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hexagon tiled truchets with some sin/cosin waves #shader #glsl #opengl #truchet #hexagon #tiles #creativecoding

www.shadertoy.com/view/7c23Dc

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Adding feedback loop fx. (and have some keyboards…😂)
#webgl #glsl

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Eyesing Visuals - Full Demo ---Warning! Strobe effects!--- A demonstration of the generative visuals produced by Eyesing. Audio programmed with SuperCollider. Named after the common mispronounciation of Ernst Ising, one of th...

PeerTube registration worked! Here is the full version: https://video.liberta.vip/w/fRos7emP3p9degujuuM3LA

#Processing #GLSL #GenArt

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fragcoord.xyz/s/stt06gca Sun String Entanglement #glsl #shader

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"Blooming" 開花
twigl.app?ol=true&ss=-...

#GLSL #creativeCoding

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I did a little test run of my visualisation tool (it's called Eyesing - cheesy pun and yes, totally not how you pronounce the name of Ernst Ising). I also programmed a little IDMish soundtrack for it in #SuperCollider

Currently trying to make a PeerTube for the […]

[Original post on waag.social]

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Hooray! This was one of the most difficult parts... Well, I finally implemented the main shader and all that remains is to transfer the uniforms. Of course, we will also need to make a scene converter into glsl code, but this is not today. I like it (this is rare). 🤗

#Python #GLSL #IndieDev #DevLog

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Three.js & WebGL — Crafting Living Oceans in the Browser
PHAROS: A Digital Obituary of the Lost

Live: pharos.sujitkoji.com

#CreativeCoding #Threejs #WebGL #animation #webgl #shaders #3d #ship #ocean #glsl #r3f #cloudOceanic

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I haven't shared this at all, but it is a GLSL color palette utility app. Feel free to check it out :) #webgl #glsl #color #palette

color-utils.pages.dev

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How do you add blood to the scene?

Decals is 1 way but for me it was bit too tedious and also not performant
Shaders is how I am doing it

Beforedark: vehdat.itch.io/before-dark

#shader #shaders #godot #glsl #gamedev #indiedev #solodev #zombiegame

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I tried capturing a video on SkyTrain using a combination of pixelation and edge detection.
#webgl #glsl

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Some dark and moody truchet tiles with a hint of glow! #glsl #shader #truchet #webgl #patterns #creativecoding

www.shadertoy.com/view/sf23zV

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More computer art :)

More computer art :)

More computer art :)

More computer art :)

More computer art :)

More computer art :)

More computer art :)

More computer art :)

ko-fi.com/s/710a4f7757

I'm sort of proud of what a little C++/GLSL program with Raylib can do.

Full size images here:
(No, you don't
have to buy them)
ko-fi.com/s/710a4f7757

#raylib #indiedev #c++ #glsl #creativecoding #wallpaper #digitalart

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More of my computer art, this time made with Raylib

More of my computer art, this time made with Raylib

More of my computer art, this time made with Raylib

More of my computer art, this time made with Raylib

More of my computer art, this time made with Raylib

More of my computer art, this time made with Raylib

More of my computer art, this time made with Raylib

More of my computer art, this time made with Raylib

More wallpapers/computer art, made with shaders. :)

#raylib #glsl #creativecoding #wallpaper

Feel free to download and use as desktop wallpaper!

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repost @tim__gerritsen on IG
Exploring number sequences using modular arithmetic in #touchdesigner
connected to oeis.org (on-line encyclopedia of integer sequences).
Here it shows the fibonacci sequence and prime numbers.

#glsl #math #modulo #modulararithmetic #prime #fibonacci #yfx #yfxlab

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artwork to describe how I feel sometimes. #videoart #shaders #GLSL

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Playing with symmetry in 398 chars #glsl

for(O*=e,o=abs(o)*.7+cos(s*.5+3.)/6.;e<9.;O+=pow(.03/abs(sin(-sin(2.+length(o+vec2(cos(e*a-s*.5),sin(e*a-s*.5)))-length(o*.4))*7.+s)-smoothstep(0.,.6,c-.8)*1.5)/smoothstep(0.,.06,abs(c-1.3)),1.05)*(1.+cos(e++*.4+(c-s)*4.+vec4(0,1,2,0))));

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Diary of a Vibe Coder: I finally feel at home, not like I'm dizzy with C++. I'm so 💖 Python, Imgui, and OpenGL!

