reversed Raytracer and it is awesome
I Built a Reversed Raytracer and it is awesome YouTube video by El Dockerrs Primetime

I did some nice experiments, created a reversed raytracer and got some strange results.
youtu.be/0NMEjUv8Eq4

#Raytracing #CPlusPlus #GraphicsProgramming #Math #Coding #GameDev #PhysicsSimulation

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