This morning, improvements to device initialization. Also finished off the primary-secondary device system. Initially, secondary devices will be used to offload certain compute tasks.
Also the beginning of a useful render metrics GUI!
#vulkan #imgui #gamedev #indiedev #gameengine
ImGui demo window
This weekend, optimization and improvements around buffer usage. I've also successfully integrated ImGui a few minutes ago!
#ImGui #gameengine #Vulkan #gamedev #indiedev
ICYMI: SteamOS 3.8.1 Preview: Second Clutch
#Linux #LinuxGaming #PCGaming #Steam #SteamDeck #SteamFrame #SteamMachine #SteamOS #ValveSoftware #Vulkan
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ICYMI: Steam Deck Beta Client Update: March 26th
#Linux #LinuxGaming #PCGaming #Steam #SteamDeck #SteamFrame #SteamMachine #SteamOS #ValveSoftware #Vulkan
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MayaFlux 0.3: mesh geometry, FBX loading, viewport control.
No camera object. No scene. Mesh is two byte spans.
#vulkan #cpp #geneartive #realtimesystems #opensource
Pushed an overhaul of the Slang module. Proc macros for yeeting structs into the GPU, with type-checked reflection, should be forthcoming. #shaders #Vulkan #programming
ICYMI: X4 - 9.00 Public Beta 3 now available
#FlightSim #Linux #LinuxGaming #PCGaming #SpaceSim #Vulkan #X4Foundations
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Been hanging up on the types and traits for GPU marshaling code that needs to sit underneath critical macros. Don't normally need to hack around features still stabilizing in nightly #Rust, but Slang reflection is definitely one of those jobs. It's moving. #vulkan #programming #graphics
ICYMI: Introducing SteamVR 2.15
#Linux #LinuxGaming #MetaQuest #OpenXR #PCGaming #PICO #Steam #SteamFrame #SteamVR #ValveSoftware #VirtualReality #VR #Vulkan
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ICYMI: Steam Deck Beta Client Update: March 25th
#Linux #LinuxGaming #PCGaming #Steam #SteamDeck #SteamFrame #SteamMachine #SteamOS #ValveSoftware #Vulkan
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ICYMI: Euro Truck Simulator 2 - Iceland: Keflavík
#ETS2 #EuroTruckSimulator2 #Linux #LinuxGaming #OpenXR #PCGaming #TruckSim #VirtualReality #VR #Vulkan
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ICYMI: Aerofly FS 4 Version 4.8.1.28 ( 2026-03-25 )
#Aerofly #AeroflyFS #FlightSim #Linux #LinuxGaming #OpenXR #PCGaming #VirtualReality #VR #Vulkan
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ICYMI: American Truck Simulator - Illinois: Settlements #2
#AmericanTruckSimulator #ATS #Linux #LinuxGaming #OpenXR #PCGaming #TruckSim #VirtualReality #VR #Vulkan
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Another relief is the increasingly "engine" shape of the #Vulkan code. Not only does it make extending the visualizer ergonomic, but the potential uses for the library are well-aligned with game engine tech. The more obvious and big the alliance gets, the more naturally we will all mobilize.
Been busy at work, but I’m almost there. No animation yet, but I think I’ve got the joints set up correctly. 💃 This is the famous Cesium Man (from the glTF sample assets), and of course, the Tarisland Dragon.
#GraphicsProgramming #GameDev #IndieDev
#Vulkan #CSharp #DotNet
ICYMI: NVIDIA driver 595.58.03 released as the big new recommended stable driver for Linux
#CUDA #GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #RTXOn #Vulkan
www.gamingonlinux.com/2026/03/nvid...
ICYMI: Steam Deck Beta Client Update: March 23rd
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PanVK’s new framebuffer abstraction for Mali GPUs removes OpenGL-specific constraints, unlocking more flexible tiled rendering features in Vulkan.
Learn more about the process: col.la/framebuffers...
#Mesa #PanVK #Vulkan #Panfrost #MaliGPU #OpenSource
Wayland reference compositor Weston 15 with Lua shell and Vulkan renderer
www.heise.de/en/news/Wayl...
#Linux #Wayland #OpenSource #DisplayServer #HDR #Vulkan #Lua
ICYMI: GE-Proton10-34
#LegionGo2 #LegionGoS #Linux #LinuxGaming #OpenGL #OpenSource #OpenXR #PCGaming #ProtonGE #Steam #SteamDeck #SteamFrame #SteamMachine #SteamOS #SteamVR #VirtualReality #VR #Vulkan
github.com/GloriousEggr...
ICYMI: American Truck Simulator - Illinois: Murals
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D7VK version 1.6 gets improved vertex processing and VSync handling
#Linux #Wine #Proton #OpenSource #Vulkan #Direct3D #D7VK
ICYMI: CarX Street - Live stream! We're giving away game keys!
#CarXStreet #CarXStreetRacing #Linux #LinuxGaming #PCGaming #SimRacing #Vulkan
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ICYMI: Steam Deck Beta Client Update: March 17th
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#Vulkan 1.4.347 is now available, and it’s packed with developer-first features. The standout is VK_KHR_device_fault, providing robust, post-mortem GPU crash analysis. Read more: 👉 tinyurl.com/ytrdj4e4
This weekend, I've been working on stability and render performance. Now at a point where 40000 entities can be drawn/updated. A massive increase from the 1500 in last week's post.
www.youtube.com/watch?v=MuMM...
#gamedev #gameengine #vulkan #indiedev
Wine 11.5 Released: Enhances Windows App Support on Linux and macOS Wine 11.5, the latest bi-weekly development release, enhances Windows app compatibility on Linux, macOS, and other platforms with...
#DevNews #cross-platform #execution #Linux #gaming #with […]
[Original post on webpronews.com]
ICYMI: SteamOS 3.8.0 Preview: Second Clutch
#Linux #LinuxGaming #PCGaming #Steam #SteamDeck #SteamFrame #SteamMachine #SteamOS #ValveSoftware #Vulkan
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