The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.
www.khronos.org/blog/from-sp...
#Khronos #OpenStandards
Posts by The Khronos Group
Join us for the next Gaussian Splatting webinar on April 7th!
Join us for a free webinar on Gaussian Splats — featuring speakers from Cesium, XGRIDS, and the Smithsonian on real-world use cases in geospatial, capture workflows, and cultural preservation.
khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
#GaussianSplatting #glTF
Join us at IWOCL 2026 to hear Pekka Jaaskelainen's session on PoCL
Join us at IWOCL 2026 to hear from Professor Pekka Jääskeläinen of Tampere University. Pekka will look back — and forward — in a talk titled "15 Years of PoCL: Past Lessons, Present Reality, Future Directions."
See the full program and register at www.iwocl.org
#IWOCL2026 #PoCL #OpenCL #HPC
Join us at IWOCL 2026 for Paulius Velesko's keynote talk, "chipStar: OpenCL as a Portability Layer for CUDA/HIP Applications
Keynote at IWOCL 2026: Paulius Velesko presents chipStar — compiling unmodified #CUDA/HIP code into #OpenCL & #SPIR-V fat binaries that run on Intel, AMD, NVIDIA, ARM, and #RISC-V hardware. No recompilation needed.
View the full program at: www.iwocl.org/iwocl-2026/c...
#IWOCL2026 #OpenCL #SYCL
Wildly neat work from @khronos.org doing a variety of video codecs in compute shaders. Big variety of interesting formats here, many "mezzanine" compression, high quality semi-realtime for av production. Example: Samsung APV.
www.khronos.org/blog/video-e...
Learn how FFmpeg uses Vulkan Compute shaders to accelerate professional codec workflows — FFv1, ProRes, ProRes RAW, APV and more — on any Vulkan-capable GPU, with no fixed-function hardware required.
Learn more: www.khronos.org/blog/video-e...
#Vulkan #FFmpeg #GPUCompute #ProRes #FFv1 #APV #VC2
vk_gltf_renderer keeps growing: full glTF reference path tracing, and now built-in scene/asset editing.
You can duplicate, delete, re-parent, rename, split meshes, import scenes, undo/redo, and save back to glTF/glb
Open source Vulkan renderer, with ray tracing + raster
github.com/nvpro-sample...
RFC: SPV_KHR_poison_freeze is open for public review!
This new SPIR-V extension proposes:
• Clarifying undefined values as poison
• A new OpFreeze instruction for tighter undefined values and more...
Compiler devs & toolchain folks — your feedback is wanted
github.com/KhronosGroup...
SPIR-V 1.6 Revision 7 has been released.
See change log: registry.khronos.org/SPIR-V/specs...
#SPIRV #vulkan #GPUProgramming #GPU #GraphicsProgramming
new glTF Sample Assets Landing page and revised glTF Render Fidelity website
The #glTF Working Group is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:
- A new landing page for the glTF Sample Assets GitHub repository
- The glTF Render Fidelity Comparison website has undergone a modern redesign
Learn more: khr.io/1nk
Exciting news!
The Metaverse Standards Forum and RP1 have launched the Open Metaverse Browser Initiative: an open-source effort to create the foundation for how the world will access spatial services.
Read more and get involved! metaverse-standards.org/news/blog/in...
#Metaverse #interoperability
Metaverse Standards Forum is sponsoring the UGC Mixer @ GDC 2026!
Building in Roblox, UEFN, Minecraft, or Horizon Worlds? Come hang with us in SF.
Neil Trevett (MSF President) joins RP1's Sean Mann for a panel on open standards & metaverse browsers.
www.luma.com/ewd6d3hh
#GDC2026 #metaverse
If you're at #GDC2026 come join us tomorrow for a evening of talks, networking and snacks! Register now to save your spot
Calling all programmers!
Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.
March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San Francisco
Learn more and register: khr.io/1ng
#WebDev #3D #GDC2026
Going to GDC next week? If so, join us at 3D on the Web in San Francisco on March 11th! 3D on the Web showcases the latest in WebGL, WebGPU, glTF and 3D Web Graphics. See the agenda and register: www.khronos.org/events/3d-on...
#glTF #3D #graphics #programming #WebGPU #WebGL #glTF
Vulkan releases game engine tutorial
The Vulkan Working Group has published, Building a Simple Game Engine, a new in-depth tutorial for developers ready to move beyond the basics and into professional-grade engine development.
Learn more: www.khronos.org/blog/new-vul...
#vulkan #tutorial #programming #gpu #gameengine
If you wanna know if #Vulkan @vulkan.org is the right graphics api for hobby developers (tl;dr: yes), you might find an answer in my #Vulkanised 2026 talk: www.youtube.com/watch?v=Eshk...
A couple of great Slang Shader talks are ready for viewing:
We're excited to announce that the slides and videos from the inaugural Shading Languages Symposium are now available! Catch up on all the proceedings and join us next year!
www.khronos.org/events/shadi...
#shading #shaders #programming #Slang #GLSL #HLSL #SPIR-V #glslang #WEST #WGSL #OSL #Gigi
My weekend plans? Binging the Vulkanised 2026 session videos
Great thanks to @khronos.org for getting these out!
youtube.com/playlist?lis...
The Khronos Group is excited to sponsor this inaugural hackathon to help build the open metaverse!
RSVP: www.rp1.com/hack
Khronos celebrates 25 years
Khronos is celebrating 25 years of shaping visual computing with open standards!
Come reminisce with us: www.khronos.org/blog/the-khr...
#khronos #anniversary
The Khronos Group is aiming to standardize Gaussian splatting by proposing a release candidate for an integration into the widely adopted glTF 3D format:
The Khronos Group announces a release candidate for the KHR_gaussian_splatting baseline extension. This extension enables storing 3D Gaussian splats in glTF 2.0, the most widely adopted 3D asset delivery format.
Learn more: khr.io/1ms
#glTF #Gaussian #splats #splatting
Khronos has announced a liaison agreement with the UHD World Association (UWA). The liaison establishes a framework for collaboration and information exchange as emerging media types increasingly combine elements of video and 3D technologies in sophisticated new ways.
Learn more: khr.io/1ml
MaterialX adds support for Slang Shader generation!
Learn more: www.aswf.io/blog/materia...
#materialx #slang #shaders #ASWF #machinelearning #openusd
Khronos Group Welcomes XGRIDS as Contributor Member
XGRIDS is leading the world in 3D Intelligent Spatial Computing by capturing, reconstructing, and streaming real-world scenes into vivid, measurable 3D experiences.
xgrids.com/intl/aboutus
Join us at Vulkanised 2026 and ask your questions to our world-leading panel of experts
Register now for Vulkanised 2026, the largest event dedicated to developers using the Vulkan API, and bring your questions to be answered by our world-leading panel of experts!
Explore the agenda and register today: vulkan.org/events/vulka...
#vulkan #api #Vulkanised2026 #graphics #developer
Call for Submissions for IWOCL 2026 has been extended until January 25th!
Get your submission in now and join us in for another inspiring workshop!
iwocl.org
#OpenCL #SYCL #IWOCL2026
On the run up to next month's Shading Languages Symposium, keynote speaker Randi Rost has published this blog previewing his talk.
Blog: rost.org/2026/01/05/u...
Event site: www.khronos.org/events/shadi...
#glsl #shading #shaders #programming #developers