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Posts by The Khronos Group

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From Specification to Practice: Unlocking glTF’s Full Potential The Khronos 3D Formats Working Group, which manages both the glTF and KTX standards, has launched an Education, Insights, and Outreach (EIO) Subgroup dedicated to equipping creators and developers wit...

The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.

www.khronos.org/blog/from-sp...
#Khronos #OpenStandards

1 day ago 6 2 0 0
Join us for the next Gaussian Splatting webinar on April 7th!

Join us for the next Gaussian Splatting webinar on April 7th!

Join us for a free webinar on Gaussian Splats — featuring speakers from Cesium, XGRIDS, and the Smithsonian on real-world use cases in geospatial, capture workflows, and cultural preservation.

khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
#GaussianSplatting #glTF

6 days ago 1 1 0 0
Join us at IWOCL 2026 to hear Pekka Jaaskelainen's session on PoCL

Join us at IWOCL 2026 to hear Pekka Jaaskelainen's session on PoCL

Join us at IWOCL 2026 to hear from Professor Pekka Jääskeläinen of Tampere University. Pekka will look back — and forward — in a talk titled "15 Years of PoCL: Past Lessons, Present Reality, Future Directions."

See the full program and register at www.iwocl.org
#IWOCL2026 #PoCL #OpenCL #HPC

1 week ago 5 4 0 0
Join us at IWOCL 2026 for Paulius Velesko's keynote talk, "chipStar: OpenCL as a Portability Layer for CUDA/HIP Applications

Join us at IWOCL 2026 for Paulius Velesko's keynote talk, "chipStar: OpenCL as a Portability Layer for CUDA/HIP Applications

Keynote at IWOCL 2026: Paulius Velesko presents chipStar — compiling unmodified #CUDA/HIP code into #OpenCL & #SPIR-V fat binaries that run on Intel, AMD, NVIDIA, ARM, and #RISC-V hardware. No recompilation needed.

View the full program at: www.iwocl.org/iwocl-2026/c...
#IWOCL2026 #OpenCL #SYCL

1 week ago 5 4 0 0
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Video Encoding and Decoding with Vulkan Compute Shaders in FFmpeg In this blog we explore how FFmpeg uses Vulkan Compute to seamlessly accelerate encoding and decoding of even professional-grade video on consumer GPUs — unlocking GPU compute parallelism at scale, wi...

Wildly neat work from @khronos.org doing a variety of video codecs in compute shaders. Big variety of interesting formats here, many "mezzanine" compression, high quality semi-realtime for av production. Example: Samsung APV.
www.khronos.org/blog/video-e...

3 weeks ago 5 2 0 0
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Video Encoding and Decoding with Vulkan Compute Shaders in FFmpeg In this blog we explore how FFmpeg uses Vulkan Compute to seamlessly accelerate encoding and decoding of even professional-grade video on consumer GPUs — unlocking GPU compute parallelism at scale, wi...

Learn how FFmpeg uses Vulkan Compute shaders to accelerate professional codec workflows — FFv1, ProRes, ProRes RAW, APV and more — on any Vulkan-capable GPU, with no fixed-function hardware required.

Learn more: www.khronos.org/blog/video-e...
#Vulkan #FFmpeg #GPUCompute #ProRes #FFv1 #APV #VC2

3 weeks ago 18 6 0 0
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vk_gltf_renderer keeps growing: full glTF reference path tracing, and now built-in scene/asset editing.

You can duplicate, delete, re-parent, rename, split meshes, import scenes, undo/redo, and save back to glTF/glb

Open source Vulkan renderer, with ray tracing + raster
github.com/nvpro-sample...

3 weeks ago 1 1 0 0
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Add SPV_KHR_poison_freeze for public review by Tobski · Pull Request #391 · KhronosGroup/SPIRV-Registry In conjunction with the 1.6.7 specification tightening the definitions of undefined values, to bring them in line with state of the art (e.g. as described for LLVM), we are proposing the introducti...

RFC: SPV_KHR_poison_freeze is open for public review!

This new SPIR-V extension proposes:
• Clarifying undefined values as poison
• A new OpFreeze instruction for tighter undefined values and more...

Compiler devs & toolchain folks — your feedback is wanted
github.com/KhronosGroup...

3 weeks ago 0 1 0 0
SPIR-V Specification

SPIR-V 1.6 Revision 7 has been released.

See change log: registry.khronos.org/SPIR-V/specs...
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming

3 weeks ago 11 4 0 0
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new glTF Sample Assets Landing page and revised glTF Render Fidelity website

new glTF Sample Assets Landing page and revised glTF Render Fidelity website

The #glTF Working Group is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:

- A new landing page for the glTF Sample Assets GitHub repository

- The glTF Render Fidelity Comparison website has undergone a modern redesign

Learn more: khr.io/1nk

3 weeks ago 4 1 0 0
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Metaverse Standards Forum and RP1 Create the Open Metaverse Browser Initiative – Join Us in Building the Next Open Ecosystem

Exciting news!

The Metaverse Standards Forum and RP1 have launched the Open Metaverse Browser Initiative: an open-source effort to create the foundation for how the world will access spatial services.

Read more and get involved! metaverse-standards.org/news/blog/in...
#Metaverse #interoperability

3 weeks ago 1 2 0 0
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UGC Mixer @ GDC 26 (Roblox, UEFN, Minecraft, Horizon Worlds, etc.) · Luma Join us for an epic gathering of virtual world builders and industry enthusiasts! Connect with fellow UGC devs and creators for Roblox, UEFN, Minecraft,…

Metaverse Standards Forum is sponsoring the UGC Mixer @ GDC 2026!

