hexagon tiled truchets with some sin/cosin waves #shader #glsl #opengl #truchet #hexagon #tiles #creativecoding
www.shadertoy.com/view/7c23Dc
PeerTube registration worked! Here is the full version: https://video.liberta.vip/w/fRos7emP3p9degujuuM3LA
#Processing #GLSL #GenArt
"Blooming" 開花
twigl.app?ol=true&ss=-...
#GLSL #creativeCoding
I did a little test run of my visualisation tool (it's called Eyesing - cheesy pun and yes, totally not how you pronounce the name of Ernst Ising). I also programmed a little IDMish soundtrack for it in #SuperCollider
Currently trying to make a PeerTube for the […]
[Original post on waag.social]
Hooray! This was one of the most difficult parts... Well, I finally implemented the main shader and all that remains is to transfer the uniforms. Of course, we will also need to make a scene converter into glsl code, but this is not today. I like it (this is rare). 🤗
#Python #GLSL #IndieDev #DevLog
Three.js & WebGL — Crafting Living Oceans in the Browser
PHAROS: A Digital Obituary of the Lost
Live: pharos.sujitkoji.com
#CreativeCoding #Threejs #WebGL #animation #webgl #shaders #3d #ship #ocean #glsl #r3f #cloudOceanic
I haven't shared this at all, but it is a GLSL color palette utility app. Feel free to check it out :) #webgl #glsl #color #palette
color-utils.pages.dev
How do you add blood to the scene?
Decals is 1 way but for me it was bit too tedious and also not performant
Shaders is how I am doing it
Beforedark: vehdat.itch.io/before-dark
#shader #shaders #godot #glsl #gamedev #indiedev #solodev #zombiegame
I tried capturing a video on SkyTrain using a combination of pixelation and edge detection.
#webgl #glsl
Some dark and moody truchet tiles with a hint of glow! #glsl #shader #truchet #webgl #patterns #creativecoding
www.shadertoy.com/view/sf23zV
More computer art :)
More computer art :)
More computer art :)
More computer art :)
ko-fi.com/s/710a4f7757
I'm sort of proud of what a little C++/GLSL program with Raylib can do.
Full size images here:
(No, you don't
have to buy them)
ko-fi.com/s/710a4f7757
#raylib #indiedev #c++ #glsl #creativecoding #wallpaper #digitalart
More of my computer art, this time made with Raylib
More of my computer art, this time made with Raylib
More of my computer art, this time made with Raylib
More of my computer art, this time made with Raylib
More wallpapers/computer art, made with shaders. :)
#raylib #glsl #creativecoding #wallpaper
Feel free to download and use as desktop wallpaper!
repost @tim__gerritsen on IG
Exploring number sequences using modular arithmetic in #touchdesigner
connected to oeis.org (on-line encyclopedia of integer sequences).
Here it shows the fibonacci sequence and prime numbers.
#glsl #math #modulo #modulararithmetic #prime #fibonacci #yfx #yfxlab
Playing with symmetry in 398 chars #glsl
for(O*=e,o=abs(o)*.7+cos(s*.5+3.)/6.;e<9.;O+=pow(.03/abs(sin(-sin(2.+length(o+vec2(cos(e*a-s*.5),sin(e*a-s*.5)))-length(o*.4))*7.+s)-smoothstep(0.,.6,c-.8)*1.5)/smoothstep(0.,.06,abs(c-1.3)),1.05)*(1.+cos(e++*.4+(c-s)*4.+vec4(0,1,2,0))));
Diary of a Vibe Coder: I finally feel at home, not like I'm dizzy with C++. I'm so 💖 Python, Imgui, and OpenGL!
#Python #Imgui #OpenGL #GLSL #IndieDev #Devlog #Shader
LIQUID_VOID // 001
Links:
🔗 Live: liquid-void.sujitkoji.com
💻 Code: github.com/Lumina-GL/li...
#WebGL #Threejs #CreativeCoding #GLSL #Nextjs
LIQUID_VOID // 001
GPGPU Morphology Engine experiment.
Exploring the intersection of organic fluid motion and refractive GLSL shaders.
Links:🔗
Live: liquid-void.sujitkoji.com
Code: github.com/Lumina-GL/li...
#WebGL #Threejs #CreativeCoding #GLSL #Nextjs
"Wriggling" (うごめき)
twigl.app?ol=true&ss=-...
#GLSL #creativeCoding
Spectral Echo - High End WebGL Experiment.
GitHub: github.com/Lumina-GL/lu...
#WebGL #Threejs #CreativeCoding #GLSL #DigitalArt
3D Galaxy Visualization. ✶⋆.˚
Experience: sujitkoji.com/labs/3d-gala...
A real-time particle simulation exploring procedural generation.
Built to push the boundaries of high-fidelity WebGL graphics.
#CreativeCoding #WebGL #Threejs #GenerativeArt #Design #3d #glsl
Any #gamedev nerds know which is ideal in #GLSL fragment shader, to decide whether uv needs to be multiplied by mtx or not? (useMtx/iMtx are uniform)
1. If(useMtx) uv *= mtx; //useMtx is bool
2. uv *= useMtx ? mtx : matIdentity;
3. uv *= mtxs[iMtx]; //mtxs = [mtx, matIdentity], iMtx is int
Liquid Art Wave.
Interactive refractive shaders. Transforming static imagery into a living, procedural canvas.
Demo: lumina-gl.sujitkoji.com/lab/liquid-a...
Code: github.com/Lumina-GL/lu...
#CreativeCoding #WebGL #GLSL #Threejs #Design
Interfaces that feel alive-not just animated. 🌐
My 2026 portfolio is finally live. A deep dive into motion-driven experiences, real-time WebGL, and digital sanctuaries.
#CreativeCoding #Threejs #WebGL #Design #Portfolio
#glsl #3d
@adrian your essay on #geometry bugs and motivating reasons for gator is really well written, thanks! https://www.cs.cornell.edu/~asampson/blog/gator.html #glsl
Interference, 537 characters of #glsl code
www.shadertoy.com/view/scSGD1
www.twitch.tv/totetmatt #Shader with #Bonzomatic | 3.2.1. Let's JAM ! dok X jon X tot exclusive jam set #GLSL