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This morning, improvements to device initialization. Also finished off the primary-secondary device system. Initially, secondary devices will be used to offload certain compute tasks.

Also the beginning of a useful render metrics GUI!

#vulkan #imgui #gamedev #indiedev #gameengine

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ImGui demo window

ImGui demo window

This weekend, optimization and improvements around buffer usage. I've also successfully integrated ImGui a few minutes ago!

#ImGui #gameengine #Vulkan #gamedev #indiedev

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Steam Deck - SteamOS 3.8.1 Preview: Second Clutch - Steam News Note: This update is for the Steam Deck Preview channel, and includes new features that are still being tested. You can opt into this in Settings > System > System Update Channel. These notes contain…

ICYMI: SteamOS 3.8.1 Preview: Second Clutch

#Linux #LinuxGaming #PCGaming #Steam #SteamDeck #SteamFrame #SteamMachine #SteamOS #ValveSoftware #Vulkan

store.steampowered.com/news/app/167...

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Steam Deck - Steam Deck Beta Client Update: March 26th - Steam News We have just shipped an updated Steam Deck Client to the Preview/Beta channel. General Fixed regression causing download items to shift to side when entries are dragged. Fixed regression launching…

ICYMI: Steam Deck Beta Client Update: March 26th

#Linux #LinuxGaming #PCGaming #Steam #SteamDeck #SteamFrame #SteamMachine #SteamOS #ValveSoftware #Vulkan

store.steampowered.com/news/app/167...

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The Matrix and the Mesh A matrix is not a camera Vulkan does not have a camera. It has a push constant slot. If...

MayaFlux 0.3: mesh geometry, FBX loading, viewport control.

No camera object. No scene. Mesh is two byte spans.

#vulkan #cpp #geneartive #realtimesystems #opensource

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vulkan::slang: overhaul 🤠 · positron-solutions/MuTate@71fbbbb This is most of a scheme for creating type data for the Rust side to later check agreement with slang. Size and layout logic bringing us pretty close to std430 support should anyone actually need ...

Pushed an overhaul of the Slang module. Proc macros for yeeting structs into the GPU, with type-checked reflection, should be forthcoming. #shaders #Vulkan #programming

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X4: Foundations - 9.00 Public Beta 3 now available - Steam News 9.00 Public Beta 3 is now available! Please find the full changelog below. Thank you for your continued support and feedback during this testing phase. How Do I Take Part in the Public Beta? Every…

ICYMI: X4 - 9.00 Public Beta 3 now available

#FlightSim #Linux #LinuxGaming #PCGaming #SpaceSim #Vulkan #X4Foundations

store.steampowered.com/news/app/392...

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Been hanging up on the types and traits for GPU marshaling code that needs to sit underneath critical macros. Don't normally need to hack around features still stabilizing in nightly #Rust, but Slang reflection is definitely one of those jobs. It's moving. #vulkan #programming #graphics

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SteamVR - Introducing SteamVR 2.15 - Steam News Maintenance release

ICYMI: Introducing SteamVR 2.15

#Linux #LinuxGaming #MetaQuest #OpenXR #PCGaming #PICO #Steam #SteamFrame #SteamVR #ValveSoftware #VirtualReality #VR #Vulkan

store.steampowered.com/news/app/250...

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ICYMI: Steam Deck Beta Client Update: March 25th

#Linux #LinuxGaming #PCGaming #Steam #SteamDeck #SteamFrame #SteamMachine #SteamOS #ValveSoftware #Vulkan

store.steampowered.com/news/app/167...

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ICYMI: Euro Truck Simulator 2 - Iceland: Keflavík

#ETS2 #EuroTruckSimulator2 #Linux #LinuxGaming #OpenXR #PCGaming #TruckSim #VirtualReality #VR #Vulkan

store.steampowered.com/news/app/227...

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High-level Programming of Vulkan-based GPUs Through OpenMP Modern applications often involve complex, structured or data-parallel computations on large datasets. Traditionally, GPUs have served as the primary accelerators for such tasks, mostly through com…

High-level Programming of Vulkan-based GPUs Through OpenMP

#OpenMP #Vulkan

hgpu.org?p=30705

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ICYMI: Aerofly FS 4 Version 4.8.1.28 ( 2026-03-25 )

#Aerofly #AeroflyFS #FlightSim #Linux #LinuxGaming #OpenXR #PCGaming #VirtualReality #VR #Vulkan

store.steampowered.com/news/app/199...

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ICYMI: American Truck Simulator - Illinois: Settlements #2

#AmericanTruckSimulator #ATS #Linux #LinuxGaming #OpenXR #PCGaming #TruckSim #VirtualReality #VR #Vulkan

store.steampowered.com/news/app/270...

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Another relief is the increasingly "engine" shape of the #Vulkan code. Not only does it make extending the visualizer ergonomic, but the potential uses for the library are well-aligned with game engine tech. The more obvious and big the alliance gets, the more naturally we will all mobilize.