#Python #Imgui #OpenGL #GLSL #IndieDev #Devlog #Shader

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LIQUID_VOID // 001

Links:
🔗 Live: liquid-void.sujitkoji.com
💻 Code: github.com/Lumina-GL/li...

#WebGL #Threejs #CreativeCoding #GLSL #Nextjs

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Liquid Void | GPGPU Morphology An immersive generative fluid simulation and WebGL experiment by Sujit Koji.

LIQUID_VOID // 001

GPGPU Morphology Engine experiment.

Exploring the intersection of organic fluid motion and refractive GLSL shaders.

Links:🔗
Live: liquid-void.sujitkoji.com
Code: github.com/Lumina-GL/li...

#WebGL #Threejs #CreativeCoding #GLSL #Nextjs

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"Wriggling" (うごめき)
twigl.app?ol=true&ss=-...

#GLSL #creativeCoding

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Spectral Echo - High-End WebGL Experiment A rhythmic chromatic wave distortion that creates a ghostly, interactive trail across the image surface. Part of Lumina-GL by @sujitkoji.

Spectral Echo - High End WebGL Experiment.

GitHub: github.com/Lumina-GL/lu...

#WebGL #Threejs #CreativeCoding #GLSL #DigitalArt

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3D Galaxy Visualization. ✶⋆.˚

Experience: sujitkoji.com/labs/3d-gala...

A real-time particle simulation exploring procedural generation.
Built to push the boundaries of high-fidelity WebGL graphics.

#CreativeCoding #WebGL #Threejs #GenerativeArt #Design #3d #glsl

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Any #gamedev nerds know which is ideal in #GLSL fragment shader, to decide whether uv needs to be multiplied by mtx or not? (useMtx/iMtx are uniform)

1. If(useMtx) uv *= mtx; //useMtx is bool
2. uv *= useMtx ? mtx : matIdentity;
3. uv *= mtxs[iMtx]; //mtxs = [mtx, matIdentity], iMtx is int

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Liquid Art Wave.

Interactive refractive shaders. Transforming static imagery into a living, procedural canvas.

Demo: lumina-gl.sujitkoji.com/lab/liquid-a...
Code: github.com/Lumina-GL/lu...

#CreativeCoding #WebGL #GLSL #Threejs #Design

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Sujit Koji | Creative Developer & 3D WebGL Expert Transforming digital visions into immersive 3D realities. Freelance WebGL, Three.js, and Next.js specialist for global brands and award-winning projects.

Interfaces that feel alive-not just animated. 🌐

My 2026 portfolio is finally live. A deep dive into motion-driven experiences, real-time WebGL, and digital sanctuaries.

#CreativeCoding #Threejs #WebGL #Design #Portfolio
#glsl #3d

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Geometry Bugs and Geometry Types A special kind of bug exists in code that has to deal with geometric concepts like positions, directions, coordinate systems, and all that. Long ago, in an OOPSLA 2020 paper, we defined geometry bugs and designed a type system to catch them. This post demonstrates the idea through some buggy GLSL shaders.

@adrian your essay on #geometry bugs and motivating reasons for gator is really well written, thanks! https://www.cs.cornell.edu/~asampson/blog/gator.html #glsl

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I forked red and blue shiny 2 from shader toy and made it audio responsive! #glsl #shader #openGL

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Interference, 537 characters of #glsl code

www.shadertoy.com/view/scSGD1

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totetmatt - Twitch Oui

www.twitch.tv/totetmatt #Shader with #Bonzomatic | 3.2.1. Let's JAM ! dok X jon X tot exclusive jam set #GLSL

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