Building in Roblox, UEFN, Minecraft, or Horizon Worlds? Come hang with us in SF.

Neil Trevett (MSF President) joins RP1's Sean Mann for a panel on open standards & metaverse browsers.

www.luma.com/ewd6d3hh
#GDC2026 #metaverse

3 weeks ago 1 1 0 0

If you're at #GDC2026 come join us tomorrow for a evening of talks, networking and snacks! Register now to save your spot

4 weeks ago 1 0 0 0
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Calling all programmers!

Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.

March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San Francisco

Learn more and register: khr.io/1ng
#WebDev #3D #GDC2026

1 month ago 5 1 1 2
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Going to GDC next week? If so, join us at 3D on the Web in San Francisco on March 11th! 3D on the Web showcases the latest in WebGL, WebGPU, glTF and 3D Web Graphics. See the agenda and register: www.khronos.org/events/3d-on...
#glTF #3D #graphics #programming #WebGPU #WebGL #glTF

1 month ago 4 2 0 0
Vulkan releases game engine tutorial

Vulkan releases game engine tutorial

The Vulkan Working Group has published, Building a Simple Game Engine, a new in-depth tutorial for developers ready to move beyond the basics and into professional-grade engine development.

Learn more: www.khronos.org/blog/new-vul...
#vulkan #tutorial #programming #gpu #gameengine

1 month ago 245 37 10 5
Vulkanised 2026: Vulkan Now and Then (for Hobbyists)
Vulkanised 2026: Vulkan Now and Then (for Hobbyists) YouTube video by Vulkan

If you wanna know if #Vulkan @vulkan.org is the right graphics api for hobby developers (tl;dr: yes), you might find an answer in my #Vulkanised 2026 talk: www.youtube.com/watch?v=Eshk...

1 month ago 29 5 0 0
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A couple of great Slang Shader talks are ready for viewing:

1 month ago 6 3 0 0
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We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!

www.khronos.org/events/shadi...
#shading #shaders #programming #Slang #GLSL #HLSL #SPIR-V #glslang #WEST #WGSL #OSL #Gigi

1 month ago 2 1 0 1
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Vulkanised 2026 - YouTube The 8th Vulkan Conference | San Diego, CA. USA | Feb 09-11, 2026 The Premier Vulkan Developer Conference Vulkanised is the largest event dedicated to develop...

My weekend plans? Binging the Vulkanised 2026 session videos

Great thanks to @khronos.org for getting these out!

youtube.com/playlist?lis...

1 month ago 2 1 0 0

The Khronos Group is excited to sponsor this inaugural hackathon to help build the open metaverse!

RSVP: www.rp1.com/hack

1 month ago 0 0 0 0
Khronos celebrates 25 years

Khronos celebrates 25 years

Khronos is celebrating 25 years of shaping visual computing with open standards!

Come reminisce with us: www.khronos.org/blog/the-khr...
#khronos #anniversary

1 month ago 6 2 0 0
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Khronos Moves to Integrate Gaussian Splatting Into glTF 3D Format The Khronos Group is aiming to standardize Gaussian splatting by proposing a release candidate for an integration into the widely adopted glTF 3D format.

The Khronos Group is aiming to standardize Gaussian splatting by proposing a release candidate for an integration into the widely adopted glTF 3D format:

1 month ago 23 6 0 0
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The Khronos Group announces a release candidate for the KHR_gaussian_splatting baseline extension. This extension enables storing 3D Gaussian splats in glTF 2.0, the most widely adopted 3D asset delivery format.

Learn more: khr.io/1ms
#glTF #Gaussian #splats #splatting

2 months ago 6 2 0 0
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Khronos has announced a liaison agreement with the UHD World Association (UWA). The liaison establishes a framework for collaboration and information exchange as emerging media types increasingly combine elements of video and 3D technologies in sophisticated new ways.

Learn more: khr.io/1ml

2 months ago 2 0 0 0
MaterialX Adds Support for Slang Shader Generation – ASWF

MaterialX adds support for Slang Shader generation!

Learn more: www.aswf.io/blog/materia...
#materialx #slang #shaders #ASWF #machinelearning #openusd

2 months ago 14 2 0 0
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Khronos Group Welcomes XGRIDS as Contributor Member

XGRIDS is leading the world in 3D Intelligent Spatial Computing by capturing, reconstructing, and streaming real-world scenes into vivid, measurable 3D experiences.
xgrids.com/intl/aboutus

2 months ago 2 0 0 0
Join us at Vulkanised 2026 and ask your questions to our world-leading panel of experts

Join us at Vulkanised 2026 and ask your questions to our world-leading panel of experts

Register now for Vulkanised 2026, the largest event dedicated to developers using the Vulkan API, and bring your questions to be answered by our world-leading panel of experts!

Explore the agenda and register today: vulkan.org/events/vulka...
#vulkan #api #Vulkanised2026 #graphics #developer

2 months ago 10 3 0 1
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Call for Submissions for IWOCL 2026 has been extended until January 25th!

Get your submission in now and join us in for another inspiring workshop!
iwocl.org
#OpenCL #SYCL #IWOCL2026

2 months ago 2 2 0 0
Upcoming: The Road to GLSL – Randi Rost Consulting

On the run up to next month's Shading Languages Symposium, keynote speaker Randi Rost has published this blog previewing his talk.

Blog: rost.org/2026/01/05/u...
Event site: www.khronos.org/events/shadi...
#glsl #shading #shaders #programming #developers

2 months ago 2 0 0 0