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Been busy at work, but I’m almost there. No animation yet, but I think I’ve got the joints set up correctly. 💃 This is the famous Cesium Man (from the glTF sample assets), and of course, the Tarisland Dragon.

#GraphicsProgramming #GameDev #IndieDev
#Vulkan #CSharp #DotNet

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ICYMI: NVIDIA driver 595.58.03 released as the big new recommended stable driver for Linux

#CUDA #GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #RTXOn #Vulkan

www.gamingonlinux.com/2026/03/nvid...

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ICYMI: Steam Deck Beta Client Update: March 23rd

#Linux #LinuxGaming #PCGaming #Steam #SteamDeck #SteamFrame #SteamMachine #SteamOS #ValveSoftware #Vulkan

store.steampowered.com/news/app/167...

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Re-thinking framebuffers in PanVK PanVK has a brand new buffer abstraction bringing a range of new features for the Vulkan driver.

PanVK’s new framebuffer abstraction for Mali GPUs removes OpenGL-specific constraints, unlocking more flexible tiled rendering features in Vulkan.

Learn more about the process: col.la/framebuffers...

#Mesa #PanVK #Vulkan #Panfrost #MaliGPU #OpenSource

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Wayland reference compositor Weston 15 with Lua shell and Vulkan renderer The Wayland reference compositor Weston has been released in version 15. It brings a Vulkan renderer and a Lua shell.

Wayland reference compositor Weston 15 with Lua shell and Vulkan renderer

www.heise.de/en/news/Wayl...

#Linux #Wayland #OpenSource #DisplayServer #HDR #Vulkan #Lua

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ICYMI: GE-Proton10-34

#LegionGo2 #LegionGoS #Linux #LinuxGaming #OpenGL #OpenSource #OpenXR #PCGaming #ProtonGE #Steam #SteamDeck #SteamFrame #SteamMachine #SteamOS #SteamVR #VirtualReality #VR #Vulkan

github.com/GloriousEggr...

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ICYMI: American Truck Simulator - Illinois: Murals

#AmericanTruckSimulator #ATS #Linux #LinuxGaming #OpenXR #PCGaming #TruckSim #VirtualReality #VR #Vulkan

store.steampowered.com/news/app/270...

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D7VK version 1.6 gets improved vertex processing and VSync handling D7VK v1.6 is another impressive sounding release for the Direct3D 3, 5, 6 7 to Vulkan translation layer bringing further compatibility improvements for Linux.

D7VK version 1.6 gets improved vertex processing and VSync handling
#Linux #Wine #Proton #OpenSource #Vulkan #Direct3D #D7VK

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VULKAN - "Blinding Ornaments" (LIVE at Perytone Studios - 2020)
VULKAN - "Blinding Ornaments" (LIVE at Perytone Studios - 2020) YouTube video by vulkanband

I'm digging the vibes with this one... #Tunes #VULKAN #musicsky

m.youtube.com/watch?v=Id1O...

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ICYMI: CarX Street - Live stream! We're giving away game keys!

#CarXStreet #CarXStreetRacing #Linux #LinuxGaming #PCGaming #SimRacing #Vulkan

store.steampowered.com/news/app/111...

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ICYMI: Steam Deck Beta Client Update: March 17th

#Linux #LinuxGaming #PCGaming #Steam #SteamDeck #SteamFrame #SteamMachine #SteamOS #ValveSoftware #Vulkan

store.steampowered.com/news/app/167...

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Vulkan 1.4.347 Deep Dive: New GPU Fault Diagnosis, Shader Control, and Constant Data Extensions Blog com notícias sobre, Linux, Android, Segurança , etc

#Vulkan 1.4.347 is now available, and it’s packed with developer-first features. The standout is VK_KHR_device_fault, providing robust, post-mortem GPU crash analysis. Read more: 👉 tinyurl.com/ytrdj4e4

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Dev Update #2: Vulkan Game Engine - Optimization
Dev Update #2: Vulkan Game Engine - Optimization YouTube video by James Yarwood

This weekend, I've been working on stability and render performance. Now at a point where 40000 entities can be drawn/updated. A massive increase from the 1500 in last week's post.

www.youtube.com/watch?v=MuMM...

#gamedev #gameengine #vulkan #indiedev

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Original post on webpronews.com

Wine 11.5 Released: Enhances Windows App Support on Linux and macOS Wine 11.5, the latest bi-weekly development release, enhances Windows app compatibility on Linux, macOS, and other platforms with...

#DevNews #cross-platform #execution #Linux #gaming #with […]

[Original post on webpronews.com]

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ICYMI: SteamOS 3.8.0 Preview: Second Clutch

#Linux #LinuxGaming #PCGaming #Steam #SteamDeck #SteamFrame #SteamMachine #SteamOS #ValveSoftware #Vulkan

store.steampowered.com/news/app/167...

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